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« Reply #8295 on: January 29, 2013, 01:42:12 PM » |
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So....to anyone who gives a damn, vectorman only needs his eye textures fixed, other than that he's ready for release. (Need to rig his hands and feet but that takes like 3 seconds) I need to figure out why I get this error:
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I've come to play, just deal with it~
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« Reply #8296 on: January 29, 2013, 01:45:16 PM » |
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Next project: John Marson from Red Dead Redemption over Snake. i know KTH made one but let's just say it could be a lot better. It's kind of tricky getting his finger bones matched up, the rest of bone alignment was very easy. can i give you a hug for doing this?
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« Reply #8297 on: January 29, 2013, 03:22:28 PM » |
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I made this rig a while ago... much better model and texture maps. Velen is texturing him.
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« Reply #8298 on: January 29, 2013, 03:57:55 PM » |
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Is that for the Tails over Lucas?
Nope, a version over sonic I'm making.
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« Reply #8299 on: January 29, 2013, 04:00:31 PM » |
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My first attempt at importing a full model still needs rigging...Wish me luck! lol why not over Ivy? the legs would workout much better imo
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« Reply #8300 on: January 29, 2013, 04:24:49 PM » |
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So....to anyone who gives a damn, vectorman only needs his eye textures fixed, other than that he's ready for release. (Need to rig his hands and feet but that takes like 3 seconds) I need to figure out why I get this error: Well first off does it mess the model up in BB and ingame? If it doesn't effect them then don't worry about it. Also here is an early preview of a certain PowerUp that is winning my poll : Using NSMBW Penguin Mario's feet and head, and Yoshi's eyes, and then hopefully make a sexy texture remap, Mario will be able to fight in style. Remember I'm still going to edit the overalls and shirt to be together, and combining their polygons to make them smooth, plus I haven't even started editing the texture, except I did remap the eyelids to use only part of Yoshi's face texture for the momment. Will have the usual completeness, aka eye movement, metals, ect, and the frog suit will also have yellow eyes.
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« Last Edit: January 29, 2013, 05:11:00 PM by StupidMarioFan1 »
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8301 on: January 29, 2013, 05:25:05 PM » |
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lol why not over Ivy? the legs would workout much better imo
I'm starting to think you're right, putting dialga over pikachu is a nightmare especially for my first rig... O_o
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« Reply #8302 on: January 29, 2013, 05:38:07 PM » |
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I'm starting to think you're right, putting dialga over pikachu is a nightmare especially for my first rig... O_o
Ivysaur isn't a sweet dream to rig at all, if it is your first rig, you should start with something simpler, but if you want to challenge yourself with a hard character is ok, that will help you to improve a lot.
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« Reply #8303 on: January 29, 2013, 05:59:10 PM » |
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What are the simplest characters to put stuff over? I couldn't find a guide or anything on which ones to start with...
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« Reply #8304 on: January 29, 2013, 06:09:28 PM » |
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Well first off does it mess the model up in BB and ingame? If it doesn't effect them then don't worry about it. Also here is an early preview of a certain PowerUp that is winning my poll : Using NSMBW Penguin Mario's feet and head, and Yoshi's eyes, and then hopefully make a sexy texture remap, Mario will be able to fight in style. Remember I'm still going to edit the overalls and shirt to be together, and combining their polygons to make them smooth, plus I haven't even started editing the texture, except I did remap the eyelids to use only part of Yoshi's face texture for the momment. Will have the usual completeness, aka eye movement, metals, ect, and the frog suit will also have yellow eyes. Haven't tested him in game yet, but I think I will anyway just to be sure.
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I've come to play, just deal with it~
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« Reply #8305 on: January 29, 2013, 07:18:29 PM » |
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Haven't tested him in game yet, but I think I will anyway just to be sure.
But the textures are wrong in BB? Most of the time however textures are mapped in BB are what they appear in game, that is without special changes like normalizing the texture, ect. I've found that testing imports ingame to first off see if the model is too much for the game, and other things that might be an issue. So I think I might be done with vertexing the model, it's hard to tell in the pic, but really the only thing seperating the overalls from the shirt are their textures and the fact that they are seperate polygons, I don't want to re-rig any part of dem, and I can't keep the original rig if I attatch the polygons, so seperate objects they will be. So I should just have remapping and making a sexy retexture and he'll be goo to go, then Luigi will get the suit....after he get's placed on the shelf with Hammer Luigi....
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8306 on: January 29, 2013, 10:58:51 PM » |
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Just a little something I'm doing in between requests....I'm redoing one of my favorite antagonists from a certain interstellar, laser gun-wielding vulpine hero-related game That's right! He will be over Wolf, but with a one-size slot mod. All the t-posing done by me, but if it weren't for Nanobuds for teaching me that it's even remotely possible to edit vertices in this manner, I would have gotten as far as I have. So yeah, I guess one could say I've learned a thing or two about editing the vertices ever since starting last May. I also plan on doing recolors as well.
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« Last Edit: January 29, 2013, 11:00:32 PM by the_randomizer »
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« Reply #8307 on: January 30, 2013, 12:13:22 AM » |
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What are the simplest characters to put stuff over? I couldn't find a guide or anything on which ones to start with...
There is a guide for importing which I assume you know of. Characters with more human structures are the easier ones to rig over. C. Falcon, Ike, Marth, Snake, etc. Zelda characters have awfully long arms, other than that they are also easy. Starfox characters are also quite humanoid and easy. Pokemons are not so easy. Ball characters are weird (kirby, MK, jiggs). Rob is unique , G&W is also weird. All this due to most imported characters being humans or humanoids, but depending on which character some may be easier on kirby or link, etc. Quadrupeds are almost never easy though.
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« Reply #8308 on: January 30, 2013, 04:20:19 AM » |
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But the textures are wrong in BB? Most of the time however textures are mapped in BB are what they appear in game, that is without special changes like normalizing the texture, ect. I've found that testing imports ingame to first off see if the model is too much for the game, and other things that might be an issue. So I think I might be done with vertexing the model, it's hard to tell in the pic, but really the only thing seperating the overalls from the shirt are their textures and the fact that they are seperate polygons, I don't want to re-rig any part of dem, and I can't keep the original rig if I attatch the polygons, so seperate objects they will be. So I should just have remapping and making a sexy retexture and he'll be goo to go, then Luigi will get the suit....after he get's placed on the shelf with Hammer Luigi.... I love it! I will use it on my green Mario Slot! Hopefully you will make cloud mario soon
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« Reply #8309 on: January 30, 2013, 06:50:50 AM » |
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Just a little something I'm doing in between requests....I'm redoing one of my favorite antagonists from a certain interstellar, laser gun-wielding vulpine hero-related game That's right! He will be over Wolf, but with a one-size slot mod. All the t-posing done by me, but if it weren't for Nanobuds for teaching me that it's even remotely possible to edit vertices in this manner, I would have gotten as far as I have. So yeah, I guess one could say I've learned a thing or two about editing the vertices ever since starting last May. I also plan on doing recolors as well. Nice randomnizer, Scales has needed a revamp. You sure have improved a lot in rigging since you started, all of us have really. I think everyone sucked at rigging at first.
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I DONT TAKE REQUESTS.
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