Okay since people keep asking how to do this and it is hard to find my old post to this from the BrawlEx thread I'm posting it here as a complete tutorial.
Sorry but you are not allowed to view spoiler contents.
I'd like to thank DSX8 for telling me where to find the info for the SFX PSA ids and soundbank ids. And Leon Exodio for the PSA SFX ids to Wave ids TXT lists.
The crowd cheer could be a separate code, doesn't it usually occur when the player gets 2 or 3 ko's in quick succession? But anyway, it's good to have a simple sfx tutorial. At some point I'm probably going to use it to just incorporate a few voice clips for some clones characters cause I think I'd be too lazy to go through the psa and modify all of the sfx instances.
The crowd cheer is part of the PSA file itself, not a separate code..
Quote from: Kitsu-chan on February 23, 2014, 01:01:39 AM
The crowd cheer is part of the PSA file itself, not a separate code..
What I meant was where is it called in the PSA so that I can change what sound is called.
I was referring that to secretchaos1.
My bad, was just a thought. Shutting up now.
Not a worry, good thing to think out of the box~
It could probably be found with a bit of experimenting in a hex editor, but I won't be able to do that 'till my PC gets fixed up...
Use Tabuu to find the chants.
Why SmashBox?
has anyone experimented with the sfx swap method i posted on my sig...
reason why i ask is because i only tried it on dolphin
i posted instructions on how to play with one sfx vs clone sfx, but never mind those
i just want to see if it works
basically when u press the button combinations in the CSS, you change the name of the sfx folder
so sfx will load from the sf2 folder
when u press it again, the name is changed back to sfx, so you would load sfx from the sfx folder
pretty simple.
Quote from: Don Jon BravoEX on February 23, 2014, 05:16:30 PM
has anyone experimented with the sfx swap method i posted on my sig...
reason why i ask is because i only tried it on dolphin
I had various issues with it, mostly it not loading alt SFX.
Quote from: Doqtor Kirby on February 23, 2014, 05:19:51 PM
I had various issues with it, mostly it not loading alt SFX.
did u try both remotes?
seems to me like the game was not recognizing ur button combinations
forgot to say, it only works using the first controller
I'm using it for my Rosalina clone. It works sometimes. And when I wish to play as Peach without Rosaina, Peach uses Rosalina's.sawnd. Other than those glitches, It works fine.
Quote from: Pichi-Hime on February 23, 2014, 06:09:06 PM
I'm using it for my Rosalina clone. It works sometimes. And when I wish to play as Peach without Rosaina, Peach uses Rosalina's.sawnd. Other than those glitches, It works fine.
hmm
u may need to reset the code by pressing the buttons again to deactivate the code
what controller were u using anyhow?
Gamecube controller.
Quote from: Dantarion on February 23, 2014, 07:54:11 AM
Use Tabuu to find the chants.
He's right, you should use tabuu. Just remember, its quite complex to people who don't have an advanced knowledge of the files and the way they work
If you want to change the Crowd Cheer, Death SFX, and other SFX that you can't edit with PSA, you'll need to download Tabuu (OpenSA3) and a Hex Editor.
Open up any Fighter.pac in Tabuu and navigate to data/misc/SoundData. Note down the off-sets then pop open the Fighter.pac in a Hex Editor and input your new IDs over the old ones.
This is not meant to be a tutorial, just pointing folks in the right direction as Dantarion noted.
Quote from: HaloFanODST on February 23, 2014, 04:53:09 PM
Why SmashBox?
Is there another program that allows you to export the sound files from the smashbros_sound.brsar? Smashbox is the only way I know to do it and you need to export the wave files of the character to put them over a boss character's sounds.
Quote from: Shun_One on February 23, 2014, 11:44:07 PM
If you want to change the Crowd Cheer, Death SFX, and other SFX that you can't edit with PSA, you'll need to download Tabuu (OpenSA3) and a Hex Editor.
Open up any Fighter.pac in Tabuu and navigate to data/misc/SoundData. Note down the off-sets then pop open the Fighter.pac in a Hex Editor and input your new IDs over the old ones.
This is not meant to be a tutorial, just pointing folks in the right direction as Dantarion noted.
Thank you for this information. This is helpful.
I've got a Mega Man with sound effects over Petey Pirahna, but I'm having a problem. I also posted this in SFX Help, but I figured I'd ask here, too. Everything is set up and working just as it should be (Death Cry included, thanks to Shun_One's post), except for one thing:
When using his Blaster or his Crash Bomb, I can't get him to stop shouting PK Fire when he's fighting Ness. The SFX isn't assigned in Attack100, SpecialS or SpecialAirS, and I didn't see it when looking through the SFX in OpenSA3, either. If anyone knows how to fix this, I'd appreciate it, and I'll definitely upload it for others to use.
