Jab – A quick jab at the opponent, great for keeping distance, possibly another jab to follow up.
F-Tilt – A quick sideways hit. Good for distance, not much else.
D-Tilt – Semi-Spike, not much else. Not much use.
U-Tilt – A teleporting move, good for hitting opponents above you, has some juggling abilities. Vulnerable from the front.
F-Smash – Unchanged.
D-Smash – Unchanged.
U-Smash – Powerful upward swipe.
Up-B – Recovery, faster with added aura.
Side-B (Air) – Dashes quickly to the side.
Side-B (Grounded) – First hit stuns, hold b for a quick strike. Useful for edge-guarding.
Neutral-B – Turns Marf invisible. Great for mindgames.
Down-B (Air) – Shoot downward towards the ground, or your death. Only use over the stage.
Down-B (Grounded) – Wave dash F-Smash. VERY useful.
All air-A moves are unchanged.Assassin is meant to utilize spacing options and mindgames. With the air cloak, combined with the use of several other moves, Assassin can be deadly. There are many ways to play Assassin, but it depends on your opponent or personal use of him. Enjoy.
Moveset made by Perfectedidiot2 and Lexx.
Texture made by Lexx.
Check up on ESH for the original post.