Title: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 05:28:24 PM Okay. moveset ideas needed.
When SandBag gets hit, there is a small uncommon chance of stickers, more uncommon chance for CD and rare chance for food that heals 2% Dash A: running and trying to slam into the opponent, but hits the ground on his face. pretty good knockback and %, like jigglypuff and dededes Dash A. A: same as pikachu, headbutt Tilt A: same as pikachu, kicking with his "feet" O.o (same on slightly up and down) up tilt:generate a gooey bomb and throwing it up, no damage by throwing, only gooey bomb can do the damage (you can't keep it) down tilt: low kick, trying to kick on the opponent so they tripping, huge chance for tripping (30-50%), otherwise, pretty low % but flying at 90grade on the ground. Side Smash: Soccer ball (Football) kick the item Soccer ball is generating on before him on the animation "start" and sandbag will charge for a kick a medium charge kick, charge it more for more power, after he kicks the ball he will trip backward and landing on his back. The kick does damage, but the item football will do more. some delay after the kick too. Up Smash: will charge up to jump as high he can, pretty good range upwards, great knockback and %, potential KO move. Down Smash: PitFall He will charge up to make a move, it will take around 2-3 seconds before he gets the pitfall and throw it downward there he stand. like Snakes Smash Down except it's a pitfall and some more time to make that attack. If possible, you can make it around 1-2 seconds but you can only have twice on stage like Diddy's bananas. Nair: He will spin around in place in the air, at the end of the animation, he will generate a bumper and "drops it" (so it will be stuck in air), however since this is a item, he can be hurt by it and get bumped. Fair: he will spin one time forward and trying to hit the opponent with his foot pretty great spike killing, hit by right time, a Homerun Bat "pling" will be heard Bair: he will generate the item "saturn" and kick it backward so it flies back to hit the opponent, the kick will do some damage and saturn doesn't have good knockback but giving 5% each time Uair: trying to punch the opponent with his head upwards. Dair: Flying straight down with his head first to do damage, great spike with great % at the beginning just before he flies down. If this spike is made, SandBag will get a boost up. If he hit someone after it, they go to the side. Side-B: Home-Run Contest A Home run bat is generated behind him and it'll hit him a few yards forward and it will hurt opponents. N-B: Home-Run Revenge SandBag has 3 charges for using a home run bat. no charge = 3% 1 charge = 5% 2 charge = 8% 3 charge= real homerun bat. The longer the charge, the more lag. On the 3rd charge, the lag is the home run contest if a character was playing in it. Up-B: ??? He throws a Bom-omb on itself to cause a explosion that makes him go upwards. It can also go in any direction. kind of like a cross between the star fox characters and the Yosemite Sam PSA. Down-B: Substitute Sandbag is generating a sandbag (the real item) before him, it does some damage around 5-15% to make one. the item sandbag will take the attacks instead until it disappears or falling of the stage. w Final Smash: Sudden Death Sandbag can't move around during his FS. Bomb-omb's rain from the sky. Sandbag is invincible, and confetti and fire works appear. Team: Pikazz: Model Sonicbrawler(me): Leader, Aniamtions DSX8: recolors Nanobuds: CSS Diedhammer98: PSA Anivernage: PSA Title: Re: SandBag PSA Post by: DSX8 on September 09, 2011, 05:40:26 PM Okay, so I am going to make a sandbag PSA, but I need a PSA person. I can do the animations. I also need a css person, and a recolor person. lol i can do the css and recolorsTitle: Re: SandBag PSA Post by: pikazz on September 09, 2011, 05:43:03 PM Okay, so I am going to make a sandbag PSA, but I need a PSA person. I can do the animations. I also need a css person, and a recolor person. Diedhammer98 and TCRhade will do PSA, they asked for it when I showed the first pics of sandbagTitle: Re: SandBag PSA Post by: SonicBrawler on September 09, 2011, 06:06:01 PM sweet. so this is now the offical thread, if that okay with youi Pikazz
Title: Re: SandBag PSA Post by: pikazz on September 09, 2011, 06:10:17 PM sweet. so this is now the offical thread, if that okay with youi Pikazz if I get credits for the sandbag model :3took hours, seriously and wouldn't it be easier to have this thread in Attack and Animation hack instead for in requests? cause this isn't request anymore x3 Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 06:11:22 PM can I move it myself? or does a mod have to?
