Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: tigertenaka on December 12, 2012, 04:27:38 PM



Title: Tiger's Kingdom Hearts movesets: Retiring from Brawl Hacking
Post by: tigertenaka on December 12, 2012, 04:27:38 PM
So I've had this idea in my head for a while now to replace all of the cast in Brawl with KH characters. A lot of the characters I need have already been done by others, but I'm going to try to make movesets for the ones who still need them. I am still learning the basics of Brawlbox and PSA, so don't expect anything top quality yet.

My first PSA, the Shadow Heartless over the Ice Climbers, has been realeased:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30129&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30129&Moderated=All)

Changes are listed below.
U-Air: Works similarly to Wolf's U-Air. Has been made a little weaker to compensate for having two characters to control.

AA combo: Hitboxes have been changed so they don't look like they're attacking with invisible hammers. I've changed the flags for it to be a slash effect.

I've changed the F-Tilt the same way as the AA combo. I'm trying to think of an animation for it so it isn't the same as the default just with different effects.

The dash attack has been changed to a running slash.

The F-Smash will be the Shadow's lunging attack, I just need to animate it.

The D-tilt has been changed so the opponent is sent behind you when it hits. I'm trying to tweak it so it can be used to set up combos.

N-Air: The Heartless spin around in a ball, like the Neoshadow does in KH Final Mix.

Up Smash: The Heartless jump and land the way the Gigant Shadows do in KH FM.

Now I'm going to try my hand with Axel. He'll be over Link, as I'm using the Dual-Wield Link PSA as a base for him. I can do a majority of the moves once I get the ideas, but the specials are going to play a huge part in this moveset, and I'm still trying to figure out how to change those. If anyone can help, I would greatly appreciate it. Also, I want to figure out how to get rid of his Clawshot when he goes to grab someone, so again, help would be appreciated.

Darkball is just about finished. To compensate for the T-stance frames, I made the first hit of his N-special stun the foe, and the last hit makes them fly forward a little. Waiting for bleach's feedback.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 03, 2013, 04:01:39 PM
Looks pretty cool.. but will the be a video to go with it??


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 03, 2013, 04:13:56 PM
So Axel is on your list eh?

if you can make his Wait and maybe his walks, I'll collab with you if want. Cause I'm interested in making Axel for my machinima.

IAxel will need some custom model edits though.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 03, 2013, 04:28:22 PM
I would like an Axel.. I could provide the models if you would like :)


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 03, 2013, 04:33:08 PM
I'd like to do a True Port of him over someone... I just don't know who exactly. Axel doesn't need much. He doesn't even need a model changer... unless he throws his chakram at some point.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 03, 2013, 04:34:42 PM
It probably would be best for him to be able to throw his Chakrams in at LEAST one move....

This video isnt the best.. but I really couldnt find any where Axel is in battle...
Kingdom Hearts 2: Axel Second Battle (http://www.youtube.com/watch?v=hd86m_f1BZc#noexternalembed)


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 03, 2013, 10:42:26 PM
Looks pretty cool.. but will the be a video to go with it??

Unless you're okay with me recording it with my 3DS, someone else will have to make a video.

It probably would be best for him to be able to throw his Chakrams in at LEAST one move....

I am in the middle of animating the attack 32 seconds into this video after he yells "GET BACK" for his F-smash: Kingdom Hearts II Final Mix - Axel Data (4 Battles) (http://www.youtube.com/watch?v=rarEtFvjdz8#)
So he'll at least have that. Not sure if he'll need a model changer for it since he's technically not throwing them.

if you can make his Wait and maybe his walks, I'll collab with you if want. Cause I'm interested in making Axel for my machinima.
IAxel will need some custom model edits though.

