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Author Topic: Untouch's list of events  (Read 8460 times)
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Untouch
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    « on: September 03, 2009, 11:15:32 AM »


    Due to the fact I am making a topic for every event I find, I have decided to make a topic for all the events people find.


    BIG LIST OF EVENTS


    Format

    Event

    Event Description
    Parameter: Parameter Description


    10040200[/u]
    Article Property
    Parameter 1: Article
    Parameter 2: How the article is changed. Not sure what this can do yet. (this might be used for G Dorfs sword)


    10000200

    Another form of generate article this event only.
    Parameter 1: Article
    Parameter 2: (boolean) This event only? (True = yes)

    11031400
    This event adds a glow to swords, only some characters will work, the rest will crash. ( , , , ) (event goes in GFX)
    Parameter 0 : Colour There is a set amount of colours, find them in the subactions.
    Parameter 1 : Blur Length The length of the glow.
    Parameter 2 : Glow Starting Point (bone) The bone that the glow starts at.
    Parameter 3 : Offset Not 100% sure which offset it is though.
    Parameter 4 : Offset Not 100% sure which offset it is though.
    Parameter 5 : Offset Not 100% sure which offset it is though.
    Parameter 6 : The bone that the beam follows. hard to explain, but if this event is set to marth's foot, the glow will follow the angle of marth's foot.
    Parameter 9 : Length The length of the glow.
    Parameter 12 : This event only? (boolean) Decides if the glow will stay on all events.
    The rest are unknown

    11050100
    Ends the sword glow.


    1A070100

    Changes the camera focus to the last character (for example, if there are 4 players, the focus will be player 4.
    Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


    0B020100

    Makes the character invisible.
    Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


    0C250100
    (found by finalsorariku
    Deletes the "tag" (P1, CPU)
    Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


    0B000200

    Adds or deletes a part of a model for 1 event.
    Parameter 0 : Model Number
    Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)

    0B010200[/u]
    Adds or deletes a part of a model until it is recreated/destroyed.
    Parameter 0 : Model Number
    Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)


    0C060000
    Gives the character final smash variables but doesn't ACTUALLY use the final smash, the character will be able to use it's B attack but still have a glow, this allows use to use FS only articles and graphics, the character will need to get a smash ball for it to work, this event is HIGHLY unstable and often results in crashing.

    1A000100
    Shakes the screen like an earthquake.
    Parameter 0 : Effect  The parameter determines how the screen will shake.
    0 = Very light shake, this event only
    1 = Rough shake, this event only
    2 = Slow shake, this event only
    3 = Huge shake, all events.



    « Last Edit: October 05, 2009, 03:42:26 PM by Untouch » Logged

    thanyou
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    « Reply #1 on: September 03, 2009, 02:46:04 PM »


    Now we just need someone awesome to make a code or find a different event/parameter that fixes event 0C060000 from freezing the game when activated

    Then we could have chef Kirby for LIFE, that would be so epic
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    Untouch
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    « Reply #2 on: September 03, 2009, 03:35:38 PM »


    Added an event.
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    alphabayton
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    « Reply #3 on: September 03, 2009, 04:46:53 PM »


    dude you just got all these from other people so dont call it your list noob
    and the invisability and shakeing event is already on there
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    LavaLatte [.Fade]
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    « Reply #4 on: September 03, 2009, 04:53:16 PM »


    dude you just got all these from other people so dont call it your list noob
    and the invisability and shakeing event is already on there

    Technically, since HE'S compiling it, it's 'his' list. The first sentence, as a matter of fact, says 'events found by other people'. He's giving credit where it's due =P
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    Untouch
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    « Reply #5 on: September 03, 2009, 05:03:24 PM »


    dude you just got all these from other people so dont call it your list noob
    and the invisability and shakeing event is already on there

    Err, there was only 1 event on there I didn't find, and I gave credit.


    BTW, trying to find what makes jigglypuff grow in her final smash.
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    VILE
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    « Reply #6 on: September 03, 2009, 05:53:30 PM »


    Its an animation that makes her grow.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Untouch
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    « Reply #7 on: September 03, 2009, 06:23:43 PM »


    It's not the animation, I replaced it with another and she still grows.
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    alphabayton
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    « Reply #8 on: September 03, 2009, 06:30:29 PM »


    ok sword glow was already on this forum
    visibility and shakeing, came with the psa
    frame speed event is also on this forum already
    adding and removeing model parts is already on this forum
    camera focus is already on this forum too

    the only ones you found are final smash glow
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    nerfispwnage243
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    « Reply #9 on: September 03, 2009, 06:32:40 PM »


    I found this in Marth's final smash. 0B010200 0-0 0-FFFFFFFF
    Does anyone have an idea to why there is an FFFFFFFF in there instead of a 0 or a 1?

    Also, relax people. He is making a list of events that OTHER PEOPLE, including himself, have found.
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    Untouch
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    « Reply #10 on: September 03, 2009, 06:33:26 PM »


    ok sword glow was already on this forum
    visibility and shakeing, came with the psa
    frame speed event is also on this forum already
    adding and removeing model parts is already on this forum
    camera focus is already on this forum too

    the only ones you found are final smash glow
    err, I found those, look through the fourm, you can see I made the topics.
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    alphabayton
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    « Reply #11 on: September 03, 2009, 06:37:06 PM »


    sun of a...
    ok i never looked at that you win sorry
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    Shadic
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    « Reply #12 on: September 04, 2009, 12:44:35 PM »


    For:
    1A000100
    Shakes the screen like an earthquake.
    Parameter 0 (boolean) : Effect  The parameter determines how the screen will shake.
    0 = Very light shake, this event only
    1 = Rough shake, this event only
    2 = Slow shake, this event only
    3 = Huge shake, all events.

    You have it as a boolean. But those are only true/false?
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    Untouch
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    « Reply #13 on: September 04, 2009, 04:21:16 PM »


    For:
    1A000100
    Shakes the screen like an earthquake.
    Parameter 0 (boolean) : Effect  The parameter determines how the screen will shake.
    0 = Very light shake, this event only
    1 = Rough shake, this event only
    2 = Slow shake, this event only
    3 = Huge shake, all events.

    You have it as a boolean. But those are only true/false?

    Oops, forgot to remove that.

    No boolean.
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    STUFF2o
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    « Reply #14 on: September 08, 2009, 09:16:33 PM »


    So, if I want Link's sword to always glow, would I need to edit every move that has anything to do with the glow effect?
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