and yeah, u will be collabed for taking the epic time. I also made a video. check the brawl box thread Title: Re: SandBag PSA Official thread Post by: Tabuu Forte Akugun on September 09, 2011, 06:20:33 PM If anyone wants to handle recolors and CSS, they can. :) with permission from pikazz, that is! ^^
Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 06:21:04 PM OP is updated with team.
also, can a mod move this to the correct area? or should i make a new thread? Title: Re: SandBag PSA Official thread Post by: Tabuu Forte Akugun on September 09, 2011, 06:25:58 PM We certainly don't want him to have electric attacks, for starters, no do we? ;)
I was thinking he'd attack mainly with his body, with typeless attacks. Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 06:27:29 PM yeah. and replace the electric article with a homerun bat
Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 06:28:36 PM of course you get my persmission :3
have a idea for sandbag I wanted to do for a long time B down: Subsitute how the attack works: Sandbag is generating a sandbag (the real item) before him, it does some damage around 5-15% to make one. the item sandbag will take the attacks instead until it disappears or falling of the stage. well you know what the sandbag item do x3 Title: Re: SandBag PSA Official thread Post by: Tabuu Forte Akugun on September 09, 2011, 06:31:01 PM of course you get my persmission :3 B down: Subsitute how the attack works: Sandbag is generating a sandbag (the real item) before him, it does some damage around 5-15% to make one. the item sandbag will take the attacks instead until it disappears or falling of the stage. well you know what the sandbag item do x3 You know what? I like that. Really. :) Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 06:34:10 PM ^ same here.
Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 06:39:59 PM oh, a though I forgot to tell you.
since sandbag was a item, it would be funny if we had "item" theme on it :3 like I said about the B down. Up down could be throwing a Bom-omb on itself to cause a explosion that makes him go upwards, maybe twice but can change the direction on the last one. and B can be he generates a random item dont know side B lol but otherwise, he should be a "body" attacker Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 06:41:36 PM up down? do u mean b up? jw
and what do u mean "item" theme? like, he uses items? Title: Re: SandBag PSA Official thread Post by: SmashClash on September 09, 2011, 06:42:45 PM How about Side-B: A Home run bat is generated behind him and it'll hit him a few yards forward and it will hurt opponents.
Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 06:43:47 PM up down? do u mean b up? jw obs, I mean B up xDand what do u mean "item" theme? like, he uses items? and by theme, yesh but only on his B attacks :3 kinda hard to give a sandbag a "signature" move otherwise :/ SmashClash, that would work :3 OR it could be on his B attack! a charge able Homerun bat behind him, the longer you loading it, the further. it can be it's "main" attack cause you "always" hit him with a homerun bat on HRC :3 Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 06:44:27 PM sweet. so, should I add those to the OP?
Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 06:58:44 PM sweet. so, should I add those to the OP? if you feel like it :]also, can you put me in OP with "model" :3 Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 07:16:15 PM sure :D
Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 09, 2011, 07:17:20 PM I'd like to see this character based around spawning items, actually, but done in a tasteful way instead of "press side taunt to get a grenade."
It's possible in PSA for a character to spawn an item and then immediately throw it, right? So you could do something like make his up-tilt have him charge up for a moment then throw a sticky bomb into the air or something like that. Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 07:20:02 PM I updated the OP. i changed some of the moves a bit if that okay with the team
Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 07:20:48 PM I know something funny effect :3
since the sandbag item does sometimes drops a item when being punched, how about we do the same on the playable sandbag? with confetti effect? :3 GALoF, nice idea about that stickybomb. yeah, you can but dont know if you can throw it upwards EDIT: did see the OP, liked you did about the Up B x3 would be funny if you have more %, the further you will "recover" by that explosion but didn't like so much about edit on N-B :/ seems little over powered and a way long time to charge it D: Smashclash S-B <3 what's for final smash? O.o sudden death with raining bom-ombs? 83 Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 09, 2011, 07:28:51 PM I dunno, Roy had a one hit kill and no one got hit by that, right?
