Demonstration Video:
https://www.youtube.com/watch?v=8uFAnzfRqEQ&feature=youtu.be-Also, if anyone knows the PSA command for "If Stick Direction Released" that would be lovely-Video Description:
Balancing will take place after parrying program requirements are met.
Current State:
Dash; if hit during first 3 frames (shown in red),
parry animation will start (shown in blue).
Time freezes for 16 frames.
Animation can be cancelled at frame 15 or followed up to another Dash Parry
Problems:
Parry Set to Dash.
Hitlag does not immediately allow transition from dash to parry.
[Passframe command needed to prevent this.]
Time freeze, if projectile parried, also affects attacker
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Future State:
Similar to 3rd Strike Parrying -- tap forward to block high to mid attacks, tap down to parry low attacks.
Projectiles sent by Attacker only freeze the projectile and not the attacker.
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Testrun with Nvidia Shadowplay on Dolphin
(MILES BETTER THAN...uhh...other recording software, @__@)
Super Smash Bros. rights go to Nintendo and any other copy rights go to their respective owners
Juri Stance, with credit to Juri PSA by Kagemaru and JRush from the kc-mm community
~meow
*Please note, I was just listening to music in the background and happened to record this moment while the songs were playing XD*
Music: FFX remastered OST Playlist here:
https://www.youtube.com/watch?v=TYIa-H6fpTg