|
|
« Reply #11250 on: July 30, 2013, 05:20:01 AM » |
|
the elephant ears have a odd shaped line... could be the perspective though.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11251 on: July 30, 2013, 08:42:48 PM » |
|
Dafuq
Ignore it and lets move on with our lives.
|
|
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
« Reply #11252 on: August 01, 2013, 01:13:36 PM » |
|
So, I've been working on decimating the piles of half-finished things I've started. This is a Rotom Trainer. Can anybody think of anything to add to it, or is it done? Those Items are done like Mr.G&W with inverted normals to allow for glowy auras.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11253 on: August 01, 2013, 03:23:35 PM » |
|
While I await to see if lwvi can help make ratchet one-slot, I thought I should work on something small. I'm still working on mapping the textures but it shouldn't take long.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11254 on: August 01, 2013, 04:46:02 PM » |
|
Modeling is 99% done all that is left is the inside of her top (just so it won't look too messy). There too little issues with the texture: 1.) The same as before the transparancy on one side (inside) of the texture 2.) She currently use something like 8 to 10 texture map sheet since i use diferent model to make her. I'll try to have something like 3,4 or 5. Once that done she'll hopefully be able to be port to Brawl !
|
|
« Last Edit: August 14, 2013, 10:16:47 AM by SonicUnderground316 »
|
Logged
|
お前はもう死んでいる。
|
|
|
|
|
|
« Reply #11255 on: August 01, 2013, 07:41:37 PM » |
|
I've been waiting for this chick for quite some time.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11256 on: August 01, 2013, 08:54:51 PM » |
|
So, I've been working on decimating the piles of half-finished things I've started. This is a Rotom Trainer. Can anybody think of anything to add to it, or is it done? Those Items are done like Mr.G&W with inverted normals to allow for glowy auras. rotom final smash? (not just palutena, but the little people too) anyways, i barley ever post stuff here now, so, BEHOLD! and if you remove the shield, he looks like this: i don't have a name for it yet, so, just lend me your suggestions.
|
|
« Last Edit: August 01, 2013, 10:08:05 PM by Optimuskirby »
|
Logged
|
|
|
|
|
|
|
« Reply #11257 on: August 01, 2013, 11:05:17 PM » |
|
I've been waiting for this chick for quite some time. It's a custom model i made, it's a UMvC3 style Sakura. I made a UMvC3 style Cammy too but i need to fix the texture big time.
|
|
|
Logged
|
お前はもう死んでいる。
|
|
|
|
|
|
« Reply #11258 on: August 01, 2013, 11:58:03 PM » |
|
and if you remove the shield, he looks like this: i don't have a name for it yet, so, just lend me your suggestions. Rink, or maybe an acronym, so R.I.N.K?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11259 on: August 02, 2013, 11:01:36 AM » |
|
Robotic Incising Nasty Kicker
I dunno I need to go back and watch more Codename: KND.
|
|
« Last Edit: August 03, 2013, 09:29:33 AM by Black Boo »
|
Logged
|
|
|
|
|
|
|
« Reply #11260 on: August 02, 2013, 03:15:43 PM » |
|
hmm... well, on another note, True Quote! and for his baseball bat:
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11261 on: August 02, 2013, 05:00:27 PM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11262 on: August 02, 2013, 11:53:14 PM » |
|
@OptimusKirby: Not really. The visibility of an object is not determined by the bone you rig it over, but by the visibility bone. Just make sure you set the visibility bone to BatM (I believe that is the one).
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11263 on: August 03, 2013, 01:44:37 AM » |
|
no, its normalbatm (i checked a vanilla ness model), but thanks for the info!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11264 on: August 03, 2013, 11:02:26 PM » |
|
burp over snake because I can
|
|
|
Logged
|
|
|
|
|
|