That'd be kickass if we could collab! I'm still new to the animating thing, but I'll see what I can do for his waits and walks. I'm thinking there will be at least one attack where he throws his Chakrams. It'll be for his D-air, he throws them at a 45 degree angle like in 358/2 Days. And let me know what kind of model edits he needs because I have no idea, I got the model from bleachmagic. Models aren't really my thing.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Azure_Shadow on January 04, 2013, 12:08:49 AM
I think all you'd have to do in order to make him throw the chakrams is make sure they're not attached to any other polygons and give them a seperate bone on his hands. That way you won't need any model changers and you can just animate the paths they fly.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 04, 2013, 02:24:32 AM
Well since every model already has a ThrowN bone, then he only needs one other bone similar to that bone in usage to attach the other chakram to since the ThrowN would have one.

The chakrams would need to be set to a model changer. Which as I'm told isn't hard to do at all.

So in total, he needs 2 extra chakram models. 1 single bound to the ThrowN bone and the other one single bound to another bone that works like the ThrowN (a custom bone)

also, I'm looking into getting Axel's motion stuff from KH2 like I have for Sora, so his wait and stuff are probably all in that. I just need to find someone with his mdlx...

Anywhoo... good luck. Send me what you have if you want and I can look it over.

On a side note but still KH related: I've re-vamped a bunch of Sora's normal attacks and they look a lot better.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: jrush64 on January 04, 2013, 05:13:56 AM
An Axel moveset will be pretty sweet.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 04, 2013, 05:21:23 AM
J would you be willing to do whatever it is you do to true port models for Axel?

I will need him over another character for a machinima.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Azure_Shadow on January 04, 2013, 10:44:53 AM
Kage, are you saying he needs model changers so that he walk around without the chakrams if need be? If so, that would make sense. Otherwise, I don't know why attaching them to extra bones wouldn't be enough.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: jrush64 on January 04, 2013, 12:09:18 PM
He doesn't need model changers to work around with the chakrams. I dont think he needs any model changers. He just needs more bones to make throwing the Chakrams around easier.

@Kagemaru, what do you mean? Do you mean you want to port Axel over someone else?

Who is he over now anyway? He can't be over Marth


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 04, 2013, 01:09:32 PM
Right now he's over Link, I'm using the Dual-Wielding Link PSA as a base so he already has two weapons to use.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 04, 2013, 02:03:52 PM
So I'm assuming the chakrams are attached to his hands right now... if he wants to throw them, you'd probably have to move thebones on his hands which would need to be moved every frame if you want the body to move at all while the chakrams are moving...

If there were chakrams ALSO rigged to bones like the ThrowN then using a model changer to make the ones on his hands go away when he throws them and make the ones attached to the ThrowN appear, it would be easier to animate.

Also, I could use the model changer for making taunts. He'd just make them vanish... say "Got it... memorized?" make a pose, then go back to his battle stance which would make the chakrams appear.

Something like that.

Also, I'm not sure I'd like him over Link. Don't you have Ventus going over two people? who was the second?


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 04, 2013, 04:14:59 PM
I think Jrush said the second character he'd be over is Ness. If you want to, we can port Axel over someone else. Really the only reason he's over Link right now is because that's who his model was over in the Vault.
Thanks for telling me about the model changers, sounds like it'll be easier than just animating them with the hands like you mentioned.
Also, my internet has been randomly going in and out, so I may or may not be online too much if it doesn't get fixed soon.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 04, 2013, 04:25:58 PM
I'm ok with Axel being over Link then cause I don't have anyone over Ness.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: jrush64 on January 04, 2013, 05:13:10 PM
It will definitely be easier to animate with model changers. I'd port Axel over someone else seeing as I can never replace Link.

Yeah, Ven's gonna be over Ness and Link


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 04, 2013, 05:47:56 PM
Who would you recommend putting him over?


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 04, 2013, 05:59:23 PM
Ok wait. He cant be over Marth cuz of Roxas. He cant be over Link cuz of Ven? I dont think there's anyone really popular over Ness so you could just do Ven over Ness, and Axel over Link. That should work out right?


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 04, 2013, 06:09:05 PM
Thats what I'm gonna do...

anywhoo...

