Haha, time to finally respond to you, Shirochigo!
I actually preferred Zelda's regular Down Tilt cause it was so evil. xD But... Hm... I'm not so sure at the moment. Anyway I've been playing around as Echo Blade Zelda and I noticed a few things.
I plan to...make it more useful? I dunno how at the moment...maybe I'll reduce the knockback a little so it's more combo-able.
Her USmash can't seem to hit characters who are shorter than her if they aren't on the side where the last hit is and they just escape it. Maybe you could give it a stronger pulling effect? If that's too overpowered then ignore me. xD
Dash U-Smash works wonders, trust me.
One of my bread-and-butter combos: D-Throw, dash, U-Smash. Quick damage.
For some reason her new DSmash doesn't seem as strong as her original one. It's rather minor to me so it's not a problem but I'm just sayin'.
I purposely made it like that, because it has three hitboxes and has pretty good range. I spam it anyway, and the knockback does get a lot stronger at higher percents.
Her Dash Attack goes REALLY far and most of the time for no reason. It hits the target a few times and then zooms past them. Perhaps that is what you were going for? Hit and run? If so then I understand and also ignore this.
Weird, every time I use this it seems to combo into itself, and then leave the opponent ready to combo. Maybe I should start playing some real people, to see if it can be DIed out of.
After using her Neutral Special and then doing a Bair... What does that even do? xD I haven't even been able to successfully hit someone with it yet. Not even a training dummy. That's pretty much it for me. Otherwise Zelda seems pretty okay to me.
I do plan to revamp the 'Sacred' moves, b/c at the moment they're all pretty useless.
Plans:
- I'll probably map the B-Air to N-Air, and by tapping A you can hover or drag your opponent along with you. - F-Air will be put on B-Air, and it'll hit behind her [BThrow Aanimation]. Makes it a little less awkward.
- N-Air will be mapped to F-Air: I'll probably give it a little more knockback and make her move forward, so this move can actually be used. =P
Does that sound okay?