Import XNA models into 3dsmax (XPS)

Started by Albafika, March 02, 2014, 06:17:10 AM

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March 02, 2014, 06:17:10 AM Last Edit: March 02, 2014, 06:23:48 AM by Albafika
Tutorial requested by Kioki

You will be able to import XNA (XPS format) models into 3dsmax using the XNA Posing Studio. Here's how:

    1. Open the XPS with this program (Modify>Load generic item>"Select the XPS").
    2. File>Export scene as OBJ.

Now you have an .OBJ file which can be opened on 3dsMax.

XNA Posing Studio Download Links:


Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms

Quote from: ℛɛᴛʀᴏ ℛɛᴅ on May 26, 2014, 06:30:37 PM
Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms
this; since it actually imports with with the rigged bones so you can T pose it easily

Quote from: ℛɛᴛʀᴏ ℛɛᴅ on May 26, 2014, 06:30:37 PM
Or you use this script in 3DS Max to import XNALara models and export into XNALara models https://www.dropbox.com/s/pl5mfpbepvzyouo/XNALara%20Converter.ms
Didn't know such script existed. Pretty cool!

EDIT: Apparently I had already downloaded this Script before, as it was in my Scripts folder. Odd. .-.