Untouch's list of events

Started by Untouch, September 03, 2009, 05:15:32 PM

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September 03, 2009, 05:15:32 PM Last Edit: October 05, 2009, 09:42:26 PM by Untouch
Due to the fact I am making a topic for every event I find, I have decided to make a topic for all the events people find.


BIG LIST OF EVENTS


Format

Event

Event Description
Parameter: Parameter Description


10040200[/u]
Article Property
Parameter 1: Article
Parameter 2: How the article is changed. Not sure what this can do yet. (this might be used for G Dorfs sword)


10000200

Another form of generate article this event only.
Parameter 1: Article
Parameter 2: (boolean) This event only? (True = yes)

11031400
This event adds a glow to swords, only some characters will work, the rest will crash. ( :marth:, :ike:, :tlink:, :mk:) (event goes in GFX)
Parameter 0 : Colour There is a set amount of colours, find them in the subactions.
Parameter 1 : Blur Length The length of the glow.
Parameter 2 : Glow Starting Point (bone) The bone that the glow starts at.
Parameter 3 : Offset Not 100% sure which offset it is though.
Parameter 4 : Offset Not 100% sure which offset it is though.
Parameter 5 : Offset Not 100% sure which offset it is though.
Parameter 6 : The bone that the beam follows. hard to explain, but if this event is set to marth's foot, the glow will follow the angle of marth's foot.
Parameter 9 : Length The length of the glow.
Parameter 12 : This event only? (boolean) Decides if the glow will stay on all events.
The rest are unknown

11050100
Ends the sword glow.


1A070100

Changes the camera focus to the last character (for example, if there are 4 players, the focus will be player 4.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


0B020100

Makes the character invisible.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


0C250100
(found by finalsorariku
Deletes the "tag" (P1, CPU)
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


0B000200

Adds or deletes a part of a model for 1 event.
Parameter 0 : Model Number
Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)

0B010200[/u]
Adds or deletes a part of a model until it is recreated/destroyed.
Parameter 0 : Model Number
Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)


0C060000
Gives the character final smash variables but doesn't ACTUALLY use the final smash, the character will be able to use it's B attack but still have a glow, this allows use to use FS only articles and graphics, the character will need to get a smash ball for it to work, this event is HIGHLY unstable and often results in crashing.

1A000100
Shakes the screen like an earthquake.
Parameter 0 : Effect  The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.




Now we just need someone awesome to make a code or find a different event/parameter that fixes event 0C060000 from freezing the game when activated

Then we could have chef Kirby for LIFE, that would be so epic


dude you just got all these from other people so dont call it your list noob
and the invisability and shakeing event is already on there

Quote from: alphabayton on September 03, 2009, 10:46:53 PM
dude you just got all these from other people so dont call it your list noob
and the invisability and shakeing event is already on there

Technically, since HE'S compiling it, it's 'his' list. The first sentence, as a matter of fact, says 'events found by other people'. He's giving credit where it's due =P



Quote from: alphabayton on September 03, 2009, 10:46:53 PM
dude you just got all these from other people so dont call it your list noob
and the invisability and shakeing event is already on there

Err, there was only 1 event on there I didn't find, and I gave credit.


BTW, trying to find what makes jigglypuff grow in her final smash.

Its an animation that makes her grow.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

It's not the animation, I replaced it with another and she still grows.

ok sword glow was already on this forum
visibility and shakeing, came with the psa
frame speed event is also on this forum already
adding and removeing model parts is already on this forum
camera focus is already on this forum too

the only ones you found are final smash glow

I found this in Marth's final smash. 0B010200 0-0 0-FFFFFFFF
Does anyone have an idea to why there is an FFFFFFFF in there instead of a 0 or a 1?

Also, relax people. He is making a list of events that OTHER PEOPLE, including himself, have found.

Quote from: alphabayton on September 04, 2009, 12:30:29 AM
ok sword glow was already on this forum
visibility and shakeing, came with the psa
frame speed event is also on this forum already
adding and removeing model parts is already on this forum
camera focus is already on this forum too

the only ones you found are final smash glow
err, I found those, look through the fourm, you can see I made the topics.


For:
1A000100
Shakes the screen like an earthquake.
Parameter 0 (boolean) : Effect  The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.

You have it as a boolean. But those are only true/false?

Quote from: Shadic on September 04, 2009, 06:44:35 PM
For:
1A000100
Shakes the screen like an earthquake.
Parameter 0 (boolean) : Effect  The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.

You have it as a boolean. But those are only true/false?

Oops, forgot to remove that.

No boolean.

So, if I want Link's sword to always glow, would I need to edit every move that has anything to do with the glow effect?