Things corrupt for no reason in BB... happens...
On a side question... Is it possible to animate two different models for the same animation?
I was thinking of making a side project out of a couple characters fighting with Brawl Box.
theres two ways rigged over the same bones in wich they will do the same movement, or
if they have diferent bonenames lol you already did that on zoroark why the doubt? you even animated 3 diferent ones in the same animation lol but be careful on the motion tough.
DD sended me this after i tryed my first sound work ever
The goods are. The idle pose roar, the dash attack, the down B's charge, side B. Up B.
The slightly odd are the ones with NO sounds. forward tilt needs adjustments. Up and down are alright. But seem a bit loud in some ways.
FORWARD SMASH, that needs changing. You know. You might be able to move that roar to the forward throw. Or a less spammable move then forward smash.
I feel to fix some of these. You should use both the Ridley sounds. And the general fighter sounds in conjunction.
Get some opinions on the sounds from Kage, and KJP as well.
Also... Some things I didn't notice before. That should be addressed... Down air's landing lag counts as a dodge. So you can't punish him for using it like you should be able to.
The dash attack might need a TAD bit of start up lag. Though you can DI out of the move. It's REALLY tough to punish Ridley for using it. Although, perhaps I should test this further. Because if you can predict him using it. You can jump, and hit him with an aerial.
...
And finally. I was NOT expecting that ending. Since that move worked before. XD