Streaming if anyone wants to watch. the link will be in my thread.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 04, 2013, 06:15:54 PM
Great :D


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 11:16:39 AM
Upgraded Darkball's N-special while waiting for Axel's model edits and other things (no rush guys, take your time). Since he T-stances for a few frames after the attack ends, the first hit of his N-special stuns the foe, and the last hit has enough knockback so you're not left wide open unless you miss.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 08, 2013, 03:24:18 PM
Upgraded Darkball's N-special while waiting for Axel's model edits and other things (no rush guys, take your time). Since he T-stances for a few frames after the attack ends, the first hit of his N-special stuns the foe, and the last hit has enough knockback so you're not left wide open unless you miss.

Just wondering can you post a pic of darkball? (In 3ds max or BB)


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 04:05:52 PM
Ask and you shall receive:
(http://screencap.net/f/fdc962f9.png)

And thanks to bleach, he'll come with recolors.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 08, 2013, 04:11:18 PM
Wow thanks :) looks pretty good, whos he over again?


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 04:13:15 PM
He's over Kirby. I doubt he'll be a full PSA, just a few Specials will be changed since Darkballs don't do much.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 08, 2013, 04:20:25 PM
He's over Kirby. I doubt he'll be a full PSA, just a few Specials will be changed since Darkballs don't do much.

That's fitting, but will it work? Kirby has a really low filesize right..?


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 04:30:25 PM
I have experienced some filesize issues, but it's easy to get around for this PSA. All Darkballs do is rush around tackling and biting things. Not to mention the fact that I was able to clear up some space by deleting a lot of his N-special subactions since he won't be using them.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 08, 2013, 05:46:26 PM
Nice. I didn't know what Darkball was. xD

As long as it doesn't require codes lol I should be able to actually fit it into my machinima since I think I'm gonna go with a KH theme.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 06:15:31 PM
No codes needed at all, he's just a model import.

Edit: Finally getting around to animating Axel's waits. I have all the programs and animations I need to use as references. I've gotta say though, either animating isn't my thing, or it takes a long time to get used to.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 08, 2013, 10:25:22 PM
@Kage: When will it be released then??

@Tiger: Axel is however going to be a full PSA correct??


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 10:49:37 PM
Yes, Axel, along with all of my future projects (unless stated otherwise) will be full PSAs.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 08, 2013, 10:52:46 PM
Yes, Axel, along with all of my future projects (unless stated otherwise) will be full PSAs.

So are you going to be like only focusing on Kingdom Hearts or other series too? Cuz at this point I'm only going to focus on Final Fantasy. But then Gen 6 and it's starters and legendary dragons were just announced so I might be doing something there...

Anyway off topic so you mostly gonna be focusing on KH?


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 11:07:08 PM
Mostly KH. If I ever feel like making someone from another franchise then I might.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 08, 2013, 11:11:01 PM
Mostly KH. If I ever feel like making someone from another franchise then I might.

I love KH so I'd be glad to help (after I'm finally done with Yuna....), but KH3D SUCKED


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 08, 2013, 11:29:42 PM
I wouldn't know, I haven't been able to play passed Traverse Town yet.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: jrush64 on January 08, 2013, 11:32:05 PM
Do you plan all Org XIII members? how far have you gotten with Axel?



Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 08, 2013, 11:48:32 PM
I looked at Axel's animations today. He's got enough to do his AAA attacks, a couple air moves, the misc stuff, and a special or two...

Most of his attacks are probably gonna need to be custom though because the KH animations don't really encompass his full moveset like KH365/1.5 days.

His wait is awesome though.

Also, Tiger, It took me 3 hours to make Anti-Sora's wait... 365 frames. This stuff takes time lol xD


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: jrush64 on January 09, 2013, 12:03:20 AM
Axels' wait is gonna be difficult to animate. Most of his moves have to be custom because he doesn't have that many moves.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 09, 2013, 12:18:41 AM
Less difficult then Anti-Sora I assure you. :srs:

But Tiger, it'll be a good learning experience for you.

