Tutorial requested by Kioki (http://forums.kc-mm.com/index.php?topic=66586)You will be able to import XNA (XPS format) models into 3dsmax using the XNA Posing Studio. Here's how:
1. Open the XPS with this program (Modify>Load generic item>"Select the XPS").
2. File>Export scene as OBJ.
Now you have an .OBJ file which can be opened on 3dsMax.
XNA Posing Studio Download Links:
- XNALara XNA Posing Studio 10.8.6 Download Link (http://www78.zippyshare.com/v/13168066/file.html)
- Main thread (?) (http://xnalara.home-forum.com/t192-xnalara-xna-posing-studio-1086)
- http://xnalara.home-forum.com/t170-xnalara-xna-posing-studio-latest-version (http://xnalara.home-forum.com/t170-xnalara-xna-posing-studio-latest-version)
Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms (https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms)
Quote from: ℛɛᴛʀᴏ ℛɛᴅ on May 26, 2014, 06:30:37 PM
Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms (https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms)
this; since it actually imports with with the rigged bones so you can T pose it easily
Quote from: ℛɛᴛʀᴏ ℛɛᴅ on May 26, 2014, 06:30:37 PM
Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms (https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms)
Didn't know such script existed. Pretty cool!
EDIT: Apparently I had already downloaded this Script before, as it was in my Scripts folder. Odd. .-.