Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 52 53 54 [55] 56 57 58 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4493916 times)
0 Members and 2 Guests are viewing this topic.
shock44
Mega Kitten
*****
Offline Offline

Posts: 154


  • Awards Hot Topic Starstormer Dedicated Hacker Shadow the Pinhog

  • View Profile Awards
    « Reply #810 on: April 23, 2011, 06:34:25 PM »


    Get them to work in Brawl? I can but then I'd have to fix all the glitches it would have. This only lets you open stuff from other games so you can mod that game in particular.
    Oh I see. Cuz I hexed a Fullmetal Alchemist model and it opened in brawl box and the materials and polygons all looked fixed but it still froze in game. I think its because the model has too many polygons and textures but i dont know how i would get rid of some that i didnt need.
    Logged


    deadname mcredactedface
    Lol Kitten
    *********
    Offline Offline

    Posts: 773


    Kind of want to start making mods for this again

  • Awards Heart Container

  • View Profile Awards
    « Reply #811 on: April 23, 2011, 11:13:50 PM »


    Then can you make me a file patch code to work with TOS2? Cheesy
    I could make some badass swords XD
    Riivolution works with every game.
    Logged


    shock44
    Mega Kitten
    *****
    Offline Offline

    Posts: 154


  • Awards Hot Topic Starstormer Dedicated Hacker Shadow the Pinhog

  • View Profile Awards
    « Reply #812 on: April 24, 2011, 12:22:11 AM »


    Riivolution works with every game.
    Yeah, but don't you need a specific XML file for each game?
    Logged


    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #813 on: April 24, 2011, 12:41:13 PM »


    @BlackJax96
    Could it be that my model didn't show up in BrawlBox because of the export configuration not being correct?
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #814 on: April 24, 2011, 03:28:23 PM »


    @BlackJax96
    Could it be that my model didn't show up in BrawlBox because of the export configuration not being correct?
    are you exporting to 140 and set to triangles??
    that's really all you need :/

    as for progress on (anything on) my end:

    ^I <3 editing Picasa's links ^_^ (I can resize the img to whatever I want)

    but yea...
    finally finished the ears
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #815 on: April 24, 2011, 04:01:01 PM »


    are you exporting to 140 and set to triangles??
    that's really all you need :/

    Yeah he did. I'm not sure what's causing the problem...
    Logged

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #816 on: April 24, 2011, 04:26:57 PM »


    These are my settings:
    Logged

    dark sonic 19
    Supreme Kitten
    ********
    Offline Offline

    Posts: 610


    Luigi Time!

  • Awards Favorite'd Famous Hacker Heart Container Ninja

  • View Profile WWW Awards
    « Reply #817 on: April 24, 2011, 04:35:47 PM »


    @BlackJax96
    Keep trying your best to find out no need to rush take your time you will find out whats wrong.
    Logged

     
                 

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #818 on: April 24, 2011, 05:23:44 PM »


    @DS22:
    try enabling the Single Matrix
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #819 on: April 24, 2011, 07:35:50 PM »


    I'll try that then (can't really test it out myself if it does work, since I don't have BlackJax96's importer).
    Importing the model through Kryal's old converter now gives me this:

    But also this:
    « Last Edit: April 24, 2011, 07:45:33 PM by ds22 » Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #820 on: April 24, 2011, 10:08:16 PM »


    @DS22:
    also, disable animation and change the unit conversion

    I think it's 'points' but I'm not sre
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    deadname mcredactedface
    Lol Kitten
    *********
    Offline Offline

    Posts: 773


    Kind of want to start making mods for this again

  • Awards Heart Container

  • View Profile Awards
    « Reply #821 on: April 24, 2011, 11:34:16 PM »


    Yeah, but don't you need a specific XML file for each game?
    Yeah, but as far as I know they're pretty simple to make.
    Logged


    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #822 on: April 25, 2011, 03:39:05 AM »


    @DS22:
    also, disable animation and change the unit conversion

    I think it's 'points' but I'm not sre

    'Points' isn't in the list of units.
    But at least I got this:

    Using 'miles' as unit is the smallest I can get.
    « Last Edit: April 25, 2011, 04:55:01 AM by ds22 » Logged

    Difegue
    Mega Kitten
    *****
    Offline Offline

    Posts: 184

    This post is bakas

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #823 on: April 25, 2011, 04:26:33 AM »


    I just figured out how to add support for models from other games! Im srs here


    I've already added support for version 11 models O_o and it's really easy to do too
    I have a model from Haruhi No Gekidou opened in the picture


    lol nagato's hair, still nice
    Man I wish the character models weren't broken up into like 5 parts in this game, it makes putting them in a stage nearly impossible Im srs here
    Could you add support for any type of chr0s, too? Gekidou has some animation files that would be useful to use, but they kinda don't work well >.>
    « Last Edit: April 25, 2011, 04:28:42 AM by Difegue » Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #824 on: April 25, 2011, 05:01:02 AM »


    lol nagato's hair, still nice
    Man I wish the character models weren't broken up into like 5 parts in this game, it makes putting them in a stage nearly impossible Im srs here
    Could you add support for any type of chr0s, too? Gekidou has some animation files that would be useful to use, but they kinda don't work well >.>

    ya... it sucks wit ur stage Difegue.... models being seperated into different brres files... its a pain >.>
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Pages:  1 ... 52 53 54 [55] 56 57 58 ... 1046
    Print
    Jump to: