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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: TheShyGuy on April 21, 2010, 05:02:41 PM



Title: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on April 21, 2010, 05:02:41 PM
ATM I AM TAKING A BREAK FROM MAKING MARIO PSA'S (DOESN'T MEAN THIS IS THE FINAL VERSION)

Paladin Mario

http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6eb3b1dbc7d9c068f3e34c0a955f98962


Whole folder

http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a66882a5a3527f23e764328c9cace34742

VERSION .1
edit- pics are below this post
credit to hatsune miku for them.
-green highlighted moves have pictures

since a bunch of people forget about the psa... heres them both in front of you....(maybe its just people who dl it off of brawl vault...)
http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6eb3b1dbc7d9c068f3e34c0a955f98962

motion pack
http://www.mediafire.com/file/uu5xh3zjnjm/FitMarioMotionEtc - Copy.pac
psa
http://www.mediafire.com/file/mqzkgxzitxg/FitMario - Copy.pac

changed moves (most moves taken from marth and ike so yeah... i was lazy but i still like it)
Im not going to explain the anim. where i just took them from other characters.  The hits are basically the same with those too ( i think).
A - marth's Sp.S3Hi
AA - marth's Sp.S4Hi
AAA- marth's Sp.S4S

S3hi - Mario's smash throw hi anim.  Throws a fire explosions up in air.
S3S - Mario light throw Front anim.  Throws a fire ball forward ( not his regular fire ball)
S3Lw - Lw 3 anim.  Kicks air sort of, flips opponents direction, not strong.

S4Hi - Reg. Anim.  sort of "pulls" a fire "comet?" at a angle towards him,  but hits at certain times.  Has a curve so it doesn't hit in a straight line.  A bit stronger than normal.
S4S - can't describe anim.  He goes back, up and shoots a "comet" i guess in a curve towards the ground.(might make it stronger for the fact its not really accurate unless you use S4lw before).  A  bit stronger than normal.
S4Lw - "stomp" animation he jumps in air and stomps with his foot.  Not his stump like in his games.  Impales.

Hi3 - marth hi 4 anim.
Hi4 - mario's air lw anim.  but when he comes up and spreads his arms, thunder bolts come down at both his side moving upward.

Lw3 - Ike's Lw3

AirN - Ike's Air N, spikes a certain points.
AirLw  - mario's air throw lw anim.  throws a lightning bolt downward. spikes.
AirB - Ike's Air B
AirN - Ikes Air N
AirF - ike's air F

NB - took fireball out sortof. changed its anim.  if i had pictures i'd post em because i don't know how to explain it.
AirNB - 3 fire balls raining down and an angle.  againi don't have pictures and i can't describe it.

Air SB-  Ikes SB end anim.  moves mario forward some. reflects
SB - Marths beam sword smash over anim.  first hit is regular ( i might have forgotten to fix it)  the second hit turns you around


Taunts - was messing around, they're mess up
Taunt S - facing left?  i was just messing around so don't take it as if it was a real move.
-Again if anyone wants to post pictures of my Psa that'd be great since i don't have anything to take them with.  this is techniacally my first Psa so don't expect too much.

edit:forgot to say that the sword changes textures because i took it from kirby and i don't know how to texture hack srry, feel free to criticize

edit: Some pics. can be found below.
again, credit to hatsune miku for them

moves in the pics
1- S4S
2- SB on ground
3- taunt S facing left ( use different weapons that shoot and it will shoot that multiple time instead)
4- Air NB
5- Air Attack Back
6- Air Attack forward
7- Hi4
8- NB on ground


(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-10.jpg)
(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-11.jpg)
(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-12.jpg)
(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-13.jpg)
(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-15.jpg)
(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-19.jpg)
(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-8.jpg)
(http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-9.jpg)
END OF VERSION .1 DETAILS




VERSION .2 DETAILS

WITH SWORD

AAA - same but hold A and it leads to S4S quicker

S3HI - ike's tilt forward high

S3S - marth's special s3s, hold A and it leader to S4S quicker

S3LW- replaced with Lw3 from the first version, hold A and it leads to S4lw quicker

