Poll
Question:
?
Option 1: ?
votes: 0
Option 2: ?
votes: 2
Gunner YUNA(http://i84.photobucket.com/albums/k2/yunagal/gunner-yuna.jpg)
It's been awhile since I last made a PSA. However, I only worked on this PSA for one day because I was bored and wanted a gun moveset for the Gunner Yuna Vertext/texture. Now here is a new challenger XD
(http://i60.photobucket.com/albums/h23/darkdivinedragon/challengerapproaching.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110612_19531binout.jpg)
Here are the changes
General ModesThese change only the Neutral B special Bullets
Fire Shot – Side Taunt Right
Ice Shot – Side Taunt Left
Sorry but you are not allowed to view spoiler contents.
Dark Shot – Down Taunt
Normal Shot – Up Taunt
Normal AttacksAA: Double Shot – Pulls out two guns and shoots.
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Side A – Lucky Shot – Shoots a ball of energy
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Down A – Sliding Kick: has a great chance at tripping you.
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UP A – Rising Kick
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Smash AttacksSide Smash A: Super Shot – Shoots a large bullet
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UP Smash A: Blizzard Shot – Shoots a torrent of cold wind from her gun.
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Down Smash A: Firega Shot – Shoots a ball of fire to the ground.
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Special AttacksN Special: Speedy Shot
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Side Special: Same but with different graphics
Down Special: Multi Shot
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Up Special: Same
Air AttacksDown Air: Same as Zero Suit Samus
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Up Air: Same with edited graphics
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Forward Air: Same
Back Air: Same
Final SmashTrance Mode: She gets tired of playing games and charges her gun with super light energy
YOU WILL ONLY BE ABLE TO SHOOT FIVE BURSTS OF ENERGY. AFTER THAT, THE BULLETS WILL GO BACK TO REGULAR MODE.
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Download Link:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19676 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19676)
A short earlier beta from this morning.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=JBi-5epgA9Q
Awesome. o_o
Wow! Great job DO!
Kind of Funny, I was just starting to work on a PSA with a pretty similar concept.
Quote from: Wulfy on June 14, 2011, 03:06:43 AM
Awesome. o_o
Thanks. I only worked on this for one day. I started it yesterday night. Hope you guys like it as much as I do XD
By the way, I need help balancing her out. Its hard to balance her since 90% of her moves are long range lol
DO, can I ask you a serious question?
[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]... why are you so awesome?
^ haha thanks. I didn't expect that after clicking all the spoilers taps lol
Well its true. =P
Also, do you need someone to record videos for you? Because I'd be happy too, I have a capture card and stuff.
Just throwing that out there.
Quote from: Gamma Ridley on June 14, 2011, 03:30:22 AM
Well its true. =P
Also, do you need someone to record videos for you? Because I'd be happy too, I have a capture card and stuff.
Just throwing that out there.
oh that would be cool. the video I have was made with my cell phone and the quality is wack haha..
...........
Yeeeeeeeaaaaaaaaah.
I'm your new cameraman.
So if you need a video, just message me, mmk?
Mmk.
Wow, if you did something like that on Luigi (like have his imaginary hand guns), that would be just the coolest thing ever.
Quote from: songeflemy on June 14, 2011, 04:57:58 AM
Wow, if you did something like that on Luigi (like have his imaginary hand guns), that would be just the coolest thing ever.
I could give Luigi a gun/guns. Should I do that next? (assuming it gets a decent amount of downloads XD) his gun moveset would be different from yuna's though.
Quote from: DivineOverlord on June 14, 2011, 05:17:08 AM
I could give Luigi a gun/guns. Should I do that next? (assuming it gets a decent amount of downloads XD) his gun moveset would be different from yuna's though.
Not like a real gun, you know in one of Luigi's win animations, he pulls out a hand gesture:
(http://www.istockphoto.com/file_thumbview_approve/6069570/2/istockphoto_6069570-hand-gesture-pointing-or-gun.jpg)
And says, "Bang, Bang!"
Those could be his "guns". And he would shoot imaginary bullets out of his "guns".
