Not to sound like an ass but why use the old Mewtwo PSA as a base?
It has gone through way too many hands and feels unpolished as hell (this is coming from someone who has worked on it at one point). Not to mention that the animations look horrible.
I'd much rather see you start fresh than recycle a project that never lived up to its expectations. You'll have to redo most of the old animations anyway. Speaking of that, maybe you could get an imported model with a custom rig better suited for his model? I remember there being some serious animation issues with his tail on Lucario's rig who simply doesn't have enough tail bones.
That's just my opinion but you have a chance to do something great here, something many people wanted ever since brawl hacking came to be. Don't waste it D:
As for the yellow eyes that is really easy, I know I did it for the Down B I designed for one of the early versions (back when we didn't even have a vertex). If memory serves right it's just a single line of code.
I see your point. And yes, I do want to use a rigged Mewtwo model. And I only used the Mewtwo project for the Shadow Ball (I don't know how to make the GFX appear when it hits the wall).
I want a video fo the three final smashes.
Nao~![/smooth, action hero voice.]
lolk.
I'll make a video when I get home.
My only issue if that my video file is freaking huge, my video quality isn't very good, and that Youtube/my Internet sometimes likes to bum out on me. .__.
...
If Data or SDo0m don't mind, then they could.
You and your high quality videos.
Grrr.