All animating is... is copying a picture frame by frame...

Once you get to a certain level, you'll be able to take mental pictures of things and then animate those... Meaning custom animations that actually look good since you saw it in your mind and you will be able to accurately portray it in animation.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 09, 2013, 07:47:47 AM
Do you plan all Org XIII members? how far have you gotten with Axel?

Not all of them. I know some people (such as yourself with Xemnas) are working on some of them too. And some of their movesets are so strange, like Xigbar, that I definately don't have enough experience to do them. As far as Axel goes, I'm about 10 frames into animating his Wait 1. I did have progress on his F-smash animation, but now that I have the actual animations from KH 2, I'll probably have to redo it.

Axels' wait is gonna be difficult to animate. Most of his moves have to be custom because he doesn't have that many moves.

A lot of his moveset will have to be taken from Days. Still sucks though, 'cause it doesn't look like his combos differ from each other that much.

I looked at Axel's animations today. He's got enough to do his AAA attacks, a couple air moves, the misc stuff, and a special or two...

Most of his attacks are probably gonna need to be custom though because the KH animations don't really encompass his full moveset like KH365/1.5 days.

His wait is awesome though.

Also, Tiger, It took me 3 hours to make Anti-Sora's wait... 365 frames. This stuff takes time lol xD

Well, that makes me feel a little better. But yeah, Axel's wait is awesome, it just looks so weird seeing it up close, it looks so uncomfortable.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 09, 2013, 09:37:54 AM
When copying an animation from the viewer you may wanna skip maybe 3 or 5 frames before you copy another frame in BB.

Like.. frame 0 of the KH viewer is frame 1 of your BB animation

Skip to frame 5 of the KH viewer and make that frame 5 or 6 in BB

Then skip to maybe frame 10 of the KH viewer and then make that frame 10 or so in BB. That way BB will auto populate the movement from your frames of like 2,3,4 and from 6, 7, 8,and 9

And then you can go in between what I call the core key frames and make more key frames to adjust what you need.


Also I suggest not moving the chakram on his hand until the entire body movement of the animation is done.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 09, 2013, 11:09:58 AM
Never would have thought of that. That definitely makes things faster and easier.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: jrush64 on January 09, 2013, 12:26:55 PM
Hmm... Kagemaru if you animate with viewer frame by frame, your motion file will be alot bigger than it needs to because some of the animations are long.

You need to find a way to shorten the lengths of the animation in BB.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Kagemaru on January 09, 2013, 12:46:05 PM
I dont animate frame by frame. i said to skip some of the frames... I usually key frame in the multiples of 3, 5, or 10

also if i need to, i adjust the animations total frames to whatever i need.

lol

i got all sorts of tricks for animating


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on January 29, 2013, 09:47:23 AM
Wow, three weeks flew by fast. Sorry that I haven't been around at all, but school and other bits of life got in the way. Hopefully I can start working on Axel again within the next few days.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: Superlucario603 on January 30, 2013, 07:48:47 PM
Wow, three weeks flew by fast. Sorry that I haven't been around at all, but school and other bits of life got in the way. Hopefully I can start working on Axel again within the next few days.

Glad you're back, cant wait for the plan to get back in action


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on February 21, 2013, 09:27:20 PM
Well, so much for a few days. I actually have some motivation and time for it now though, so maybe this time I can make some progress.


Title: Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball
Post by: tigertenaka on March 08, 2013, 05:21:33 PM
Sorry for the double post here, but it's important. I've only been able to do a few more frames on Axel's Wait 1 animation. Other than that, I've got a lot of personal issues to sort out right now, meaning that not only do I not have time to work on him I don't have any motivation to work on him either. So here's what I'm thinking of doing:
I'm going to do what Kagemaru did and release what (little) I have done on Axel so someone else can work on him. I'm sorry to everyone who I got excited over this project, but I literally just cannot work on it, and I'm not sure if I'll ever be able to. Hopefully someone else will be able to pick up my slack.