Oooh I see. So all I need to do is make animations instead of doing graphic imports/edits ;D...haha I can see his moveset in my head already
Gosh you do loads of Zelda PSAs. I never know which one to choose ›.‹
This is awesome :D
I always wanted a good PSA for Zelda, I love that you kept her forward and back air and gave her my fave ZSS move ^_^ Definitely downloading.. once it gets its balance tweaks XD
Quote from: xZedkiel on June 14, 2011, 06:29:42 AM
This is awesome :D
I always wanted a good PSA for Zelda, I love that you kept her forward and back air and gave her my fave ZSS move ^_^ Definitely downloading.. once it gets its balance tweaks XD
lol I'll put up a balanced version this friday ;D. I'm just stuck with finals tomorrow and thursday.
Fair enough, still downloaded this one though lol.
I'll certainly help you balancing her. This is a concept I have in mind:
Fast attacks with long range, but REALLY low damage. It'd be something new and intresting, in my opinion. I'll wait for your balanced version to help you out.
And, as for videos, I can help as well, as I've got my Capture Card back, too. <3
I always wanted to give Zelda a sword, like in the series, but just for display - like, on her back in a sheath, or on her hip - preferably on her back. I never did figure out that. I tried experimenting with it and the game froze right at the strap screen (FAIL). :af:
Quote from: SuperZelda on June 14, 2011, 09:13:58 PM
I always wanted to give Zelda a sword, like in the series, but just for display - like, on her back in a sheath, or on her hip - preferably on her back. I never did figure out that. I tried experimenting with it and the game froze right at the strap screen (FAIL). :af:
it froze? why? its pretty easy to give zelda any weapon you want :P
I can give her a sword but what kind of moveset would she have? lol
I actually just wanted to add a sword on her back to all my triforce textures for my Triforce Zelda, but just as decoration - reference to the series. She won't use it at all, but it would look cool :af:
Quote from: SuperZelda on June 14, 2011, 09:50:42 PM
I actually just wanted to add a sword on her back to all my triforce textures for my Triforce Zelda, but just as decoration - reference to the series. She won't use it at all, but it would look cool :af:
ooh you wanted to give her a sword via vertexting it to the FitZelda00?...I only know how to do it by PSA(fitzelda.pac) and graphic imports haha
Yeah you must be very busy, so don't worry about it. It's just a sword. 8) I won't die
not really haha. The sword can be done quickly. import ike's sword, attach it to zelda's back and we're done :D...unless you recolor it or resize the sword.
THAT'S CLOSE ENOUGH! Just recolor it! And it would have to be over my six Triforce textures, if possible.
Sorry, sorta sidetracked from Yuna, didn't I?
it would be a PSA that has the sword in it. it would go on to every texture....it can also be put to an existing PSA XD
I mean, I just wanted a sword and sheath on her back for every texture, if impossible, her hip, but if you wanted to add a sword to the PSA also, GO FOR IT :kdance: :kdance:
Quote from: SuperZelda on June 14, 2011, 10:32:25 PM
I mean, I just wanted a sword and sheath on her back for every texture, if impossible, her hip, but if you wanted to add a sword to the PSA also, GO FOR IT :kdance: :kdance:
Here goes yuna with a sword. I just imported it and all I would have to do to get it to her back is by attaching it to a different bone.
done in less than 5 minutes XD
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110614_1611binout.jpg)
DAMN YOU REALLY ARE A DIVINE OVERLORD!! :o
Quote from: DivineOverlord on June 14, 2011, 11:03:15 PM
Here goes yuna with a sword. I just imported it and all I would have to do to get it to her back is by attaching it to a different bone.
done in less than 5 minutes XD
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110614_1611binout.jpg)
To make it look like you have a sheath just get the polygon of the sword that ISN'T the handle of the sword, then attach it to her back bone.
^ I know lol. I have other methods of doing things. this was just a tester. :P
Pretty good so far dude =)
Amazing Gunner Yuna by the way, just a tinsy little too strong - even makes my Triforce Ganon crawl up in fetal position!
I'm SO glad to see your PSA's again.
Quote from: SuperZelda on June 14, 2011, 11:23:46 PM
Amazing Gunner Yuna by the way, just a tinsy little too strong - even makes my Triforce Ganon crawl up in fetal position!
haha yeah that's true. I'll put up a balanced version on friday after my math final. it would just be less damage and less knockback.
Ever thought of making a Dante PSA?
I mean Gunner Yuna (Guns) + Hero of Time Link (Multiple weapons) = Dante.
It only makes sense if you dont think about it! :P
I enjoy your PSA's and creativity. :happy:
Quote from: Bainch on June 15, 2011, 04:55:51 PM
Ever thought of making a Dante PSA?
