Maybe he swings a CD at you for one of his smash attacks?
Also, will he have a crawl? It'd be hilarious if he dropped to the floor and could just roll around.
Probably one of the hardest things to make will be the visual cues for his attacks. He doesn't have many (visible) bones to animate, so it'll take some creativity to make charging/startup animations that are distinguishable from each other.
Anyways, this project looks promising and I look forward to it.
true about his rolling xD
he has actually 2 visible bones if we count out the HipN. he has Foot bone and Head bone xD
though about some moveset to him.
Dash A: running and trying to slam into the opponent, but hits the ground on his face. pretty good knockback and %, like jigglypuff and dededes Dash A.
A: same as pikachu, headbutt
Tilt A: same as pikachu, kicking with his "feet" O.o (same on slightly up and down)
up tilt: (GALoT) generate a gooey bomb and throwing it up, no damage by throwing, only gooey bomb can do the damage (you can't keep it)
down tilt: low kick, trying to kick on the opponent so they tripping, huge chance for tripping (30-50%), otherwise, pretty low % but flying at 90grade on the ground.
Smash Forward: (Mariofan1138) swinging with CD or possible item.
OR my version.
Football kick, the item football is generating on before him on the animation "start" and sandbag will charge for a kick a medium charge kick, charge it more for more power, after he kicks the ball we will trip backward and landing on his back. The kick does damage, but the item football will do more. however, the opponent can attack the football before sandbag does attack and hit him with it OR the football will roll away if the stage is not flat. some delay after the kick too.
Smash Up: will charge up to jump as high he can, pretty good range upwards, great knockback and %, potential KO move.
Smash Down: PitFall, He will charge up to make a move, it will take around 2-3 seconds before he gets the pitfall and throw it downward there he stand. like Snakes Smash Down except it's a pitfall and some more time to make that attack.
If possible, you can make it around 1-2 seconds but you can only have twice on stage like Diddy's bananas.
N-B, I dont have any good idea but maybe the football kick can be here lol
Nair: He will spin around in place in the air, at the end of the animation, he will generate a bumper and "drops it" (so it will be stuck in air), however since this is a item, he can be hurt by it and get bumped.
Fair: he will spin one time forward and trying to hit the opponent with his foot (like mewtwos Dair)
pretty great spike killing, hit by right time, a Homerun Bat "pling" will be heard
Bair: he will generate the item "saturn" and kick it backward so it flies back OR being thrown backward to hit the opponent, the kick will do some damage and saturn doesn't have good knockback but giving 5% each time
Uair: trying to punch the opponent with his head upwards, same streight like pikachus Uair.
Dair: Flying straight down with his head first to do damage, great spike with great % at the beginning just before he flies down, if he hit someone after it, they flying to the side instead
what do you think? :3