Due to the fact I am making a topic for every event I find, I have decided to make a topic for all the events people find.
BIG LIST OF EVENTS
Format
EventEvent Description
Parameter: Parameter Description
10040200[/u]
Article Property
Parameter 1: Article
Parameter 2: How the article is changed. Not sure what this can do yet. (this might be used for G Dorfs sword)
10000200Another form of generate article this event only.
Parameter 1: Article
Parameter 2: (boolean) This event only? (True = yes)
11031400This event adds a glow to swords, only some characters will work, the rest will crash. ( :marth:, :ike:, :tlink:, :mk:) (event goes in GFX)
Parameter 0 : Colour There is a set amount of colours, find them in the subactions.
Parameter 1 : Blur Length The length of the glow.
Parameter 2 : Glow Starting Point (bone) The bone that the glow starts at.
Parameter 3 : Offset Not 100% sure which offset it is though.
Parameter 4 : Offset Not 100% sure which offset it is though.
Parameter 5 : Offset Not 100% sure which offset it is though.
Parameter 6 : The bone that the beam follows. hard to explain, but if this event is set to marth's foot, the glow will follow the angle of marth's foot.
Parameter 9 : Length The length of the glow.
Parameter 12 : This event only? (boolean) Decides if the glow will stay on all events.
The rest are unknown
11050100Ends the sword glow.
1A070100Changes the camera focus to the last character (for example, if there are 4 players, the focus will be player 4.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)
0B020100 Makes the character invisible.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)
0C250100 (found by finalsorariku
Deletes the "tag" (P1, CPU)
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)
0B000200Adds or deletes a part of a model for 1 event.
Parameter 0 : Model Number Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)
0B010200[/u]
Adds or deletes a part of a model until it is recreated/destroyed.
Parameter 0 : Model Number Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)
0C060000Gives the character final smash variables but doesn't ACTUALLY use the final smash, the character will be able to use it's B attack but still have a glow, this allows use to use FS only articles and graphics, the character will need to get a smash ball for it to work, this event is HIGHLY unstable and often results in crashing.
1A000100Shakes the screen like an earthquake.
Parameter 0 : Effect The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.
Now we just need someone awesome to make a code or find a different event/parameter that fixes event 0C060000 from freezing the game when activated
Then we could have chef Kirby for LIFE, that would be so epic
Added an event.
dude you just got all these from other people so dont call it your list noob
and the invisability and shakeing event is already on there
Quote from: alphabayton on September 03, 2009, 10:46:53 PM
dude you just got all these from other people so dont call it your list noob
and the invisability and shakeing event is already on there
Technically, since HE'S compiling it, it's 'his' list. The first sentence, as a matter of fact, says 'events found by other people'. He's giving credit where it's due =P
Quote from: alphabayton on September 03, 2009, 10:46:53 PM
dude you just got all these from other people so dont call it your list noob
and the invisability and shakeing event is already on there
Err, there was only 1 event on there I didn't find, and I gave credit.
BTW, trying to find what makes jigglypuff grow in her final smash.
Its an animation that makes her grow.
It's not the animation, I replaced it with another and she still grows.
ok sword glow was already on this forum
visibility and shakeing, came with the psa
frame speed event is also on this forum already
adding and removeing model parts is already on this forum
camera focus is already on this forum too
the only ones you found are final smash glow
I found this in Marth's final smash. 0B010200 0-0 0-FFFFFFFF
Does anyone have an idea to why there is an FFFFFFFF in there instead of a 0 or a 1?
Also, relax people. He is making a list of events that OTHER PEOPLE, including himself, have found.
Quote from: alphabayton on September 04, 2009, 12:30:29 AM
ok sword glow was already on this forum
visibility and shakeing, came with the psa
frame speed event is also on this forum already
adding and removeing model parts is already on this forum
camera focus is already on this forum too
the only ones you found are final smash glow
err, I found those, look through the fourm, you can see I made the topics.
sun of a...
ok i never looked at that you win sorry
For:
1A000100
Shakes the screen like an earthquake.
Parameter 0 (boolean) : Effect The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.
You have it as a boolean. But those are only true/false?
Quote from: Shadic on September 04, 2009, 06:44:35 PM
For:
1A000100
Shakes the screen like an earthquake.
Parameter 0 (boolean) : Effect The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.
You have it as a boolean. But those are only true/false?
Oops, forgot to remove that.
No boolean.
So, if I want Link's sword to always glow, would I need to edit every move that has anything to do with the glow effect?
Keep up the good work, I look forward to the rest of the cool events you'll discover. The sword glow event is just awesome, I'm going to go play around with it :af: :af: :af: :af: :af:
it would be more simple to use a sub routine
I'm gonna bump this.
Found a code that can make the background black but only works with metaknight. :(
Not an event but I'm pretty sure the requirement 2F is "off-screen"
Quote from: STUFF2o on September 09, 2009, 03:16:33 AM
So, if I want Link's sword to always glow, would I need to edit every move that has anything to do with the glow effect?
There's an event that removes the glow effect.
11050100
Parameter 0 needs to be 1.
Putting the glow event on wait1 and after everywhere it's deleted (that or removing the the delete events) makes it last forever.
Put the event before the glow event in wait1 or it'll lag the game.
If you want, this thread has a lot of the most recently discovered events.
http://www.smashboards.com/showthread.php?t=246651
Currently finding more events.
0B010100
Crashed the game as a boolean, trying as not a boolean ATM.
Crashed as a value too.
Chances are it's important.
New event found:
10000200
Another form of generate article.
First parameter = article
Second (boolean) = ?
Also found what animates lucas' snake (taunt)
this event: 14070A00 in sub action 1CF in other (for Kirby), seems to affect the wind for certain character things like Ike's cape and headband or Link's hat.
At first everything was blowing towards Kirby while using his inhale attack but after changing parameter 2 (scalar) 180 to 90 everything was blowing upwards instead.
please try it out and check if it is possible to use for others :o