|
|
« Reply #15 on: May 31, 2011, 07:43:27 PM » |
|
Upsmash/Hi4 done, wouldve uploaded/updated earlier, but my internets been messed up today.
-ty ever1 for support =p
|
|
|
Logged
|
...
|
|
|
|
|
|
« Reply #16 on: May 31, 2011, 07:46:51 PM » |
|
I can't wait to see the up smash, it my favorite kicking move period lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #17 on: May 31, 2011, 07:54:03 PM » |
|
how does it look?
|
|
|
Logged
|
...
|
|
|
|
|
|
« Reply #18 on: May 31, 2011, 09:20:11 PM » |
|
O_O, can you teach me to do that kick because that looks awesome
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19 on: May 31, 2011, 10:41:42 PM » |
|
The moveset's a bit strange due to the fact there's recycled attacks for different smashes and specials, but the quality of the animations themselves is spectacular. +2 points for Waddle Dee.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #20 on: June 01, 2011, 12:39:41 PM » |
|
looks really cool, continue with the great work, I'll surely download it when you release it
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #21 on: June 03, 2011, 03:02:17 PM » |
|
ty, ill probably update l8er 2night.
edit: ill finish this animation up 2moro morning..tired
|
|
« Last Edit: June 03, 2011, 10:23:12 PM by CaptN CeeGee »
|
Logged
|
...
|
|
|
|
|
|
« Reply #22 on: June 04, 2011, 03:49:43 PM » |
|
op updated with the getting up animation
|
|
|
Logged
|
...
|
|
|
|
|
|
« Reply #23 on: June 04, 2011, 04:04:58 PM » |
|
I've actually found that using animated sprites is an excellent way to create the animations near perfectly. What I did for my Vegeta dance animation was I took the GIF in Photoshop and viewed it layer by layer. Then set the position of Wolf to match each layer every 4 frames, giving a smooth animation.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #24 on: June 04, 2011, 04:08:59 PM » |
|
^yep thats wut im doing now. Except i use gimp and make a spritesheet on paint with the 'keyframes' that i see. but sometimes, i have to change the animation a bit to make it smoother.
also i saw that animation, looked great... but it seemed a bit stiff to me. And the flip was too slow(but still nice and smooth).
edit:
for those who think i waste/take alot of time making the animation gifs, it takes me less than a few mins.. I dl 2 exes off the internet,edited em a bit so they work the way i need em to. So yeh its pretty simple for me to gif-ify them.
|
|
« Last Edit: June 04, 2011, 04:12:16 PM by CaptN CeeGee »
|
Logged
|
...
|
|
|
|
|
|
« Reply #25 on: June 04, 2011, 04:11:38 PM » |
|
^yep thats wut im doing now. Except i use gimp and make a spritesheet on paint with the 'keyframes' that i see. but sometimes, i have to change the animation a bit to make it smoother.
also i saw that animation, looked great... but it seemed a bit stiff to me. And the flip was too slow(but still nice and smooth).
Yeah, the cleaning made it a tad stiff in places. But I had to clean it otherwise the file size would have been MASSIVE (that one animation was 244KB before cleaning and I reduced it to 49KB). And I've sped up the flip and the split kick, as well as generally making the animation a tad faster in PSA
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #26 on: June 04, 2011, 05:43:01 PM » |
|
meh quick update, jump
|
|
|
Logged
|
...
|
|
|
|
|
|
« Reply #27 on: June 05, 2011, 01:40:04 AM » |
|
Man, this is looking awesome. Can't wait to use her. In both the street fighter games and Capcom vs... games Chun Li's always been one of my mains so a well animated version of her is something i've been highly desiring for a long time. In the words of Larry the Cable Guy, "Git 'er dun!"
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #28 on: June 05, 2011, 01:42:12 PM » |
|
What bones are you using to rotate?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #29 on: June 05, 2011, 01:50:31 PM » |
|
Oh btw, quick question. What do you use to create the .gifs?
|
|
|
Logged
|
|
|
|
|
|