Being thorough is awesome. I am as well but I'm new to animating so they're not the totally up to my standards.. Getting them to look just right is way harder then it looks.
What I am spending an insane amount of time on is the graphical/particle/lighting effects... Some moves are taking me eons to get perfect but when one gets done it usually looks really good so that's a good thing.
But yeah by all means, if you could whip up something for her down tilt, and maybe give some feedback on ftilt and uptilt that'd be great. I can send over the files in a message.
I'm not totally sure about the bones and models... though I did use a bone adding tool to add more to the Dark Samus model to make it around the 70 range in order to work with Marth. I don't even know if this was necessary tbh, I did this in July or June ha
Sure ^^ send them over and i'll see what i can do, unfortunately i'm usually fairly busy with work Dx (i'm a manager at Dollar Tree so i don't get much free time >.<) so i can't make any major promises, but i'd be happy to work on it when i have time.
Thanks a lot, if it works I'll have the motivation to perfect the animation and gfx of the move.
So next on the agenda if anyone's interested:
Right now I'm focusing on editing her animations to make sure she animates smoothly throughout transitions. For example, the ledge animations (cliffwait, cliffattack, cliffjump, etc.) and damage animations are all being reworked to flow into her wait stance. This is probably not a big deal but I'm OCD about her looking as good as I can lol. So this is taking me some time but thankfully the animations are looking good.
Next on the agenda is creating her neutral B move. For the longest time I'd been up in the air between using a projectile attack and her boost ball and i think I'm gonna go with a projectile. It will have two variations and each will be worked for ground and air versions.
***if there's a way to give a Marth PSA file a crawl attack like Samus, I would put her boost ball attack here, but I don't know if this is possible. If anyone has any info please share!***
A.) Ground, uncharged- fires a burst of Phazon energy that has a small chance to freeze. I'll rework the ice gfx upon freeze to make it look like Phazon too
B.) ground, charged- fires a think beam similar to what she does in the Echoes elevator fight. This will be a near instant beam ala. Ivysaur's solar beam but will probably be weaker and a bit longer startup.
C.) air, uncharged- same as ground, different animation
D.) Air, charged- this will be the attack she uses in the final fight in Echoes. Dark samus will absorb Phazon particles then fire a massive (nowhere near Samus FS huge but comparable lol ) Phazon beam at a 45 degree angle towards the ground.
But before I get to creating this move, i wanna make sure some things can be done. If anyone knows the answer to these ?'s it would be a huge help:
1.) is there a way to make a projectile on the ThrowN bone end if it hits a wall or surface? For ex. If im standing on one side of Peach's Castle I don't want to be able to spam the move thru the walls.
2.) is there away to get a "poison" like status affliction on a move? Sorta like purple Pikmin doing damage over time.
I thought. I had more but the first is the most important for now :-p. If this can be prevented I want to start work on the move right away
also on the part about a crawl attack, i know it is definitely possible, but i'm not familliar enough with psa to know how you would do it. BeX also can help with it (there is a setting "has crawl" so you don't need to add a code to make it work in the GCT) Shulk or another PSAer would probably know more. a good example i believe would be the windwaker psa (by kit i believe) her PSA has a crawl over toonlink.