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« Reply #12960 on: January 28, 2014, 09:31:05 AM » |
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Now that I think about it, yes; because she's like.. "slower" than Satsuki. Seriously, I feel kinda bad for Windows100%, I mean, he sells his MMD models so they aren't free (Even Satsuki's model hasn't been released yet, it was supossed to be on sell until February) And here I am :I But I don't really regret anything, I am not using the models for MMD so it'm not breaking his rules You're not the only one, I also have both of those model, and I had them for few week or so, I wanted to post them in my request thread, but I was too lazy... xD But those two model definitely need better textures I mean, srsly ... Or an outline + cell shaded shader, I dunno
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« Reply #12961 on: January 28, 2014, 09:41:52 AM » |
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You're not the only one, I also have both of those model, and I had them for few week or so, I wanted to post them in my request thread, but I was too lazy... xD But those two model definitely need better textures I mean, srsly ... Or an outline + cell shaded shader, I dunno I doubt there's actually a way to improve those textures, I mean, theire frigging squares d_d Windows100% should be posted on fnbv tumblr for making such horrid ms paint texturesI may try to at least give them a black outline if the filesize lets me so But I don't promise anything since Ryuko's model is 44 000+ vertices big
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« Reply #12962 on: January 28, 2014, 09:45:15 AM » |
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You're not the only one, I also have both of those model, and I had them for few week or so, I wanted to post them in my request thread, but I was too lazy... xD But those two model definitely need better textures I mean, srsly ... Or an outline + cell shaded shader, I dunno I can try mapping out the uvs if you want to give her non solid textures.
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« Reply #12963 on: January 28, 2014, 11:32:09 AM » |
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I can try mapping out the uvs if you want to give her non solid textures.
Okay, i'll send you the models after I finish optimizing them
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« Reply #12964 on: January 28, 2014, 12:55:39 PM » |
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on fox, rig is done, but i can't test in-game, and since i used 0.71, i don't know if the textures will freak out, so any volunteer on testing and screenshot taking would be awesome as hell. please stash his cane on his back like a sheethed sword (without the sheeth). it osnt sly without a cane anywhere
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Switch FC: SW-4190-2933-4524
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« Reply #12965 on: January 28, 2014, 12:56:33 PM » |
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shouldnt be too hard... that already makes 3 versions and 2 recolors though... xD
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« Reply #12966 on: January 28, 2014, 12:58:40 PM » |
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you know what they say, the more, the merrier
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Switch FC: SW-4190-2933-4524
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« Reply #12967 on: January 28, 2014, 08:02:19 PM » |
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I swear I can't texture for my life, but here I go trying to texture.. Before: After:
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« Reply #12968 on: January 28, 2014, 08:48:05 PM » |
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Wow just wow Kyouma. That looks amazing, the difference is like night and day.
The thumbs and neck/shoulder part of the cape are the only things that I see in need of possible fixing, it could just be the Autodesk lighting though.
There's no question this is way way better than the last Sayaka and the last one was very good.
Um Kyouma would you recommend the Madoka Magica anime? From what I've seen it looks good. But just though I'd ask if you'd think I'd like it.
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« Reply #12969 on: January 28, 2014, 09:08:13 PM » |
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Wow just wow Kyouma. That looks amazing, the difference is like night and day.
The thumbs and neck/shoulder part of the cape are the only things that I see in need of possible fixing, it could just be the Autodesk lighting though.
There's no question this is way way better than the last Sayaka and the last one was very good.
Um Kyouma would you recommend the Madoka Magica anime? From what I've seen it looks good. But just though I'd ask if you'd think I'd like it.
oh god, you dont know how glad I am for hearing that.. seriously, I take less than 1 hour for an easy import, but I took like 3 hours making these textures ._. dont worry about the cape, that will look normal once in game, neither for the hands, I will not use this model's hands, its too low poly to even have rigged fingers.. I will use default marth's and you shouldnt watch madoka, you Must
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« Last Edit: January 28, 2014, 09:22:04 PM by Kyouma »
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« Reply #12970 on: January 29, 2014, 07:04:31 PM » |
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oh god, you dont know how glad I am for hearing that.. seriously, I take less than 1 hour for an easy import, but I took like 3 hours making these textures ._. dont worry about the cape, that will look normal once in game, neither for the hands, I will not use this model's hands, its too low poly to even have rigged fingers.. I will use default marth's and you shouldnt watch madoka, you Must
HAHA that is why i envy GBC, he has got Dot to make his textures for him
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« Reply #12971 on: January 29, 2014, 07:34:37 PM » |
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Sooooorry if I'm a bit late... but I've got 4 screenies! Yay! The main model with Bronzor in all its glory Honedge in all its glory (Dem Shin-Ra logos from FFVII) Final Smash (Both Bronzor and Honedge turns Shiny!!!) EYE SEE YOU (getting pwned by the Ultimate Chimera Eyegore, 'cause I lured him over there with Lucas XD)
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« Last Edit: January 29, 2014, 07:35:42 PM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #12972 on: January 29, 2014, 09:04:50 PM » |
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HAHA that is why i envy GBC, he has got Dot to make his textures for him
sassy kyouma needs no texturer(?) okno -- tokoyami, I would suggest you to use rim on that model, that makes everything look even more epic ewe (or don't listen to me, I'm just addicted to the rim) but why not using a transparent material for the aureola?
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« Reply #12973 on: January 29, 2014, 09:19:45 PM » |
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tokoyami, I would suggest you to use rim on that model, that makes everything look even more epic ewe (or don't listen to me, I'm just addicted to the rim) but why not using a transparent material for the aureola?
I dunno how to use a transparent material, though. Can you tell me how?
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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