Sudden Death is actually a really good idea for a FS. Nice thinking. Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 07:32:05 PM yeah. nice fs idea. so, tell em exactly what u want me to add / edit in the op
Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 07:37:46 PM yeah. nice fs idea. so, tell em exactly what u want me to add / edit in the op you can add SmashClash S-B and FS :3I think how we can do the rainings bombs :3 Title: Re: SandBag PSA Official thread Post by: SmashClash on September 09, 2011, 07:39:34 PM How long will the raining bombs last? 3-5 seconds?
Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 07:42:08 PM okay. OP updated
and I think for 5 seconds Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 07:46:09 PM did anyone like my idea about "being punched, get item" like the item sandbag does? x3
it would give the sandbag some more "creativity" and "spice" a little about it's character :3 I think 5 too. lol, dont know if you will like this but how about a home run bat instead for bob-omb on U-B? or should we go with the bob-omb? :3 Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 07:48:31 PM I tihnk bomb-omb
and i dont think tha tis a good idea with the being punched cuz being put into a combo= spam Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 09, 2011, 07:50:30 PM The thing about getting punched and having items drop then, is that it could end up being unbalanced. I'm not even sure how you'd go about doing that, randomly.
Also during the final smash, he should be invincible. Maybe he can give himself a Starman? Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 07:51:00 PM yeah. he will be invisible
Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 07:52:44 PM I tihnk bomb-omb I mean like on 1 of 5/10, a random item pops out if he get punchs so hard so he flying after 10-15 frames :3and i dont think tha tis a good idea with the being punched cuz being put into a combo= spam otherwise we can just have the confetti/stickers lol, so we will keep up with his "character like" item sandbag xD Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 09, 2011, 07:53:45 PM i dont knwo about that. might get too annoying :/
i gtg. i will check back here in the morining. c yall Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 07:55:50 PM i dont knwo about that. might get too annoying :/ I understand it but I mean it would be a funny and charactic touch on sandbag since the item sandbag does it too x3i gtg. i will check back here in the morining. c yall cya :3 Title: Re: SandBag PSA Official thread Post by: SmashClash on September 09, 2011, 08:01:27 PM How about this:
Every 2-3 punches(so it's not like spam if it's every 1 punch) Sandbag gets hit a health item appears(the ones that are like 2% health). Also, while he is invincible during his FS he should be doing a squish dance to mock everyone because it would be cheap if he could walk around while being invincible. Agree? Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 08:03:18 PM How about this: I agree with that! with confetti :3Every 2-3 punches(so it's not like spam if it's every 1 punch) Sandbag gets hit a health item appears(the ones that are like 2% health). Also, while he is invincible during his FS he should be doing a squish dance to mock everyone because it would be cheap if he could walk around while being invincible. Agree? Title: Re: SandBag PSA Official thread Post by: SmashClash on September 09, 2011, 08:04:25 PM I agree with that! with confetti :3 Yes, with confetti. ;DEDIT: IDEA! During the Final Smash around the Sandbag he can have fireworks graphics so it'll be like a mini festival! :happy: Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 09, 2011, 08:10:06 PM Should be something like stickers or CDs instead of healing items or items with any real effect.