S4HI - ike's swing 4

S4S - marth's special s4lw

S4LW - marth's special s3lw

HI3 - same

LW3 - marth's lw4

HI4 - ike's final start

LW4 - ike's lw4

LAND FRONT - custom animation/partly from ike's s4s, mario does a frontflip forward and smashes down with his flaming sword

LAND BACK - custom animation, mario turns around and blind lunges back, electric gfx attached for no reason.... - like in the movies w/e

LAND HI - air low regular animation but upside down, he spins on his head - the opponent can move freely, but if they don't it does some hi damage, - interrupt whenever

UP-B (GROUND) - regular air lw/marth's up b animation, upper  cut, he spins down into the ground then uppercuts - doesn't go into special fall

UP-B (AIR) - links up b animation, at the beginning you can move side to side and down freely, then you uppercut up[/color]

WITHOUT SWORD
A - cpt. falcon AA punch
AA - cpt. falcon uppercut
AAA - falco air back attack

S3HI - same as version 1 S3S
S3S - Dk S4S animation, mario hits a electricity ball/wave forward
S3LW - same as version 1

S4HI - forgot where i took the animation from, probably marth - hand motions a fireball at a 45 degree angle
S4S - somewhat the same as version 1 animation, 3 waves of explosions shoot down/forward from mario
S4LW - custom/gannon air attack front and land animation, when he lands his fist smashes a grounded fireball forward,

HI3 - same as version 1 S3S
LW3 - sheiks Lw4 animation, added a circular wind gfx  - need to add onto it

HI4 - Cpt. falcon hi4 animation, mario kicks fire upwards - will never k0.....
LW4 - same as version 1 Hi4

AIR ATTACK FRONT - regular animation
AIR ATTACK BACK - falco's air attack back
AIR ATTACK NUETRAL- Cpt. falcon air attack nuetral[/color]
Also the sword texture has been fixed and looks blood red, with a trim of green. - taunt side to take out/putback
i did not add anything that i didn't describe above.  I will be changing the Special low and final smash and adding onto anything else people want if i can.
- i was messing around with the water so if it freezes the game or looks weird tell me, i changed it and forgot to test it.

Downloads for version .02

motion

http://www.mediafire.com/file/f5g0ynklnjx/fitmariomotionetc.pac

pac file

http://www.mediafire.com/file/0kznygmtzwd/FitMario.pac

END OF VERSION .2 DETAILS





Version .3 IDEAS AND  DETAILS BELOW
Green means done with Animation and PSA - But not sounds -ill do after

A - orginal A swing with a weapon
AA- original tilted swing with a weapon
AAA - throw forward animation, but he actually swings the hammer forward

S4hi - peaches Smash forward, a bit slower
S4s - marth's Smash forward, with a bit of start up lag.
s4low - custom animtion, mario jumps into a spin and smashes the hammer into the ground

s3low - pits lw4
s3s - forgot who i took it from, someone's weapon swing - either snakes or gannons, i forgot
s3hi -pits smash forward

hi3 - pits hi4
lw3- heavy throw low animation...mario's mustache enlarges and hits....had no good ideas =p

hi4 - links hi4 animation, on the second hit - mario uses his fist
lw4 - ikes throw lw animation - mario throws ice on the floor, and stomps on it, exploding(imploding?) it.

attack dash - similar to s4lw, somewhat of a dodge move i guess...

final smash - used a pokemon gfx as the article - pretty nice...will not K0, but will do atleast 100 damage.

taunt up - take hammer out
taunt side - take sword out
was gonna do special lw moves, and change the side B's but i got no good ideas.

srry this took so long/....
End of V.3

http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6c25279f187d4a0bea7b01fe6e4055ae3

I put the movesets in spoilers just so it doesn't seem like so much.

do you guys want me to release him or add a bit of sound?
- if anyone got a nice sound effect for a hammer and want me to use it, just post

- you will need the pcs, or atleast the hammer model and texture...  So if you want to use a different texture, just replace the fludd with the hammer/ fludd text, with hammer text.

glitches - triple A  and s4s doesn't reach all the way, touched it up a bit before uploading.  Did not test final changes.  taunt lw freezes, down B freezes.

