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« Reply #510 on: April 10, 2012, 01:46:18 PM » |
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Yeah man, you made the right decision. Everybody wins. And Velen, sorry for any misconceptions, never played Thousand-Year Door. Anyways, I'm waiting for Indy, and maybe I can download Rawk Hawk too
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« Reply #511 on: April 10, 2012, 02:01:08 PM » |
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Yeah man, you made the right decision. Everybody wins. And Velen, sorry for any misconceptions, never played Thousand-Year Door. Anyways, I'm waiting for Indy, and maybe I can download Rawk Hawk too Okay. Sounds good to me...-and sorry for getting flared up about it.
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« Reply #512 on: April 10, 2012, 02:38:17 PM » |
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i'll get some bulborb pics
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« Reply #513 on: April 10, 2012, 02:56:19 PM » |
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Hmm... Would would Bombette be on? The Bob-omb item?
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« Reply #514 on: April 10, 2012, 03:27:58 PM » |
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and Brawl needs more villains/bosses.
This. There are too many good guys in relation to bad ones. That's one of the reasons I like the T-Rex PSA, since it was designed to be a boss. Changing things up from the usual. Just saying.
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« Reply #515 on: April 10, 2012, 03:55:29 PM » |
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Ah, sweet. I'm psyched to see Jones, especially since you're good with detail and your textures are really comparable to their sources.
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« Reply #516 on: April 10, 2012, 09:31:01 PM » |
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Hmm... Would would Bombette be on? The Bob-omb item?
I was thinking kirby. D: Playable ftw. Maybe i will make a Bob-Omb item version but it might not work over Bob-Omb because my model has a lot more vertices. Bulborb is released for those who care. go here to get him. http://infinitesmashteam.wordpress.com/2012/04/11/updates-pikmin-ftw/I started on Jones and Rawk Hawk an hour ago. Rawk Hawk's torso is modeled now, hes a lot easier than i thought he would be. Asked for Indy, ive started retexturing his body, preview up of both probably tomorrow.
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« Reply #517 on: April 10, 2012, 10:57:29 PM » |
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I was thinking kirby. D: Playable ftw. Maybe i will make a Bob-Omb item version but it might not work over Bob-Omb because my model has a lot more vertices. Bulborb is released for those who care. go here to get him. http://infinitesmashteam.wordpress.com/2012/04/11/updates-pikmin-ftw/I started on Jones and Rawk Hawk an hour ago. Rawk Hawk's torso is modeled now, hes a lot easier than i thought he would be. Asked for Indy, ive started retexturing his body, preview up of both probably tomorrow. Woah, woah, woah. Wait, Whut?! THAT FAST?!
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« Reply #518 on: April 10, 2012, 11:25:17 PM » |
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INDIANA JONES YESYESYESYESYESYESYESYES. If only I could erase my memory of Kingdom of the Crystal Skull. Indiana Jones and Aliens just don't mix.
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« Reply #519 on: April 11, 2012, 12:11:15 PM » |
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Woah, woah, woah. Wait, Whut?! THAT FAST?! Yes sir. You will get preview of him in a couple hours probably. INDIANA JONES YESYESYESYESYESYESYESYES. If only I could erase my memory of Kingdom of the Crystal Skull. Indiana Jones and Aliens just don't mix.
The Alien part didnt mix well, but i still thought it was a better reboot than most. @ Everyone Heres a preview of Indy. Hes pretty much done. Since i used Frank West as a base i wont even have to rig him. Im not going to lie, i kinda cheated on him, i used John Marston's fedora and satchel, edited the model and tossed it on him. I also edited Frank's jacket and face proportions to match jones more. Could someone please rip me his face texture from staff of kings or get me any Indy face texture for that matter? its really hard to texture a face from scratch.
Whoever gets me a texture, gets collabed and a cookie.Anyways, Rawk Hawk is on the way as well, i will try to have preview of him up today.
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« Reply #520 on: April 11, 2012, 12:35:57 PM » |
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If you have a preview of Rawk Hawk done today. I will be like...YES!
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« Reply #521 on: April 11, 2012, 02:15:19 PM » |
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Jones looks great! I like that you want to use the Staff of Kings face for it. One thing, though: the jacket's a little off, in case you weren't aware of that. Jones' jacket isn't supposed to have lapels and its torso's supposed to be shorter. I'm not sure if you knew that and were gonna do that for the final product, this was just a heads up in case. Can't wait to see it done!
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« Reply #522 on: April 11, 2012, 03:03:14 PM » |
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You should use Snake's face texture as a base since he has that beard and everything/
It's really not that difficult to texture a face from scratch. Done it many times. You just need many different images, and know how to pay attention to detail, and facial features.
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« Reply #523 on: April 11, 2012, 03:14:02 PM » |
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Personally, I'm waiting for the HAWK.
I'm gonna write up a unique moveset for him as well. Lots of acrobatics and stunt-related moves.
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« Reply #524 on: April 11, 2012, 07:11:55 PM » |
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You should use Snake's face texture as a base since he has that beard and everything/
It's really not that difficult to texture a face from scratch. Done it many times. You just need many different images, and know how to pay attention to detail, and facial features.
I'm going to have to agree plus I can't wait till Indy is done
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« Last Edit: April 11, 2012, 07:13:14 PM by Sonicspeed »
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