The only problem i see with this, is the Damage he can do. if all of his moves do only 1-5% damage. and if you execute a 5 hit combo. the max damage at one string that could be done is 25% while the minimum is 5% and knockback growth is congruent so that is not a problem.
I have no problems with combos dealing 25%. They would be execution heavy anyways. The Maximum amount of moves he'll do in a combo at most is about 9 Different Attacks. That itself should deal about 20% - 30%. But on a Balancing Standpoint, who knows...
i love the idea of combo systems. but an "escape" or a way to end the combo even in mid string should be an option.
an idea for this would be.
the jab is to tilts shouldn't be able to be escaped. but if leading to a smash or a Special. if a player has a quick shield finger or dodge finger has half a second to escape or less than that. i haven't dished out any ideas or suggestions in a long time. so please excuse me if it isn't good advice.
Not a bad suggestion there. But that would make KOing the person more harder to kill... lol. But I'll see what I can do.
oh, and may i suggest that certain swords have different "effects" attached. like Electricity,Fire,Aura,etc. only if you sweet spot or finish off the combo with a heavy hitter move. make the execution feel sweeter with some visual reward or audible.
To be honest, I'm not a fan of Elemental attacks unless it's part of the character. I want this PSA to be all swords, and the only person who knows about how the moveset will be presented is that Drunk Russian Person. Just wait and see for yourself...
i see this character (on paper so to speak) being a monster in a 1V1 match. if it involves 2 or 3 extra people there will be a problem. so i think his combos should work better the closer someone is, and if they are farther away they can stop or "gimp" them. making him no so useless in a crowd. but he will truly shine in a 1v1 aspect.
How one should approach the enemy is something to consider as well. I plan on having the Dash Attack not being a Combo Starter, cause that would be a cheap way of doing things. If he has an extra sword, maybe. This way, if you want to do a full combo, you'll have to be forced to walking. And starting combos in the air is only half the fun too.
also, may i suggest that the final smash is him holding (maybe at random) one of his swords in his other hand. and a few dual wielding animation. He is the blade prince; so if he decided to dual wield it's a true show of strength. sorry cancel that. would be cool, but he is a blade prince so this is too "cliche"
instead it could involve him being able to do a ver Link esque final smash but switching between the blades in the furious combo while the camera is switching around him showing off his trumendous skills. and the blades should be left in the person when he is finished with the combo.
Final Smash has been planned out too, if you haven't noticed. The question is how I'll present it...
if you are still having trouble finding models for his sword. i can make swords for him. swords are easy models to make.
I'll give credit to you if you do. But they better look good... I don't want a simple broadsword.
And if you have more swords for him, you can make the psa customizable with simple instructions for other people's taste
That's something I don't plan on doing if the filesize gets too big. And considering how much stuff I need to put into this PSA, I most likely won't be doing that. I do however plan on making 2 versions of the PSA.