- credit to(THIS IS HOLLOWS TEXTURE, ALL I DID WAS ADD THE HAMMER) hollow for texture, dingoberriz for some help, songeflemy for ideas and help with previous pics
End of V.3





Version .4
the only ideas i have for this is adding extra stuff.  Like charges to moves, or with timing - increase damage.  Also maybe make the specials look better or something.  After using the FS using moves that have charges are automatically charged up.  I don't feel like posting the moveset for charges or good timing atm, but just so people know, i have 4 extra "nones"  left which means i can add 4 more new moves.  I also have the water and fireball articles or models left to change into whatever.  Im not going to work on this atm till i get some good ideas and finish other things.
end of version 4





edit:  I was wondering if people would like me to upload versions quicker like every one else instead of doing big changes.  ex. version 3 had a completely knew moveset from version 2 who had only 1 moveset - big change.  Most people upload versions after a few updates.

So what do you guys ( anyone who reads this) want? small changes so its quicker = more versions,  or big changes = less versions but it takes longer.

IMO with smaller changes, you guys can say your likes and dislikes more often.  And you will affect the PSA more.

THIS IS FOR ANY PSA I DO


Title: Re: Mario with a scimitar
Post by: Ayzer on April 21, 2010, 08:55:26 PM
I Like This Moveset. Its Really Different and has a Unique playing style . Im Keeping This On My Roster. Good Job. Could Use a few touch ups though. Taunts are pretty cool.


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 21, 2010, 09:46:26 PM
thanks for the feedback.
-what should i work on? i know some moves are a bit weird, but i'd rather have someone notice them first before i fix them.


Title: Re: Mario with a scimitar
Post by: flammable on April 22, 2010, 10:25:05 PM
love the idea, wantz to dl but i need pix


Title: Re: Mario with a scimitar
Post by: ??? on April 22, 2010, 10:52:38 PM
If you want me to take pics PM me. i'll do it for the heck of it. And i can have them same day.


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 23, 2010, 01:08:14 PM
if anyone who reads this or is interested in this and has any thoughts of new moves for me to add/improve, ill do my best to create them.   this is sort of a beta i guess.


Title: Re: Mario with a scimitar
Post by: ??? on April 23, 2010, 01:55:12 PM
Your pictures are uploading as we speak.


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 23, 2010, 01:59:35 PM
k thanks again


Title: Re: Mario with a scimitar
Post by: ??? on April 23, 2010, 02:32:10 PM
http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-10.jpg

http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-11.jpg

http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-12.jpg

http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-13.jpg

http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-15.jpg

http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-19.jpg

http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-8.jpg

http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-9.jpg


Title: Re: Mario with a scimitar
Post by: ADJSonic on April 23, 2010, 05:17:39 PM
Testing


Title: Re: Mario with a scimitar
Post by: songeflemy on April 23, 2010, 05:29:02 PM
[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-10.jpg[/url]

[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-11.jpg[/url]

[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-12.jpg[/url]

[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-13.jpg[/url]

[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-15.jpg[/url]

[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-19.jpg[/url]

[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-8.jpg[/url]

[url]http://i779.photobucket.com/albums/yy74/iishadrian/Schimitar%20mario/RSBE01-9.jpg[/url]


May I ask whats the third picture?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=795&Moderated=All

This texture + This PSA = awesome!!!


Title: Re: Mario with a scimitar
Post by: nishnarsh on April 23, 2010, 06:11:29 PM
This moveset is great but the D-air needs to spike less or not at all. Besides that this is fairly balanced already.


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 23, 2010, 06:23:59 PM
thanks again hatsune miku for the pics.

@songeflemy - thats a taunt ( i was messing around with them, they are all mess up kinda) but if your  facing left and press taunt Side it shoots a fire flower while it moves forward.  I was playing and picked up ray gun and did the taunt - it shot a laser line across the map, no lag- imo it looked pretty cool(i didn't do it on purpose).  The same worked for the star rod, lipstick, and super scope- but its basically just spamming a shot once per frame for like i think 10 or 20 frames.  It wasn't ment to be a real move/taunt i just sort of forgot/didn't feel like removing it.

edit- nishnarsh - ill fix it, or you can ( not trying to be rude) when i update it more atm i need some more ideas for him.
 I was thinking of adding some of kilik moves from SC5 ( i know it wouldn't fit mario, just a thought), and maybe learned to vertex hack and make a long stick or something and make it a different article, then use PSA to make when the scimitar and kiliks weapon to have different attacks when out.
-if anyone got any ideas that'd be nice


Title: Re: Mario with a scimitar
Post by: xZedkiel on April 23, 2010, 08:06:31 PM
Now I want to try that laser lol.