Title: Re: SandBag PSA Official thread Post by: Anivernage on September 09, 2011, 08:10:12 PM GALoF, nice idea about that stickybomb. yeah, you can but dont know if you can throw it upwards i know how, also i can make him throw sides, up and down by pressing d pad before throw i like this project can i join in psa? Title: Re: SandBag PSA Official thread Post by: pikazz on September 09, 2011, 08:18:57 PM Yes, with confetti. ;D :happy: mini festival!EDIT: IDEA! During the Final Smash around the Sandbag he can have fireworks graphics so it'll be like a mini festival! :happy: Should be something like stickers or CDs instead of healing items or items with any real effect. how about a small uncommon chance of stickers, more uncommon chance for CD and rare chance for food "1-2%" ones x3yes you can do it speak with SonicSmasheri know how, also i can make him throw sides, up and down by pressing d pad before throw i like this project can i join in psa? Title: Re: SandBag PSA Official thread Post by: DoctorFlux(Mariodk) on September 10, 2011, 12:19:31 AM then i saw sandbag as playeble i was thinking it will be like a magicap playeble one just one attack (that anyway do nothing) :D
Title: Re: SandBag PSA Official thread Post by: DSX8 on September 10, 2011, 12:33:13 AM let me kno when ur ready for me to make some CSS icons ;D
Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 10, 2011, 05:06:34 AM okay. OP is updated. we have 3 PSAers. I think thats enough :P i tihnk we need another animtor
Title: Re: SandBag PSA Official thread Post by: toastoftriumph on September 10, 2011, 10:30:06 AM Maybe he swings a CD at you for one of his smash attacks?
Also, will he have a crawl? It'd be hilarious if he dropped to the floor and could just roll around. Probably one of the hardest things to make will be the visual cues for his attacks. He doesn't have many (visible) bones to animate, so it'll take some creativity to make charging/startup animations that are distinguishable from each other. Anyways, this project looks promising and I look forward to it. Title: Re: SandBag PSA Official thread Post by: pikazz on September 10, 2011, 11:54:04 AM Maybe he swings a CD at you for one of his smash attacks? true about his rolling xDAlso, will he have a crawl? It'd be hilarious if he dropped to the floor and could just roll around. Probably one of the hardest things to make will be the visual cues for his attacks. He doesn't have many (visible) bones to animate, so it'll take some creativity to make charging/startup animations that are distinguishable from each other. Anyways, this project looks promising and I look forward to it. he has actually 2 visible bones if we count out the HipN. he has Foot bone and Head bone xD though about some moveset to him. Dash A: running and trying to slam into the opponent, but hits the ground on his face. pretty good knockback and %, like jigglypuff and dededes Dash A. A: same as pikachu, headbutt Tilt A: same as pikachu, kicking with his "feet" O.o (same on slightly up and down) up tilt: (GALoT) generate a gooey bomb and throwing it up, no damage by throwing, only gooey bomb can do the damage (you can't keep it) down tilt: low kick, trying to kick on the opponent so they tripping, huge chance for tripping (30-50%), otherwise, pretty low % but flying at 90grade on the ground. Smash Forward: (Mariofan1138) swinging with CD or possible item. OR my version. Football kick, the item football is generating on before him on the animation "start" and sandbag will charge for a kick a medium charge kick, charge it more for more power, after he kicks the ball we will trip backward and landing on his back. The kick does damage, but the item football will do more. however, the opponent can attack the football before sandbag does attack and hit him with it OR the football will roll away if the stage is not flat. some delay after the kick too. Smash Up: will charge up to jump as high he can, pretty good range upwards, great knockback and %, potential KO move. Smash Down: PitFall, He will charge up to make a move, it will take around 2-3 seconds before he gets the pitfall and throw it downward there he stand. like Snakes Smash Down except it's a pitfall and some more time to make that attack. If possible, you can make it around 1-2 seconds but you can only have twice on stage like Diddy's bananas. N-B, I dont have any good idea but maybe the football kick can be here lol Nair: He will spin around in place in the air, at the end of the animation, he will generate a bumper and "drops it" (so it will be stuck in air), however since this is a item, he can be hurt by it and get bumped. Fair: he will spin one time forward and trying to hit the opponent with his foot (like mewtwos Dair) pretty great spike killing, hit by right time, a Homerun Bat "pling" will be heard Bair: he will generate the item "saturn" and kick it backward so it flies back OR being thrown backward to hit the opponent, the kick will do some damage and saturn doesn't have good knockback but giving 5% each time Uair: trying to punch the opponent with his head upwards, same streight like pikachus Uair. Dair: Flying straight down with his head first to do damage, great spike with great % at the beginning just before he flies down, if he hit someone after it, they flying to the side instead what do you think? :3 Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 10, 2011, 12:26:11 PM The Soccer/Foot Ball is probably too strong of an item to incorporate here. How about making him throw a barrel or something? There was an old DK PSA that used that.
