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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1234070 times)
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Velen
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    « Reply #1605 on: March 14, 2012, 06:54:01 PM »


    alright, cool. just send me the files when youre ready

    That might be a bit. Mother currently has command of the TV downstairs, and that's where the Wii is...

    I'm also gonna experiment with the specular and reference textures.
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    « Reply #1606 on: March 14, 2012, 07:01:50 PM »


    Yo nano, no idea whats new and all, but I kinda lost the Pichu files... Completely. Hopefully you don't need them anytime soon Awesome Face but seriously I can easily get them right back to where they were but I cant work on them for a few weeks
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    Velen
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    « Reply #1607 on: March 14, 2012, 07:57:00 PM »


    Well. Found an awesome online Tutorial to make a better Metal Ref texture...Problem is that Photoshop's started wigging out on me.
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    « Reply #1608 on: March 15, 2012, 09:13:00 AM »


    Well. Found an awesome online Tutorial to make a better Metal Ref texture...Problem is that Photoshop's started wigging out on me.

    awesome, I hope it works out okay. this is turning out Great!
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    Velen
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    « Reply #1609 on: March 15, 2012, 09:42:04 AM »


    awesome, I hope it works out okay. this is turning out Great!


    Well, I have the screenies, just need to convert them to jpg.

    I'll edit this post with them in a second.

    EDIT: OKAY!

    So. Here are my screenies.

    « Last Edit: March 15, 2012, 09:54:23 AM by Velen » Logged


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    « Reply #1610 on: March 15, 2012, 09:46:52 AM »


    Does your program for bin to jpeg have a master hand Icon?
    And I can't wait, I have a very good texture, but looks sorta bad with the normal metal.
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    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #1611 on: March 15, 2012, 10:05:39 AM »


    Great job Velen, has a great high quality texture, while still keeping Metals original look.
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    « Reply #1612 on: March 15, 2012, 10:07:32 AM »


    So. Out of all the three I've shown you. (The ones that are not Italian's) Which one's Ref Texture looks best?
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    « Reply #1613 on: March 15, 2012, 10:12:47 AM »


    These are great! Can you gives us the tutorial URL?
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    « Reply #1614 on: March 15, 2012, 10:19:40 AM »


    These are great! Can you gives us the tutorial URL?

    I can give it to you myself right here instead. =)

    1. Open a new document (preferably a Ref texture for a character instead, but this is for tutortial purposes)
    2. Fill it with black via the Pain Bucket.
    3. Go to Filter > Render > Lens Flare. Set it to 105mm Prime and a brightness of 110% (More or less is fine too.)
    4. Then go to Filter > Distort > Polar Coordinates. Set it to Polar to Rectangular.
    5. Go to Edit > Transform > Flip Vertical.
    6. Then go to Polar Coordinates again. Set it to Rectangular to Polar.
    7. You're done. Now edit it however you like to get different results.
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    « Reply #1615 on: March 15, 2012, 10:28:04 AM »


    This would have probably been a great tutorial! If only I could find my photoshop disk.
    can you show us the textures you used?
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    « Reply #1616 on: March 15, 2012, 10:51:44 AM »


    So. Out of all the three I've shown you. (The ones that are not Italian's) Which one's Ref Texture looks best?
    My favorite had to be the one all the way to the left in the first picture or either of the two in the 4th picture
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    « Reply #1617 on: March 15, 2012, 11:24:07 AM »


    pretty much what dpgthirteen said.. those look great!
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    « Reply #1618 on: March 15, 2012, 11:54:21 AM »


    http://i.imgur.com/hdLoR.jpg
    Just to be sure, who do these two belong to again?
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    Velen
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    « Reply #1619 on: March 15, 2012, 11:55:43 AM »


    Okay. Just need to find out which one is the one on the left in the 4th pic...

    http://i.imgur.com/hdLoR.jpg
    Just to be sure, who do these two belong to again?


    Both of those are my texture with two different Ref textures.

    I'll be sending the one on the left to Nano with the textures. I'll also include some alternate Spe textures if anyone wants to experiment with them.
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