You can copy the transparency settings from my Cia import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212444Shader:
1. Export Shader1 from Cia
2. Create a new Shader for your model in Brawlbox
3. Replace that shader with Shader1
Materials:
4. Look at Material #31 in the Materials folder of Cia
5. Change your "Alpha Function" section values to match mine for the intended transparent texture
6. Change "Misc" section -> Shader to the new shader that was replaced with Shader1.
Hopefully this info is correct. Let me know if it isn't.
Post Merge: August 26, 2016, 03:44:39 AM
And that reminded me to post an update for Riku with transparent textures. Perfect!
Hmmm... I did it, but something doesn't seem right...
Everything's supposed to be transparent here, but it did get rid of the black background on each of the textures.
The orb itself is supposed to be a gradient fade to the outsides of the orb.
Post Merge: August 27, 2016, 09:05:22 PM
Awww geez...
I took a look at your model for Sia, and when I got to the part that was transparent, the color was still solid, much like mine...
Is there any way to make textures totally transparent? If not, then that sucks...
Post Merge: August 27, 2016, 09:56:14 PM
AAAWWW DUDUDUDUDUDUUDDE!
I found out how to make it transparent!
I'll post here later, but only when I get the fade to work, how I did this.
Post Merge: August 27, 2016, 10:10:24 PM
Omg... I just did it!
....Now I gotta explain what I did... [censored]!
I'll post it when I get around to it.
Post Merge: August 28, 2016, 12:03:44 AM
Oh... Now I have another problem...
Idky, but it's taking textures from the opponent's model, the orb itself looks fine, but the magic circles and swirl doesn't have it's own textures...
As Intended:
In Game:
I have no idea how this is happening, really. How can I fix this?