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Question: What should his throw attacks/animations be?
? - 28 (68.3%)
? - 13 (31.7%)
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Author Topic: Devil May Cry: Dante Version 1.3 Beta New Team of DO and SilentDoOm  (Read 93639 times)
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Meowzalot
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Oh?.. uh.. sword? C:


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« Reply #75 on: June 22, 2011, 05:27:39 PM »


I have a serious question.
Can I make this entire PSA and model a one slot? I want to keep cloud, so is there any way I can have clouds PSA AND Dante's PSA?
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    « Reply #76 on: June 22, 2011, 05:39:15 PM »


    no.

    but have you heard of .RELS?
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    Meowzalot
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    « Reply #77 on: June 22, 2011, 05:40:58 PM »


    no.

    but have you heard of .RELS?


    Yeah but I haven't found a REL file to switch IKE over to anyone else.. Do you know of any REL list?
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    madkool
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    ;D!


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    « Reply #78 on: June 22, 2011, 05:41:31 PM »


    I have a serious question.
    Can I make this entire PSA and model a one slot? I want to keep cloud, so is there any way I can have clouds PSA AND Dante's PSA?

    Just put Cloud over GameandWatch or Olimar.
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    Ultraxwing
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    « Reply #79 on: June 22, 2011, 05:42:28 PM »


    Look in the Brawlvault. look all through Olimar's stuff.

    you will, i mean WILL find a download for a perfectly working .REL port.
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    Meowzalot
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    « Reply #80 on: June 22, 2011, 05:44:34 PM »


    Thank you both, I just replaced Donkey Kong with cloud. Happy Face
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    dpgthirteen
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    « Reply #81 on: June 22, 2011, 06:26:01 PM »


    @SDo0m. You're right, it would get stale.
    He needs a sword combo then.
    Really? What made him so fun and unique to me was the fact he was using gun as a actual attack, but it was annoying fighting smaller characters.
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    « Reply #82 on: June 22, 2011, 06:29:23 PM »


    How about DownTilt is him shooting while ducking? So he can hit those small characters.
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    « Reply #83 on: June 22, 2011, 06:30:54 PM »


    Nice ^^  Infact, the running graphic is pretty much the same thing.  All you'd need to do is recolour it red.
    Yeah this should be on the ground, and the Air Dash from MvC3 in the air Cheesy I have the circle thing that appears when he does it if you want to replace his entry circle.
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    DivineOverlord
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    « Reply #84 on: June 22, 2011, 06:33:17 PM »


    I have the circle thing that appears when he does it if you want to replace his entry circle.

    can't I used all of his available models.
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    « Reply #85 on: June 22, 2011, 06:33:59 PM »


    can't I used all of his available models.

    Even the entry circle thing? O.o
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    DivineOverlord
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    « Reply #86 on: June 22, 2011, 07:07:41 PM »


    Update: I tried recoloring Ike's dash trace and  this is what I got


    this graphic will be used on air trick UP B - I can resize it and stuff too

    for those who don't know what air trick is
    look at the video

    <a href="http://youtu.be/XGlOPWhvH9A?t=2m42s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/XGlOPWhvH9A?t=2m42s</a>
    « Last Edit: June 22, 2011, 07:22:45 PM by DivineOverlord » Logged

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    « Reply #87 on: June 22, 2011, 07:09:44 PM »


    That's not what will appear when he runs right?
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    DivineOverlord
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    « Reply #88 on: June 22, 2011, 07:11:27 PM »


    That's not what will appear when he runs right?

    nope, nothing will appear when he runs.  This graphic actually looks better in game since it a timer graphic that starts large and goes small.  I'm gonna try to make it look better
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    « Reply #89 on: June 23, 2011, 02:43:41 AM »


    Hi all. Ok I'm rather new at this, and to the site as well. I got Dante's skin to show up fine, as well as his animations, however for some reason even though he moved the way he should for Dante all the moves were still Ike's. Like some of the attacks would invisibly happen when he wasnt even moving that way. So currently I am at a .I've read and watched tutorials but they don't seem to help with this particular thing. Whcich could be as simple as I messed up on putting the files in the folder. If someone could please explain this to me I'd be very greatful.
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