Title: Re: SandBag PSA Official thread Post by: pikazz on September 10, 2011, 12:43:16 PM The Soccer/Foot Ball is probably too strong of an item to incorporate here. How about making him throw a barrel or something? There was an old DK PSA that used that. I know, that why it takes time before to kick the ball after the item is generate so it easier to dodge or the opponent kicks the football on sandbag or roll away before the kick xDeven if he kicked theball, it will take delay before he can get up again Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 10, 2011, 12:58:11 PM Slow and stupidly powerful didn't really make Ike's forward smash a good move, did it? Coupled with the range the soccer ball flies, you'd probably have to make it one of the slowest forward smashes in the game.
If you think it can be done in a way that's not inhibiting or too powerful, then I can't really do anything since I'm not on the project, but good luck doing that. Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 10, 2011, 01:12:06 PM I will just copy the attacks from Pikazz and we can change them if we want
Title: Re: SandBag PSA Official thread Post by: pikazz on September 10, 2011, 01:56:02 PM Slow and stupidly powerful didn't really make Ike's forward smash a good move, did it? Coupled with the range the soccer ball flies, you'd probably have to make it one of the slowest forward smashes in the game. that's true about it's getting redicious strong smash attack :/If you think it can be done in a way that's not inhibiting or too powerful, then I can't really do anything since I'm not on the project, but good luck doing that. maybe it would work as N-B attack since N-B using o be special and some of them powerful (falcon punch and roy's B ect) Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 10, 2011, 01:56:52 PM I was thinking the N-B could be home run contest related
Title: Re: SandBag PSA Official thread Post by: SmashClash on September 10, 2011, 02:09:33 PM Only make it invincible on the frame right when Sandbag gets hit so he doesn't deal damage.
Title: Re: SandBag PSA Official thread Post by: pikazz on September 10, 2011, 04:17:59 PM I was thinking the N-B could be home run contest related that's true xDbut how, what and where? maybe your idea :3 Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 10, 2011, 04:23:29 PM either SandBag has 3 charges for using a home run bat. no charge = 3% 1 charge = 5% 2 charge = 8% 3 charge= real homerun bat
or something liek link's up-b, except at the end he throws the homerun bat? i liek the first one better Title: Re: SandBag PSA Official thread Post by: pikazz on September 10, 2011, 04:33:17 PM either SandBag has 3 charges for using a home run bat. no charge = 3% 1 charge = 5% 2 charge = 8% 3 charge= real homerun bat I liked the first better tooor something liek link's up-b, except at the end he throws the homerun bat? i liek the first one better seems the best choice is the first one :3 take it! Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 10, 2011, 04:35:46 PM alrigthy!
Title: Re: SandBag PSA Official thread Post by: pikazz on September 10, 2011, 06:02:14 PM when will the sandbag psa start? :3
Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 10, 2011, 06:07:01 PM once the PSA ppl want to start. i will start on animations in the morning
Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 10, 2011, 08:43:43 PM I dunno, the Homerun Bat sounds more like a F-Smash whereas the Soccer Ball sounds more like an N-Special.
Maybe it's just me. Title: Re: SandBag PSA Official thread Post by: pikazz on September 11, 2011, 05:10:14 AM I dunno, the Homerun Bat sounds more like a F-Smash whereas the Soccer Ball sounds more like an N-Special. Roy's N-B is often OHKO but it requires to charge it ALOT, I bet it will be the same for sandbagMaybe it's just me. Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 11, 2011, 05:18:49 AM ^ yes
Title: Re: SandBag PSA Official thread Post by: Get A Load of This! on September 11, 2011, 09:34:05 AM If it's so slow to get so strong, then why would you ever use it? A fully charged Flare Blade was a one hit KO, but it wasn't realistic that it'd ever hit something besides...Sandbag. You should probably think of something more useful. Just saying.
