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« Reply #810 on: April 23, 2011, 06:34:25 PM » |
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Get them to work in Brawl? I can but then I'd have to fix all the glitches it would have. This only lets you open stuff from other games so you can mod that game in particular.
Oh I see. Cuz I hexed a Fullmetal Alchemist model and it opened in brawl box and the materials and polygons all looked fixed but it still froze in game. I think its because the model has too many polygons and textures but i dont know how i would get rid of some that i didnt need.
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« Reply #811 on: April 23, 2011, 11:13:50 PM » |
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Then can you make me a file patch code to work with TOS2? I could make some badass swords XD Riivolution works with every game.
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« Reply #812 on: April 24, 2011, 12:22:11 AM » |
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Riivolution works with every game.
Yeah, but don't you need a specific XML file for each game?
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« Reply #813 on: April 24, 2011, 12:41:13 PM » |
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@BlackJax96 Could it be that my model didn't show up in BrawlBox because of the export configuration not being correct?
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« Reply #814 on: April 24, 2011, 03:28:23 PM » |
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@BlackJax96 Could it be that my model didn't show up in BrawlBox because of the export configuration not being correct?
are you exporting to 140 and set to triangles?? that's really all you need :/
as for progress on (anything on) my end:
 ^I <3 editing Picasa's links ^_^ (I can resize the img to whatever I want)
but yea... finally finished the ears
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« Reply #815 on: April 24, 2011, 04:01:01 PM » |
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are you exporting to 140 and set to triangles?? that's really all you need :/
Yeah he did. I'm not sure what's causing the problem...
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« Reply #816 on: April 24, 2011, 04:26:57 PM » |
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These are my settings: 
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« Reply #817 on: April 24, 2011, 04:35:47 PM » |
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@BlackJax96 Keep trying your best to find out no need to rush take your time you will find out whats wrong.
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« Reply #818 on: April 24, 2011, 05:23:44 PM » |
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@DS22: try enabling the Single Matrix
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« Reply #819 on: April 24, 2011, 07:35:50 PM » |
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I'll try that then (can't really test it out myself if it does work, since I don't have BlackJax96's importer). Importing the model through Kryal's old converter now gives me this:  But also this: 
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« Last Edit: April 24, 2011, 07:45:33 PM by ds22 »
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« Reply #820 on: April 24, 2011, 10:08:16 PM » |
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@DS22: also, disable animation and change the unit conversion
I think it's 'points' but I'm not sre
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« Reply #821 on: April 24, 2011, 11:34:16 PM » |
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Yeah, but don't you need a specific XML file for each game?
Yeah, but as far as I know they're pretty simple to make.
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« Reply #822 on: April 25, 2011, 03:39:05 AM » |
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@DS22: also, disable animation and change the unit conversion
I think it's 'points' but I'm not sre
'Points' isn't in the list of units. But at least I got this:  Using 'miles' as unit is the smallest I can get.
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« Last Edit: April 25, 2011, 04:55:01 AM by ds22 »
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« Reply #823 on: April 25, 2011, 04:26:33 AM » |
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I just figured out how to add support for models from other games!  I've already added support for version 11 models O_o and it's really easy to do too I have a model from Haruhi No Gekidou opened in the picture lol nagato's hair, still nice Man I wish the character models weren't broken up into like 5 parts in this game, it makes putting them in a stage nearly impossible  Could you add support for any type of chr0s, too? Gekidou has some animation files that would be useful to use, but they kinda don't work well >.>
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« Last Edit: April 25, 2011, 04:28:42 AM by Difegue »
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« Reply #824 on: April 25, 2011, 05:01:02 AM » |
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lol nagato's hair, still nice Man I wish the character models weren't broken up into like 5 parts in this game, it makes putting them in a stage nearly impossible  Could you add support for any type of chr0s, too? Gekidou has some animation files that would be useful to use, but they kinda don't work well >.> ya... it sucks wit ur stage Difegue.... models being seperated into different brres files... its a pain >.>
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