Ok, so Im trying to put on sqleons KH stage for the online training room. I went to ocarina and created the waiting room replacement code
4A000000 90180F3A
38000000 FF000037
10000001 0000000B
E0000000 80008000
I used norfair as my replacement. I exported to gct and then my sd. I put it in my wii, loaded up gecko and it said sd codes found applying. Actually not to my surprise, it didnt work. Along with the file patch code. It was like playing regular brawl. What did I do wrong. Ocarina? If so, where do i make the code and what do I do afterwards?
where'd u get the code from?
http://www.wiipals.net/Forum/f170/ocarina-codes-for-super-smash-bros-brawl-40922-7.html
lol wow, cant believe i didnt notice that.It does say ocarina codes. So im guessing this is the problem?
No, the code should work. Try again with Gecko OS. It's always worked for me.
Still nothin. This time i went to geckocodes.org and use theirs. It looks like this
Waiting Room Replacement [spunit262]
046F2560 380000XX
046F33C8 380000XX
046F4430 380000XX
046F5148 380000XX
046F7200 380000XX
Found by breakpoint on Y.S.'s stage modifier code.
O after I replace the xs with norfair stage id (0B) it looked like this
046F2560 3800000B
046F33C8 3800000B
046F4430 3800000B
046F5148 3800000B
046F7200 3800000B
I made the code in ocarina codemanager and then exported to gct. Once again the file patch code didnt work and neither did the replacement code. Regular brawl once again. Though gecko still always says sd codes found applying.
If the file replacement code isnt working either then it has to be something with gecko. When was the last time gecko worked.
No, gecko works fine, but when i add something to the gct its says the codes are applying but when i play theyre all off i guess because my textures for stages characters and my custom music vanish. When i add any code to the gct provided by kittycorp, nothing works. The gct alone works fine though;but i really want codes so i can make it more fun, and so i can use the alternate loader, the alternate stage loader1.1 and phantom wings new stage roster code, among other things like shooting bob omb out of super scopes lol.
how are you adding codes to the gtc file? I didnt know it was possible to add codes without the txt. Or i could just be late. Or are u using the txt file?
i dont even know what a text file is lol. I export to the gct. Im pretty positive thats the problem but I dont know how to do it any other way. I export to gct and everything stops working. I remember when I was in a rush to get it done for my friends i kept trying to export codes to the gct. Then vyse told me to leave it as it is and it worked. So im basically asking, what do you do with codes so that you can use them in brawl.
If your not already u shuld use the pc version of code manager.
I am. I go to ocarina codemanager, make a new code, name it and put the code in, store it, check it, then i export to gct. When i do that, All the brawl stuff doesnt work anymore.
After you put your codes in, go 2 file and press save as txt. Name that as whatever u want. Send that 2 me.
It sounds as though you aren't checking the boxes, even though that's not the problem...
2 things...I dont have a save text file in my file, and how can i send it to you?
in the file menu you don't have a "save as txt".......that's a problem......use this.http://www.mediafire.com/?tnaomy1gkln tell me if it's there now.
yeah, its there now. So give me instructions on what you want me to do.
Put in your codes nd stuff in code manager, press save as txt and save it somewhere you can get to. Open it,(should automatically open in notepad) copy and paste what's in there and post. scratch the sending thing,
Idk what all that is but mine is at the very bottome and is the only one checkmarked
RSBE01
Smash Bros Brawl (US)
Player 1 modifiers [all by Y.S.]
Status modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->
Color modifier (P1)
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->
Character modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->
Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->
Size modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->
Gravity modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Player 2 modifiers [all by Y.S.]
Status modifier (P2)
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->
Color modifier (P2)
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->
Character modifier (P2)
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->
Dark character (P2)
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->
Size modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->
Gravity modifier (P2)
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Defense ratio modifier (P2)
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P2)
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Player 3 modifiers [all by Y.S.]
Status modifier (P3)
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->
Color modifier (P3)
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->
Character modifier (P3)
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->
Dark character (P3)
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->
Size modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->
Gravity modifier (P3)
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Defense ratio modifier (P3)
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P3)
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Player 4 modifiers [all by Y.S.]
Status modifier (P4)
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->
Color modifier (P4)
4A000000 90181034
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->
Character modifier (P4)
4A000000 90181034
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->
Dark character (P4)
4A000000 90181034
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->
Size modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->
Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Defense ratio modifier (P4)
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->
Attack Ratio Modifier (P4)
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->
Stage Builder codes [all by pizzaboy]
Unlimited objects
05529E5E 00000000
Removes the limitations how many objects you may place!
