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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1828389 times)
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AGFanProduction
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    « Reply #1980 on: October 26, 2011, 11:43:17 PM »


    If you like to.

    of course I want to help you!
    I will PM you tomorrow when I have free time Cheesy
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    dRage
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    « Reply #1981 on: October 27, 2011, 07:35:53 AM »


    Not to sound like an ass but why use the old Mewtwo PSA as a base?

    It has gone through way too many hands and feels unpolished as hell (this is coming from someone who has worked on it at one point). Not to mention that the animations look horrible.

    I'd much rather see you start fresh than recycle a project that never lived up to its expectations. You'll have to redo most of the old animations anyway. Speaking of that, maybe you could get an imported model with a custom rig better suited for his model? I remember there being some serious animation issues with his tail on Lucario's rig who simply doesn't have enough tail bones.

    That's just my opinion but you have a chance to do something great here, something many people wanted ever since brawl hacking came to be. Don't waste it D:

    As for the yellow eyes that is really easy, I know I did it for the Down B I designed for one of the early versions (back when we didn't even have a vertex). If memory serves right it's just a single line of code.
    « Last Edit: October 27, 2011, 07:47:02 AM by dRage » Logged


    RAWRzilla
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    « Reply #1982 on: October 27, 2011, 07:38:53 AM »


    Not to sound like an ass but why use the old Mewtwo PSA as a base?

    It has gone through way too many hands and feels unpolished as hell (this is coming from someone who has worked on it at one point). Not to mention that the animations look horrible.

    I'd much rather see you start fresh then recycle a project that never lived up to its expectations. You'll have to redo most of the old animations anyway. Speaking of that, maybe you could get an imported model with a custom rig better suited for his model? I remember there being some serious animation issues with his tail on Lucario's rig who simply doesn't have enough tail bones.

    That's just my opinion but you have a chance to do something great here, something many people wanted ever since brawl hacking came to be. Don't waste it D:

    As for the yellow eyes that is really easy, I know I did it for the Down B I designed for one of the early versions (back when we didn't even have a vertex). If memory serves right it's just a single line of code.

    I cant possibly like this post enough. Well friggin said, dammit.
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    KingJigglypuff
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    « Reply #1983 on: October 27, 2011, 09:57:06 AM »


    Not to sound like an ass but why use the old Mewtwo PSA as a base?

    It has gone through way too many hands and feels unpolished as hell (this is coming from someone who has worked on it at one point). Not to mention that the animations look horrible.

    I'd much rather see you start fresh than recycle a project that never lived up to its expectations. You'll have to redo most of the old animations anyway. Speaking of that, maybe you could get an imported model with a custom rig better suited for his model? I remember there being some serious animation issues with his tail on Lucario's rig who simply doesn't have enough tail bones.

    That's just my opinion but you have a chance to do something great here, something many people wanted ever since brawl hacking came to be. Don't waste it D:

    As for the yellow eyes that is really easy, I know I did it for the Down B I designed for one of the early versions (back when we didn't even have a vertex). If memory serves right it's just a single line of code.
    I see your point. And yes, I do want to use a rigged Mewtwo model. And I only used the Mewtwo project for the Shadow Ball (I don't know how to make the GFX appear when it hits the wall).

    I want a video fo the three final smashes.

    Nao~![/smooth, action hero voice.]
    lolk. Tongue
    I'll make a video when I get home.
    My only issue if that my video file is freaking huge, my video quality isn't very good, and that Youtube/my Internet sometimes likes to bum out on me. .__.
    ...
    If Data or SDo0m don't mind, then they could.
    I see what you did there ... You and your high quality videos.
    Grrr.
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    AGFanProduction
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    « Reply #1984 on: October 27, 2011, 11:46:18 AM »


    Not to sound like an ass but why use the old Mewtwo PSA as a base?

    It has gone through way too many hands and feels unpolished as hell (this is coming from someone who has worked on it at one point). Not to mention that the animations look horrible.

    I'd much rather see you start fresh than recycle a project that never lived up to its expectations. You'll have to redo most of the old animations anyway. Speaking of that, maybe you could get an imported model with a custom rig better suited for his model? I remember there being some serious animation issues with his tail on Lucario's rig who simply doesn't have enough tail bones.

    That's just my opinion but you have a chance to do something great here, something many people wanted ever since brawl hacking came to be. Don't waste it D:

    As for the yellow eyes that is really easy, I know I did it for the Down B I designed for one of the early versions (back when we didn't even have a vertex). If memory serves right it's just a single line of code.

    I think you're right with the dissapointment with the project at some point, did you know that the Mewtwo tail was fixed already time ago?

    Also I hope you don't say that the new version is horrible, because it isn't. I have posted information and pictures about the upcoming reboot already.
    And all the "horrible" (I agree) old animations have been replaced already.
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    KingJigglypuff
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    « Reply #1985 on: October 28, 2011, 11:02:48 AM »


    ...
    Im srs here Bumping to make sure this topic stays on page 1 of the A/A boards.
    ...
    Thank you for your PM AGFan, it worked very well. Smiley
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    KTH
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    « Reply #1986 on: October 28, 2011, 11:35:59 AM »


    Any new about the stats of Mew2?
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    AGFanProduction
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    « Reply #1987 on: October 28, 2011, 11:47:33 AM »


    Thank you for your PM AGFan, it worked very well. Smiley
    Awesome Face no problem!
    Did you put the yellow eye damage in all the damage animations?
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    KingJigglypuff
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    « Reply #1988 on: October 28, 2011, 12:15:28 PM »


    Awesome Face no problem! Did you put the yellow eye damage in all the damage animations?
    Yes I did.

    Any new about the stats of Mew2?
    Yes. Thanks to AGFan, I managed to have his eyes go yellow when hurt.
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    « Reply #1989 on: October 28, 2011, 12:19:48 PM »


    Glad to hear that.
    FINISH HIM now.  Evil
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    SiLeNtDo0m
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    WHAT IN TARNATION?!

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    « Reply #1990 on: October 28, 2011, 12:48:04 PM »


    Glad to hear that.
    FINISH HIM now.  Evil

    DIS AIN'T MORTAL KOMBAT XP
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    KTH
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    « Reply #1991 on: October 28, 2011, 06:28:06 PM »


    DIS AIN'T MORTAL KOMBAT XP
    ARGH, YOU FOUND IT

    ...
    Fatality.
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    KingJigglypuff
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    « Reply #1992 on: October 28, 2011, 06:44:57 PM »


    So SDo0m. Did you get to test the update?
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    « Reply #1993 on: October 29, 2011, 02:20:29 PM »


    After Mewtwo, you preview to do what?
    Dr.Mario over ROB? troll/
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    KingJigglypuff
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    « Reply #1994 on: October 29, 2011, 02:45:01 PM »


    After Mewtwo, you preview to do what? Dr.Mario over ROB? troll/
    lol. Tongue We'll see. Wink
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