Edit: It's on the vault now, if anyone wants to get it. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350)
Quote from: shock44 on February 23, 2014, 11:55:03 PM
Is there another program that allows you to export the sound files from the smashbros_sound.brsar? Smashbox is the only way I know to do it and you need to export the wave files of the character to put them over a boss character's sounds.
BrawlBox can do this. I'm not sure which versions, but 0.71 does for sure since that's what I used. You can replace the sounds in it, too, you just can't create a .sawnd with it.
Does somebody have a shadows voice over a boss because i dont understand how to do this
Quote from: robintjuh on February 24, 2014, 03:50:19 PM
Does somebody have a shadows voice over a boss because i dont understand how to do this
I'm working on a Shadow with his voice over Tabuu. It is about half way done. It sounds like I'll need to do a video tutorial on this since it is a difficult process to understand.
Quote from: ShinF on February 24, 2014, 03:26:44 AM
I've got a Mega Man with sound effects over Petey Pirahna, but I'm having a problem. I also posted this in SFX Help, but I figured I'd ask here, too. Everything is set up and working just as it should be (Death Cry included, thanks to Shun_One's post), except for one thing:
When using his Blaster or his Crash Bomb, I can't get him to stop shouting PK Fire when he's fighting Ness. The SFX isn't assigned in Attack100, SpecialS or SpecialAirS, and I didn't see it when looking through the SFX in OpenSA3, either. If anyone knows how to fix this, I'd appreciate it, and I'll definitely upload it for others to use.
Edit: It's on the vault now, if anyone wants to get it. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350)
BrawlBox can do this. I'm not sure which versions, but 0.71 does for sure since that's what I used. You can replace the sounds in it, too, you just can't create a .sawnd with it.
Thanks for letting me know, I'll change the tutorial to where you don't need Smashbox and can export with BrawlBox 0.71. Also, not sure how to fix your PK Fire sound effect problem there. I hope someone can figure out how to fix that so it calls it from Petey instead of Ness.
Quote from: shock44 on February 24, 2014, 04:43:22 PM
I'm working on a Shadow with his voice over Tabuu. It is about half way done. It sounds like I'll need to do a video tutorial on this since it is a difficult process to understand.
Thanks for letting me know, I'll change the tutorial to where you don't need Smashbox and can export with BrawlBox 0.71. Also, not sure how to fix your PK Fire sound effect problem there. I hope someone can figure out how to fix that so it calls it from Petey instead of Ness.
if you can do a video tutorial of this that will be awesome
Quote from: robintjuh on February 24, 2014, 05:19:57 PM
if you can do a video tutorial of this that will be awesome
Not sure when I can, but I'll add it to my to do list.
Side note to anyone who uses WBFS and puts their sound in the ISO directly:
Should your sound exceed the file size limit, use WiiScrubber to replace one of the dummy files with anything that's 1KB or less. That opens up more space on your ISO.
Quote from: JPW62490 on February 25, 2014, 04:49:02 PM
Side note to anyone who uses WBFS and puts their sound in the ISO directly:
Should your sound exceed the file size limit, use WiiScrubber to replace one of the dummy files with anything that's 1KB or less. That opens up more space on your ISO.
Oh great idea, thanks.
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse
Quote from: Don Jon BravoEX on February 26, 2014, 01:27:05 AM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse
Yay!!!!! I can't wait! This method is just really confusing, but I still thank shock44 for making a tutorial on this.
Quote from: Don Jon BravoEX on February 26, 2014, 01:27:05 AM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse
Hopefully this will help make SFX switching easier and we won't have to resort to this overly time consuming method.
Quote from: shock44 on February 22, 2014, 11:58:01 PM
One last important thing, Some sounds I have found like to repeat themselves for some reason, it is a good idea to put in the Stop Sound Effect: (insert last used sound effect here) call code and have it activate after about 15 frames example:
Asynchronous Frames: 15 frames
Stop Sound Effect: 0-115E
It shouldn't be hard to find these codes to call by just looking through the PSA and copying them. Just use it RIGHT AFTER the sound effect is called from the boss. If you don't do this then certain sounds may repeat forever when called and it is annoying to hear. It doesn't freeze the game though.
You can just insert the sound effects into brawlbox(v0.71), then select to not loop and that fixes the looping problem, then if the audio suddenly gets distorted you can just re-inserted via super sawndz and that usually fixes that problem. You can also make the sounds have "final smash echoes" by right clicking on the sound and select view file where you can just edit the values. I usually just make it match Ike's final smash quote since i know that he only uses that line for that move.