Allow Overlapping
01521D58 00000001
Allows putting one object above each other
Other codes
Unrestricted pause camera [Link, original Y.S.]
040A7D60 4E800020
04109D88 38800001
Screenshot, screenshots, screenshots!
Comment area (no codes anymore)
Status modifier information
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP
Color modifier information
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)
Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario
Dark character info
Attention: Only works with very few characters!
Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!
General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!
Defense ratio info
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!
Waiting Room Replacement
* 4A000000 90180F3A
* 38000000 FF000037
* 10000001 0000000B
* E0000000 80008000
first try exporting it yourself, copy and replace the contents of your txt file with this.
Sorry but you are not allowed to view spoiler contents.
If that doesnt work use this:
http://www.mediafire.com/?nenwkikgtdt
but the code above is going to work, i bet 1 whole kitten on it. If i lose the bet, i will punch 1 kitten in the face. Here i am making bets with myself now.
the thing is, I only want the replacement code, not all the other stuff.
oh, hehe, I totally knew that(no i didnt :P)
Sorry but you are not allowed to view spoiler contents.
or this:
http://www.mediafire.com/?oqnmlwyuzjc
same as before.
k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.
Quote from: janfeae on November 20, 2009, 07:49:44 AM
k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.
everytime u go to add a code, just open that text file first, then add, then save to the text again for next time. Then export.
hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
oh, i took out the unrestricted camera code, here it is:
Sorry but you are not allowed to view spoiler contents.
open, add, save to txt, export.
as for the stage....*goes searching*
ok so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct? if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?
Quote from: janfeae on November 20, 2009, 08:03:32 AM
hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
the way it's worded in the previous link from where u got the code, it seems like norfair replaces the wifi room, and not vice versa. But if u are able, u can quickly go online 2 check.
Quote from: janfeae on November 20, 2009, 08:10:06 AM
ok so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct? if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?
if it's an ocarina code it should be compatible since ocarina is built into gecko
I think your rite! If so, you know where i can find the right one?
C26DCEE0 00000003
A37A0022 2C1B000B
40820008 3B600037
60000000 00000000
i think this is the code
k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol if that so ill see ya.
Quote from: janfeae on November 20, 2009, 08:38:03 AM
k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol if that so ill see ya.
np
ok, for some reason when i try to put on codes they work but it automatically turns the file patch code off but i just dont see why. Since no one seems to know the problem, I was wondering if someone can make me a gct containing the following.
the newest file patch code, the one with textures music and unrestriceted camera
Wifi Waiting Room is Norfair
C26DCEE0 00000003
A37A0022 2C1B000B
40820008 3B600037
60000000 00000000
Super Scope Shoots Bob Ombs
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00006 60000000
90DD08C0 00000000
ok,so i tried exporting the wifi waiting room code to my sd and it worked. Surely enough, norfair was the waiting room. Juuuust one problem.....The file patch code didnt work!!! why!!! every time i put on a code the file patch code never works. Why is this???? I spent the whole day trying to figure it out. its driving me crazy!
http://www.mediafire.com/?oqnmlwyuzjc
This is probably a really stupid suggestion but did you have it checked off when you exported the gct.
(http://www.freesmileys.org/emoticons/emoticon-games-013.gif) (http://www.freesmileys.org/emoticons.php)
wait....you have to make the file patch code again even if the filepatch code is the one and only thing on the gct file already?
huh?
Im saying that the gct file i have, i downloaded from kittycorp. It has the file patch code with unrestricted camera among other things. I try to add codes by exporting to gct. To my understanding it would then have the file patch code and the new code, but for some reason one or the other works and not both. Then you said "This is probably a really stupid suggestion but did you have it checked off when you exported the gct." Did you mean i have to make the file patch code again and checkmark it too?
when you export a gct it replaces the previous one, it doesn't add any codes. So yea you need to put in the file patch code again. which is the y i said the txt file thing before.
Oooooooooh. I see noe. Hopefully when I try it out tomorrow it works.
omgHALPZME!
Gecko simply won't find my codes. It just says "SD codes not found". I did everything according to the tutorials, instructions and suggestions, downloaded my RSBE01.gct from Kittycorp itself, placed it in H:\codes, etc. And yet when I try to load the codes through Gecko, "SD codes not found". Has this happenned to anyone? Halpz?
Nevermind, gaise, I downloaded another version of Gecko and it worked perfectly.
I was using 1.9.2b, 1.9.2 solved it.