Title: Re: SandBag PSA Official thread Post by: Ryuu Seika on September 11, 2011, 12:57:54 PM I doubt this belongs here but I can't see where else to put it:
Can I get a movesetless Sandbag over an Alloy please? Title: Re: SandBag PSA Official thread Post by: toastoftriumph on September 11, 2011, 02:37:41 PM About the soccer ball (football) move; why not just put the item in his "hand" (invisible) and use that to animate him doing a move? He doesn't have to throw items for every item based move he has.
Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 11, 2011, 03:10:55 PM he doesnt. he doesnt throw the bat on n-b. he doesnt throw the bat on side b. he doesnt throw the sand bag on down-b
Title: Re: SandBag PSA Official thread Post by: pikazz on September 11, 2011, 04:09:01 PM he doesnt. he doesnt throw the bat on n-b. he doesnt throw the bat on side b. he doesnt throw the sand bag on down-b D-B correction, the sandbag will be "generate" and "drop" the item sandbag, making it so the player sandbag can run away and leaving item sandbag left xD Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 11, 2011, 04:10:33 PM lol, yup
Title: Re: SandBag PSA Official thread Post by: pikazz on September 11, 2011, 04:39:58 PM About the soccer ball (football) move; why not just put the item in his "hand" (invisible) and use that to animate him doing a move? He doesn't have to throw items for every item based move he has. yesh and no, some item will make you throw it but only items that's isn't overpowered, only gooeybomb, saturn and pitfall.some will only generate but you will drop them, bumper, sandbag and football. the only thing that will not being thrown or dropped or kept is the homerun bat Title: Re: SandBag PSA Official thread Post by: toastoftriumph on September 11, 2011, 05:20:50 PM Sorry, I forgot that you're replacing one of Pikachu's models with the home run bat. Are any more models able to be replaced within the fitpikachu.pac, or is it limited to just that?
Title: Re: SandBag PSA Official thread Post by: nanobuds on September 11, 2011, 06:21:12 PM i can do recolors and CSS stuff, unless some1 else is doin it
Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 11, 2011, 06:26:33 PM i guess u can do css and DSX8 could do recolors
also, we need another PSA person Title: Re: SandBag PSA Official thread Post by: pikazz on September 14, 2011, 08:07:14 AM dont let this die ;_;
wish I could be the PSA but I am not good enough D: but I can help with animations, that I am good at :3 Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 14, 2011, 06:19:28 PM well we need one more PSA person
Title: Re: SandBag PSA Official thread Post by: pikazz on September 18, 2011, 11:15:46 AM dont let this die ;_;
we need one more PSA Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 18, 2011, 11:29:51 AM one more PSA person and we can start x.x
Title: Re: SandBag PSA Official thread Post by: pikazz on September 22, 2011, 11:52:36 AM THE ONE AND ONLY!
http://i55.tinypic.com/30jh3sh.png should this be a "regual" texture or should this be a "special" texture :3 Title: Re: SandBag PSA Official thread Post by: DoctorFlux(Mariodk) on September 22, 2011, 12:03:30 PM THE ONE AND ONLY! [url]http://i55.tinypic.com/30jh3sh.png[/url] should this be a "regual" texture or should this be a "special" texture :3 it should be on Red and Luigi hat on Green and Sonic hat on Blue :DTitle: Re: SandBag PSA Official thread Post by: pikazz on September 22, 2011, 12:20:25 PM it should be on Red and Luigi hat on Green and Sonic hat on Blue :D though it would be funny :3or link on green so it gets more hat from other games xD Title: Re: SandBag PSA Official thread Post by: SonicBrawler on September 22, 2011, 03:35:24 PM yes ^
Title: Re: SandBag PSA Official thread Post by: Kazan on October 10, 2011, 10:21:33 PM Who will he replace?
Suggestions: Gw Rob Olimar Title: Re: SandBag PSA Official thread Post by: Tabuu Forte Akugun on October 10, 2011, 10:30:59 PM Can't wait to see progress on this. :)
If I wasn't so caught up on Miku, I'd re-join as an assistant PSAer. Title: Re: SandBag PSA Official thread Post by: SonicBrawler on October 11, 2011, 04:39:25 AM it is replacing pika, but i might port it
and yeah. we need a PSA person because diedhammer is kinda quitting. |