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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1829864 times)
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SonicBrawler
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    « Reply #4410 on: July 16, 2013, 01:32:27 PM »


    Please make my Magikarp moveset?
    we may make a few changes to it, but thats what we plan to do.
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    « Reply #4411 on: July 20, 2013, 05:31:19 PM »


    >.>

    <.<


    Raptor Kirby Hat in progress...


    As you can see here, I managed to get the tail to have Gravity/Wind/Jiggle Physics.


    It was surprisingly easy to accomplish.


    I replaced FitKirbyWolf00.pac's Havok data and model with FitKirbySZeroSuit00.pac's Havok data and model.


    The tail is just about done. The hat is a placeholder though.
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    Spex130
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    So very Spexcellent.

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    « Reply #4412 on: July 20, 2013, 07:27:12 PM »


    So, did you replace the havok and then rename bones? Or did the bone indices just work by themselves?
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    KingJigglypuff
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    « Reply #4413 on: July 20, 2013, 07:51:04 PM »


    So, did you replace the havok and then rename bones? Or did the bone indices just work by themselves?
    Yes, I did replace FitKirbyWolf00.pac's Havok with FitKirbySZeroSuit00.pac's Havok.

    And I used Kirby's Zero Suit Samus hat bones, without needing any renaming.
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    KingJigglypuff
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    « Reply #4414 on: July 20, 2013, 10:20:21 PM »


    >.>

    <.<

    Preview Video for the Kirby Hat.

    <a href="http://youtu.be/p-SySqbe5vE" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/p-SySqbe5vE</a>
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    Renova

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    There's one thing a saiyan always keeps..HIS PRIDE


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    « Reply #4415 on: July 20, 2013, 11:05:48 PM »


    Make Raptor reach out its neck and slam his head like a headbutt. Or just bite.
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    Segtendo
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    « Reply #4416 on: July 20, 2013, 11:53:23 PM »


    I seriously think that forward slash would work best. Maybe like Wolf's?
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    « Reply #4417 on: July 21, 2013, 06:40:39 AM »


    I don't understand the whole Kirby hats thing. Surely, just about everyone who is using PSA'd characters is using the Fighter Kirby psa or the phoenix one. Both because they are awesome as well as for compatibility reasons with other PSA'd characters?
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    « Reply #4418 on: July 21, 2013, 06:55:13 AM »


    I don't understand the whole Kirby hats thing. Surely, just about everyone who is using PSA'd characters is using the Fighter Kirby psa or the phoenix one. Both because they are awesome as well as for compatibility reasons with other PSA'd characters?
    i dont use thsoe since that removes kirby's inhael ability
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    « Reply #4419 on: July 21, 2013, 08:02:01 AM »


    Make Raptor reach out its neck and slam his head like a headbutt. Or just bite.
    I'll see how the poll results go.

    I seriously think that forward slash would work best. Maybe like Wolf's?
    I tried something like that before. It didn't go out so well. :/ But I can always try again. =P

    I don't understand the whole Kirby hats thing. Surely, just about everyone who is using PSA'd characters is using the Fighter Kirby psa or the phoenix one. Both because they are awesome as well as for compatibility reasons with other PSA'd characters?
    I use neither of those PSAs. And surely, there's a good amount of people who don't as well.
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    « Reply #4420 on: July 22, 2013, 11:48:17 AM »


    >.>

    <.<

    Hey.
    I just met you.
    And this is crazy.
    But here's my update.
    So download it maybe?
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    Tormod
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    « Reply #4421 on: July 23, 2013, 04:53:41 AM »


    Haha cool Kirby hat, the moving tail is a nice touch.
    I'm surprised that less people voted for kicks for FAir. It seems as though most of the time in the movies, when they are jumping forward, they are attacking with their feet. I think a simultaneous forward slash with both feet, or even one foot would be fitting.
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    « Reply #4422 on: July 23, 2013, 09:56:30 AM »


    Haha cool Kirby hat, the moving tail is a nice touch.
    Thanks. =D

    Maybe I should make a Mini Tutorial on how I did it...

    I'm surprised that less people voted for kicks for FAir. It seems as though most of the time in the movies, when they are jumping forward, they are attacking with their feet. I think a simultaneous forward slash with both feet, or even one foot would be fitting.
    So kinda like an aerial Kangaroo Kick?
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    « Reply #4423 on: July 24, 2013, 07:00:50 AM »


    So kinda like an aerial Kangaroo Kick?
    Yeah something of the sort. I could see a bite fitting too, I just picture raptors using their hook talons for the more aggressive attacks i.e. forward air, as compared to the more defensive attacks like neutral or back air. Its your call though, I kinda ducked out on the project a while back due to life and the fact that I start to loose motivation after a certain amount of animation work.
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    « Reply #4424 on: July 28, 2013, 10:32:25 PM »


    >.>

    <.<

    Remember that Buffed Yoshi I announed a few pages ago?

    Well I'm planning on releasing that Mini-PSA quite soon...

    Current Changes:
    -Slightly faster running speed.
    -Slightly more Knockback Resistance (Weight).
    -Faster, but weaker Jab.
    -Stronger Forward Tilt (in both Damage and Knockback).
    -Edited Down Tilt hitboxes for more range.
    -Stronger Up Tilt Knockback.
    -Edited Dash Attack's hitboxes for slightly more range.
    -Increased Forward Smash and Up Smash range, but weaker in terms of Damage.
    -Up Smash has a 2 Frame spike near the end of the move.
    -Knockback buff for Down Smash.
    -Slight Knockback buffs for all Aerials.
    -Back Air and Down Air connect better, but have been reduced in damage.
    -Back Air hitboxes edited.
    -Forward Air always spikes. Also has edited hitboxes.
    -Faster Grabs.
    -Neutral Special can be angled.
    -Neutral Special can grab certain Items, if in range.
    -Neutral Special damage slightly increased.
    -Side Special and Up Special have been reverted back to their Melee counterparts. Up Special still has the upward boost.
    -Ground Down Special can be jumped out of. Down Special in general does more damage.
    -Side Special can be cancelled into Shield, and vise versa.
    -Side Special no longer puts Yoshi into Helpless after ending in the air. As a bonus, he regains his Flutter Jump (if it's already been used). But he won't be able to use the move until he lands.
    -Final Smash now has the option to spew flames with B, or launch a fireball with A.
    -Using an Aerial during his Flutter Jump will carry his Super Armor over for the first 7 Frames.
    -He can now Jump out from his shield.

    What needs to be done:
    -Find a way to edit Egg Lay's attributes to make it more useful (i.e. lower angle, harder to break out of, etc) If anyone knows where Yoshi's Egg Lay attribute offsets are, please let me know.
    -Possibly edit Down Air's hitboxes.
    -More testing.
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