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applying textures in 3DS Max?
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Topic: applying textures in 3DS Max? (Read 2712 times)
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nanobuds
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applying textures in 3DS Max?
«
on:
December 14, 2011, 05:24:07 PM »
so i try to drag-n-drop textures to models in 3DS Max 2010, but it doesnt work.... the circle with the cross through it appears and it wont let me drop it.
are there any other ways to apply textures?
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Last Edit: December 14, 2011, 05:26:46 PM by Nanobuds
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SonicBrawler
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Re: applying textures in 3DS Max right?
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Reply #1 on:
December 14, 2011, 05:26:45 PM »
yes. there is. put the texture files in the same area as the model. also, if that still doesnt work, it shold say that it cant fidn teh textures, adn you could click find path or something like that
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nanobuds
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Re: applying textures in 3DS Max?
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Reply #2 on:
December 14, 2011, 05:28:11 PM »
yeah ik that but im trying to add textures to models that dont even have textures applied in the first place
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SonicBrawler
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Re: applying textures in 3DS Max?
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Reply #3 on:
December 14, 2011, 05:28:54 PM »
oh. well i think i read somewhere that you have to tell what textures apply. i forgoet how tho. sorry :/
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Iwvi
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Re: applying textures in 3DS Max?
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Reply #4 on:
December 14, 2011, 11:31:39 PM »
was there not an option in materials called "apply to selection"? It may work
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nanobuds
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Re: applying textures in 3DS Max?
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Reply #5 on:
December 15, 2011, 07:53:53 AM »
like the materials arent even in any materials loaded into 3DS max. idk how to load them into the program without using drag-n-drop
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Iwvi
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Re: applying textures in 3DS Max?
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Reply #6 on:
December 15, 2011, 08:04:03 PM »
So you cannot get the materials into the weird spheres in 3DS max? like, not being able to drag drop the textures images into max?
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nanobuds
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Re: applying textures in 3DS Max?
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Reply #7 on:
December 17, 2011, 10:44:12 AM »
Quote from: Iwvi on December 15, 2011, 08:04:03 PM
So you cannot get the materials into the weird spheres in 3DS max? like, not being able to drag drop the textures images into max?
yes, thats my problem.
if someone wants to do it for me, then PM me
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