I mean Gunner Yuna (Guns) + Hero of Time Link (Multiple weapons) = Dante.
It only makes sense if you dont think about it! :P
I enjoy your PSA's and creativity. :happy:
oh he is the next one on my list lol...its gonna be over Ike.
(http://operatorchan.org/v/arch/src/v34442_oh_u.jpg)
(http://media.urbandictionary.com/image/page/nou-32777.jpg)
:af2:
idk how to vote ;D
Your PSAs are amazing as always. :)
The way she shoots and moves in the video kind of reminds me of the egirl with two pistols form Blazblue...can't remember her name. You should definitely do Dante, next, though. :D
thanks and yea. I already started him
I propose maybe you vertex her to look a little more Yuna-ish, then port her over a useless character like Jigs or Diddy, so you can have both Zelda and Yuna. Just an idea. :kdance:
Cool, but needs a better vertex, or, if neccessary, a model import from FFX-2 to Brawl.
This is AWESOME!!! Thanks, already in my Brawl ;D
I didn't know this came out before Dante xD
But anyway, very nice hack. I was waiting for someone to do something worth while with Zelda. The last thing I tried was to OP for any serious playing. This one is a bit OP still, but at least she doesn't jump forever, stay in the air forever, and have 1hko moves... I really do dislike those.
But all in all, its a good PSA. I plan on keeping her, and I'm on the look out for any textures that come out because tbh, the quality of this one is subpar. No offense to the creator, but she doesn't even have a torso.
As for the moveset, Fast/Strong/Distance. She literally rapes babies from 2/3 of Final away.
Her AA combo should have a hold option to keep the bullets commin. But like most AAA combo's you should be able to get around. Most importantly, what would balance most of this would be to make her shots a projectile. That way they could at least be reflected.
Her forward smash has great range, but its totally abuseable due to its speed. I suggest slowing it down a tad.
Up Smash is fairly good. I'd ask if it was possible to to instead of making it a bunch of multi hits, that once hit, you flew away, because in multi fights, hitting someone a bunch of times slows the move down leaving her open for god knows how long. But if you make her shot upward similar to her other shots, it could be faster and she would be left open as long.
Her Down B is good with the rapid fire. I suggest a slight knockback at the last shot.
Forward B could something more akin to Yuna. I'm not a FF10 fan (i don't dislike it... I just never played it) But I'm sure there is something of Yuna's that can replace Din's Fire. Good graphics though.
Her Forward and Diagonal tap moves are perfect. Up Tap is good, could be refined a bit to look smoother though. Down Tap is a great setup for Up Smash so this works.
Her B Neutral is WAY to fast. I like the versatility of her shots. Mainly the Ice shot. BUT the problems I see are
Fire Shot: Its a normal shot + fire... nothing really special about it. Perhaps give this one very little to no knockback, but slightly stronger damage as opposed to the other shots maybe?
Normal Shot: I think... it reflects...just today I discovered that it reflects things. But I haven't mastered it yet... But if you made them reflect as a primary ability, that'd be awesome.
Ice Shot: Tone down the freezing knock back. They don't stay frozen for long, but the do go flying when they do...
Dark Shot: It seems like a normal shot + dark effect. I suggest shield breaking abilities.
And for ALL of them. Slow down the start up time or shorten the range. The range is fine if the start up is lowered.
I'd also like to suggest her final smash be changed to Slow Shot. She could get maybe 5 shots (b move) That slow down the people she shoots for a time. Great with comboing and not overpowered.
I JUST saw her final smash today when I remembered she had one. (I dno't play with items often.) and those Flare Shots were very powerful.
I also second the port over to jiggs. That would be awsome. And thank you for the psa, you are awsome.
Thanks. That reminds me, I completely forgot about making a balanced version lol and improving the gun shot animations.
Cool, can't wait. About time a good character replaced jiggs
Yeah, I really want to see where this is going, too. I'm into everything related to FF/FE/Zelda among other things. lol
I'll be keeping her over Zelda. My jiggs is currently Knuckles...
which whoever is doing knuckles... needs to finish.
Yes, Yuna over Jigs is perfect - that annoying Puff is getting to be a nuisance, and this Yuna looks epic - I'd just have to normalize her, because she seems a little OP, and how do you change attacks into projectiles?