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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1826309 times)
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KingJigglypuff
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    « Reply #5100 on: May 04, 2014, 07:29:15 AM »


    ^This...
    Slots 8 and 9 are Nano and Tabuu.

    Cuz I'm 1st... Jk
    I see what you did there ...
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    « Reply #5101 on: May 04, 2014, 08:42:59 AM »


    There's unfortunately going to be a bit of a setback...

    Due to two things.

    1.) I need to make Mega Charizard Y recolors and finish the Mega Charizard X recolors.

    2.) The Model Changers screw up when holding Items. I'm having SonicBrawler look into this issue. Action overrides unfortunately do not work. Though I might now what the problem is. There's gotta be a hidden offset that calls the model changer when an item is held.

    3.) Charizard can't use Down Special when holding an Item.

    The testers will either get the build later today or sometime tomorrow, though I hope I don't have to delay to tomorrow.
    « Last Edit: May 04, 2014, 09:14:48 AM by KingEvilpuff » Logged

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    « Reply #5102 on: May 04, 2014, 09:15:12 AM »


    any chance you can get me a build with no action overrides for the model changers so i cant look into it?
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    « Reply #5103 on: May 04, 2014, 09:21:41 AM »


    any chance you can get me a build with no action overrides for the model changers so i cant look into it?
    Well I came to the conclusion that there must be a hidden offset that calls one of the model changers when an item is held when Action Overrides for Items weren't working. So I removed the Action Overrides for items.

    And SonicBrawler is currently looking into the issue, but if he can't figure it out, then I'll send everyone the current build with a disclaimer.
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    « Reply #5104 on: May 04, 2014, 10:43:24 AM »


    There's unfortunately going to be a bit of a setback...

    Due to two things.

    1.) I need to make Mega Charizard Y recolors and finish the Mega Charizard X recolors.

    2.) The Model Changers screw up when holding Items. I'm having SonicBrawler look into this issue. Action overrides unfortunately do not work. Though I might now what the problem is. There's gotta be a hidden offset that calls the model changer when an item is held.

    3.) Charizard can't use Down Special when holding an Item.

    The testers will either get the build later today or sometime tomorrow, though I hope I don't have to delay to tomorrow.
    could just set the default colors for now on the megas
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    KingJigglypuff
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    « Reply #5105 on: May 04, 2014, 11:00:14 AM »


    could just set the default colors for now on the megas
    Probably. But I can still use the Mega Charizard X recolors from my previous build.
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    « Reply #5106 on: May 04, 2014, 02:46:56 PM »


    SonicBrawler has had no luck, so I'll be sending the tester build to the 10 testers with a disclaimer.

    The .zip is uploading as we speak.
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    « Reply #5107 on: May 04, 2014, 03:29:13 PM »


    Why does it need to be Slot 46?
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    « Reply #5108 on: May 04, 2014, 03:32:21 PM »


    Why does it need to be Slot 46?
    Because that's the BrawlEx slot I set it to.
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    « Reply #5109 on: May 04, 2014, 05:19:53 PM »


    Because that's the BrawlEx slot I set it to.

    Oh, can I change it?
    I already have Sephiroth in that slot.
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    « Reply #5110 on: May 04, 2014, 05:23:16 PM »


    Oh, can I change it?
    I already have Sephiroth in that slot.
    If you want to change the slot, then change the BrawlEx config files to a different ID. Also make sure to edit the Section [8] of the rel.
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    « Reply #5111 on: May 04, 2014, 05:37:23 PM »


    it's on link, correct? because i suck with BrawlEX
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    « Reply #5112 on: May 04, 2014, 05:37:44 PM »


    Ok.
    I'll test it right now.

    BTW, I'm not recieving notifications of this thread, that's why I'm doing late responses.
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    « Reply #5113 on: May 04, 2014, 05:40:06 PM »


    it's on link, correct? because i suck with BrawlEX
    if you dont use brawlex you need some ic constant codes then to make him work perfectly since over link by default it wont work correctly atleast the multijump
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    « Reply #5114 on: May 04, 2014, 05:41:13 PM »


    it's on link, correct? because i suck with BrawlEX
    Correct.

    But you need BrawlEx for the multijump and glide to work correctly.

    Ok.
    I'll test it right now.
    Alright. I'll be awaiting your feedback. Just take note that the majority of this PSA is P:M Charizard.
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