Quote from: FuruderikaBernkastel on February 28, 2014, 12:24:36 AM
You can just insert the sound effects into brawlbox(v0.71), then select to not loop and that fixes the looping problem, then if the audio suddenly gets distorted you can just re-inserted via super sawndz and that usually fixes that problem. You can also make the sounds have "final smash echoes" by right clicking on the sound and select view file where you can just edit the values. I usually just make it match Ike's final smash quote since i know that he only uses that line for that move.
Ah, very good info to know. Thank you. This will definitely help.
just wondering, could this also work for example..
if I edit the FitMario.pac so he wont use half of his sounds and leave the other half of his sounds for an ex Mario character? (of course editing the fit file so it will just use the other half)
Quote from: Don Jon BravoEX on February 26, 2014, 01:27:05 AM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse
How is it so far?
sorry
havent been to active on it
i have it all layed out on my head though
Quote from: Don Jon BravoEX on March 07, 2014, 09:11:18 AM
sorry
havent been to active on it
i have it all layed out on my head though
Ok :(
Well, I'll still wait for it. :)
Quote from: Kyouma on March 07, 2014, 12:23:45 AM
just wondering, could this also work for example..
if I edit the FitMario.pac so he wont use half of his sounds and leave the other half of his sounds for an ex Mario character? (of course editing the fit file so it will just use the other half)
I think that could work out, to have two characters share the same sound bank, but use different sounds for each other.
I think I know the answer to this, but I want to be sure before I try it. I know that generally, we replace sounds with sounds that are shorter or at most equal to the original. But, is that strictly necessary if we replace other clips with empty sounds to keep the file size low? I ask because there are some enemies (like Primids and the ROB enemies in SSE) that have a large number of SFX, but they're all really short. Too short for voice clips. But if we replaced a lot of them with empty clips, we could increase the length of the ones we use, right?
Quote from: shock44 on March 08, 2014, 06:52:32 AM
I think that could work out, to have two characters share the same sound bank, but use different sounds for each other.
It worked!
Momiji vs Link (http://www.youtube.com/watch?v=ex2tuBCjBGc#ws)
how does file size go?
and it requires psa editing?
the filesize actually decreased, since I nulled the death sounds (I didnt know how to replace those :/)
and yes, this requires psa editing, but it doesnt take you even 20 minutes
Quote from: Kyouma on March 13, 2014, 04:17:44 AM
the filesize actually decreased, since I nulled the death sounds (I didnt know how to replace those :/)
and yes, this requires psa editing, but it doesnt take you even 20 minutes
Great work! So they both are using Link's soundbank then? Did you use just the one where the voices are or did you change any of the sound effect sounds?
I edited 3 things:
-link's soundbank
-fitlink.pac
-fitmomiji.pac
Now Im trying to find out how to set an announcer call for an EX chara so i can finish Momiji and release her
I've been trying this with putting waluigi sounds over ridley, but each time I try to insert the sound in super sawndz it just says that the .wav is too small.
Quote from: Mariohuge9001 on March 23, 2014, 04:43:34 PM
I've been trying this with putting waluigi sounds over ridley, but each time I try to insert the sound in super sawndz it just says that the .wav is too small.
Try doing it using BrawlBox.
Quote from: Don Jon BravoEX on March 07, 2014, 09:11:18 AM
sorry
havent been to active on it
i have it all layed out on my head though
If this actually works man, I would be so happy. It's so annoying when you have 5 clones of the same person and a sawnd file...they all start sounding like that one person the sound is over...
Hey, I just spent a few hours doing this for Shadow over Ridley, and when I test it in game, there's no voices, and most of the attack sounds are missing. Any ideas on why this is happening?
EDIT: Wait, I just made a completely stupid mistake, so that's not an issue anymore, now the problem is that the sound effects are just clicking sounds now o.o
I'll try to replace them with a different program. I've had issues with replacing sounds with Brawl Box in the past.
Is this tutorial outdated? I am very confused. Mostly this part:
Quote from: shock44
Click the down arrow by the word Main and choose SFX. Then look through every animation and find look for sounds that are being used for that character and match them with the character in the brsar that you replaced( for example if you are doing Shadow over Sonic you would go to the Sonic SFX in the brsar in Brawlbox and look at his wave ids and match them up with the TXT files here:
I hope there are still some people active in here, because I need some help. I'm having the same issue that someone else did, in that when I play as Goku (over Pit), he's mute. His attacks still have sound when they connect, but that's about it. I thought I did everything correctly, so now I'm just stumped. Also, not sure if it matters, but I'm doing this on Project M EX on Wii. If someone could link me to the alternate sound loader instead, that would also be appreciated. (the link in the signature takes me to a page that says I'm not allowed to enter.)
I um... there's a newer way that doesn't necessitate needing to replace existing existing sounds~
http://forums.kc-mm.com/index.php?topic=79101.0 (http://forums.kc-mm.com/index.php?topic=79101.0)
...I can't really help with this method though.