Title: Re: Mario with a scimitar
Post by: Reiner on April 24, 2010, 07:58:08 PM
Great job with the variety in the moveset. However, I'd like to comment that it seems rather broken.

SideSmash: It's rather awkward to aim, but that's cool. The part that really gets me is the fact that it can hit twice for 21% each when charged fully. That's just beastly. (15% if you c-stick it)

Side-DownSmash: Great idea with the move, but it can be abused quite easily. It has a huge range and it's rather massive in terms of damage. A good 22% fully charged. (16% if you don't charge)

UpSmash: Pretty cool light show you've got goin' there. But It seems to be a bit too much to have a bit too many hits. You can get in a good combo with it and it'll deal a crap load of damage. No charge and it does 6 hits for a total of 29 damage.

Up-ForwardTilt: Again, another awesome idea, but the damage (or hits) is/are too numerous. I mean I just set someone up for 6 hits and a total of 48 damage.

Side Taunt: Oh man... where to begin. I know you put it in for the heck of it, but it WILL be abused. 21 hits? 56 damage? It'd actually be pretty fun if you dumbed down the hits and damage.


All in all, it's an awesome PSA; I would just recommend some tweaking.

Kudos.


Title: Re: Mario with a scimitar
Post by: ADJSonic on April 24, 2010, 08:02:57 PM
I disagree..
but agree with taunt S left


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 24, 2010, 08:04:36 PM
thnx for feedback i will fix it later, atm looking for help so i can improve the moveset.  It's trying to control a gfx/hitbox without moving the char. on ground.  Like neku down tilt, and down B, zelda's side b ( fireball ), or even ness's up B (PK thunder) - etc.

- i will fix the moves, and with the side smash ill try and make it a bit controllable.


Title: Re: Mario with a scimitar
Post by: Reiner on April 24, 2010, 08:38:34 PM
thnx for feedback i will fix it later, atm looking for help so i can improve the moveset.  It's trying to control a gfx/hitbox without moving the char. on ground.  Like neku down tilt, and down B, zelda's side b ( fireball ), or even ness's up B (PK thunder) - etc.

- i will fix the moves, and with the side smash ill try and make it a bit controllable.

Nah, don't worry about the side smash, I find it rather fun to use because it's awkward. I just think the damage should be dumbed down a bit. Awesome work with it, though.


Unfortunately, I'm not able to assist you in any way besides playtesting and commenting. God knows I'm completely new to PSAs (making them, at least).


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 25, 2010, 12:34:07 AM
thanks to greeneggsandham i found out how to control the gfx/hitboxes =)


Title: Re: Mario with a scimitar
Post by: Christian_CAO on April 26, 2010, 08:37:10 PM
Awesome Move-set! I actually can't find anything wrong with it other than damage and I could change that to my liking. I love every aspect of this character; especially the dash attack combo, it's sweet XD The indirect attack patterns are difficult at first but after a few tries it's awesome to use against friends. Great work, can't wait till you change the Up and Down special (if you are changing them, though they work well).


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 26, 2010, 09:26:04 PM
yeh im actually changing quite a few things, his up sp on ground, down b ground/air, his final smash and some other stuff.  might be like a week or less before i release another version.  thanks for feedback =)
-and yeh im changing s4s (hard a over) to be a bit more controllable which i already did.


Title: Re: Mario with a scimitar
Post by: Clockwork Hatter on April 27, 2010, 01:38:55 PM
I love this, it's nice to see someone doing a PSA hack that's not on Ike, Marth, or Link.

I have taken an interest in this moveset. I particularly want to see the sword textures work the way that they're supposed to.

OBSERVATIONS:

The sword seems to change textures when you get close to another character. I don't know why it does, but it tries to load the textures from other models. Perhaps someone could stick the sword to the Mario model so the textures will remain constant?

It also seems to change textures when you pull out FLUDD. I hate FLUDD, maybe you can get rid of it and put a better move in?


