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« Reply #795 on: April 21, 2011, 03:09:22 PM » |
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True, I do understand your frustrations though, I can't seem to get any ideas for my hacks. I want this stupid importer to come out already XD
I think I'm gonna try and make Sakura from CON(Revolution) 3 to work over someone. Do you think you could send me a pm on how to do this without BJ's exporter? I plan to erase all the bones from the model, and make a new skeleton from scratch that's not as complex.
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« Reply #796 on: April 21, 2011, 05:07:44 PM » |
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I want this stupid importer to come out already XD
It's not coming out tomorrow. Nor next week. Nor next month. There's still a lot of work to be done, but the majority of work is over.
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« Reply #797 on: April 21, 2011, 05:53:21 PM » |
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It's not coming out tomorrow. Nor next week. Nor next month. There's still a lot of work to be done, but the majority of work is over.
Oh...so it's just bug/glitch fixing now right? =3 Hm lemme guess, you got it say 50-60% ? XD
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« Reply #798 on: April 21, 2011, 05:56:18 PM » |
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Oh...so it's just bug/glitch fixing now right? =3 Hm lemme guess, you got it say 50-60% ? XD
Somewhere around there.
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« Reply #799 on: April 21, 2011, 06:23:26 PM » |
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Somewhere around there. lol well that's at least some progress XD Just glad that the major is done and we're on to the general work XD wow....I can't believe I just made that [censored]ty pun ..... lol
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« Reply #800 on: April 23, 2011, 03:54:06 PM » |
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I just figured out how to add support for models from other games! I've already added support for version 11 models O_o and it's really easy to do too I have a model from Haruhi No Gekidou opened in the picture
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« Reply #801 on: April 23, 2011, 04:01:40 PM » |
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Would this also help with the import problem my Naruto model has? Nice find BTW.
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« Reply #802 on: April 23, 2011, 04:05:52 PM » |
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Would this also help with the import problem my Naruto model has? Nice find BTW.
Probably not with the importing problem, no.
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« Reply #803 on: April 23, 2011, 04:19:22 PM » |
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Another step towards having Tsunade in Brawl >=D *muhahaha laugh*
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« Reply #804 on: April 23, 2011, 05:12:08 PM » |
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Anywho, some progress shots of Naruto, rigged over Ike's boneset (if I may of course): I did the best I could with editing the bone weights and fixing the texture coordinates.
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« Reply #805 on: April 23, 2011, 05:20:43 PM » |
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Anywho, some progress shots of Naruto, rigged over Ike's boneset (if I may of course): I did the best I could with editing the bone weights and fixing the texture coordinates. looks pretty good to me
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« Reply #806 on: April 23, 2011, 05:35:45 PM » |
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Thank you. Rigging this model took me like 2-3 days. And I still need to edit a few weights.
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« Reply #807 on: April 23, 2011, 05:40:33 PM » |
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I just figured out how to add support for models from other games! I've already added support for version 11 models O_o and it's really easy to do too I have a model from Haruhi No Gekidou opened in the picture Hey do you think that could help with these FullMetal Alchemist Wii models I tried to get to work but they kept freezing?
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« Reply #808 on: April 23, 2011, 05:42:33 PM » |
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Hey do you think that could help with these FullMetal Alchemist Wii models I tried to get to work but they kept freezing?
Get them to work in Brawl? I can but then I'd have to fix all the glitches it would have. This only lets you open stuff from other games so you can mod that game in particular.
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« Reply #809 on: April 23, 2011, 05:45:36 PM » |
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Then can you make me a file patch code to work with TOS2? I could make some badass swords XD
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