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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1823892 times)
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Carnage
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    « Reply #4845 on: March 08, 2014, 12:04:54 PM »


    Well Pit would be a great idea, since his max file size is around 524 KB. He also has a BrawlEx module.

    Carnage's idea for replacing Pit's Centaurians with rocks is a great idea as well. My only issue would be thinking of something to do with his projectile. If only it were possible to port Articles. ;-; Then I could port Charizard's Flamethrower over something else.
    you could probably code a fake flamethrower it would take some time but its not impossible or make a new neutral b using pits arrow like fire blast? i think fire balst with the gfx on the pokemon trainer FS would be preety cool ,and yeah if you do port the model use an enemy effect.pac like me and nebulon are doing on his pack for brawlex so he doesnt have gfx glitches when fighting the original pit or other pit ports like goku/waluigi and such

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    KingJigglypuff
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    « Reply #4846 on: March 08, 2014, 12:15:32 PM »


    Also take note that if a Mega Charizard Y is ever put into Brawl, then I'll add that onto this PSA as well.

    you could probably code a fake flamethrower it would take some time but its not impossible or make a new neutral b using pits arrow like fire blast? i think fire balst with the gfx on the pokemon trainer FS would be preety cool
    Possibly, but I'll need to make an alternate Neutral Special for Mega Charizard X (maybe Dragon Dance) and possibly a standard Final Smash for Charizard (maybe Blast Burn).

    and yeah if you do port the model use an enemy effect.pac like me and nebulon are doing on his pack for brawlex so he doesnt have gfx glitches when fighting the original pit or other pit ports like goku/waluigi and such
    Of course.
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    Carnage
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    « Reply #4847 on: March 08, 2014, 12:25:52 PM »


    Also take note that if a Mega Charizard Y is ever put into Brawl, then I'll add that onto this PSA as well.
    Possibly, but I'll need to make an alternate Neutral Special for Mega Charizard X (maybe Dragon Dance) and possibly a standard Final Smash for Charizard (maybe Blast Burn).
    Of course.
    i would really wan charizard x neutral special to be a dragon claw you know chargable like marth/naruto neutral special and when you let go they would go abit foward slashing
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    KingJigglypuff
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    « Reply #4848 on: March 08, 2014, 12:31:02 PM »


    i would really wan charizard x neutral special to be a dragon claw you know chargable like marth/naruto neutral special and when you let go they would go abit foward slashing
    Technically, I have Dragon Claw as Forward Air.
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    « Reply #4849 on: March 08, 2014, 12:44:07 PM »


    Technically, I have Dragon Claw as Forward Air.
    still a chargable claw atack would be preety cool imo
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    KingJigglypuff
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    « Reply #4850 on: March 11, 2014, 02:12:47 PM »


    Raptor has been slightly updated with a BrawlEx slot...

    And more importantly...

    Recolors!

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    « Reply #4851 on: March 11, 2014, 03:09:55 PM »


    did nano helped you fix the eyes on charizard?
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    KingJigglypuff
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    « Reply #4852 on: March 11, 2014, 03:12:34 PM »


    did nano helped you fix the eyes on charizard?
    Yes.

    It was apparently a simple fix. He also fixed the issue of him being invisible during shielding.
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    « Reply #4853 on: March 11, 2014, 03:17:47 PM »


    Yes.

    It was apparently a simple fix. It also fixed the issue of him being invisible during shielding.
    like i told a model importer can see the fixes a miles away as you can see on psa codding Tongue when we do a thing for a ling time its easy to spot the mistakes right away xD

    so have you decided if your porting him over pit or not?
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    « Reply #4854 on: March 11, 2014, 03:21:03 PM »


    so have you decided if your porting him over pit or not?
    Possibly.

    Though I did think of a Final Smash for standard Charizard for if I do port him over Pit.

    It would basically be Tormod's Evolved Charizard's Final Smash.

    Though I will inevitably have to port him over Pit when the Mega Charizard Y model is done.
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    « Reply #4855 on: March 11, 2014, 03:26:13 PM »


    Possibly.

    Though I did think of a Final Smash for standard Charizard for if I do port him over Pit.

    It would basically be Tormod's Evolved Charizard's Final Smash.

    Though I will inevitably have to port him over Pit when the Mega Charizard Y model is done.
    yeah pokemon trainer psas dont like filesize at all pit has a preety decent one tough
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    « Reply #4856 on: March 11, 2014, 03:28:45 PM »


    yeah pokemon trainer psas dont like filesize at all pit has a preety decent one tough
    Pit's file size limit for his PSA is about 524 KB. That's 344 more KB (than Charizard's 180 KB) I get to work with. Tongue
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    « Reply #4857 on: March 12, 2014, 01:27:49 PM »


    Mega Charizard X recolors by yours truly with some help/feedback from SJS, Marioking64DS, and _Data_Drain_.




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    « Reply #4858 on: March 12, 2014, 01:34:04 PM »


    no shiny texture?
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    « Reply #4859 on: March 12, 2014, 01:35:10 PM »


    no shiny texture?
    There's already a Shiny Mega Charizard X on the Vault.
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