Title: Re: Mario with a scimitar
Post by: Silent Phantom of Avarice on April 27, 2010, 06:51:48 PM
Oh, I think I found a fix for the whole texture issue with the scimitar, it seems the be a problem with the ItmMarioManto1 texture. I exported the model and textures from the Gerudo Prince PSA motionetc file and replaced the sword model and Mario's cape texture and that fixed the texture problem, also I now have a Mario that wields the twilight sword  :). Also, I've done this for a couple of other sword models and textures, such as the Darknut Sword from the same PSA and Ike's Ragnell sword. Oh, this was all done in Brawlbox btw.


Title: Re: Mario with a scimitar
Post by: Clockwork Hatter on April 27, 2010, 07:57:16 PM
Oh, I think I found a fix for the whole texture issue with the scimitar, it seems the be a problem with the ItmMarioManto1 texture. I exported the model and textures from the Gerudo Prince PSA motionetc file and replaced the sword model and Mario's cape texture and that fixed the texture problem, also I now have a Mario that wields the twilight sword  :). Also, I've done this for a couple of other sword models and textures, such as the Darknut Sword from the same PSA and Ike's Ragnell sword. Oh, this was all done in Brawlbox btw.
Did you get the scimitar to work? I tried replacing the cape texture, but I still got the same thing.


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 27, 2010, 08:19:13 PM
i created 5 new animations for a "special" move, but can't seem to get it right whether or not i add requirements.  after doing the final smash a float variable is set.  Then after doing a move and pressing a button, you go to one of those animations which is looped.  While in the new animation you are able to press 4 different buttons for the other 4 new animations, each subtracting from the float variable i set.  They return to that 1 looped animation until the float variable hits 0.

-problem is... the float variable does set but, when i point it to the new subaction the codes in the new subaction do not work.  I thought it was the code in the new subaction, but it wasn't because it worked perfectly when i just put it over a regular move for testing.  I even put a change sub. and go to offset to make sure the code worked.  One of the codes worked for a like a second(for some reason the invulnerability stays though) then stopped but continued with the animation and returned correctly.

-summary- the way im pointing to sub actions is probably wrong, so if anyone can tell me the right way, where the WHOLE code works, that'd be great. 

a PART of the code ( the main sub that loops and points to the others)looks like:

 X=button number  Z=new sub

if button pressed IC-basic-(X)
go to (offset for new sub Z) blah
change sub. ( sub Z)
end if


Title: Re: Mario with a scimitar
Post by: Clockwork Hatter on April 27, 2010, 08:21:41 PM
I fixed the sword texture, I had a case of the tards and that's why it wasn't working.
Want me to post the fix'd sword, theshyguy?


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 27, 2010, 08:35:07 PM
you can send it to me and tell me how to add it to the texture right now.  I'll give you some credit for it and include it when i release a new version, atm im trying to fix the problem above.

-also if anyone has any ideas ( not that i have any because i have quite a few that im working on ) post it and if its a good idea ill add it.  It doesn't matter what move it goes over because i can add an if statement so you can change between attacks when you do/press something.


Title: Re: Mario with a scimitar
Post by: Clockwork Hatter on April 27, 2010, 08:37:33 PM
I'll send you the FitMarioMotionEtc.pac through a mediafire link.

I have one request... Can you call him Paladin Mario? ^ w ^


Title: Re: Mario with a scimitar
Post by: TheShyGuy on April 27, 2010, 08:40:14 PM
sure, but i think i'll do it when i release another version.

if anyone has any other names go ahead and post/vote on them

edit: the sword looks great clock, didn't test it but it looks great in brawlbox.


Title: Re: Mario with a scimitar
Post by: songeflemy on April 28, 2010, 06:09:39 AM
Knight Mario. You really need to change the board title, It doesn't attract attention.
And I can take pictures of the whole moveset if you want to.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on April 28, 2010, 08:05:39 AM
im working on new moves atm, when i release a new version you can take pics of the changed moves.  If i can fix the problem in my other post ( also found in the help sub forum ), mario would have some really nice moves.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on April 28, 2010, 12:43:57 PM
Are you gonna change his B moves?


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on April 28, 2010, 12:59:59 PM
i am changing his...
B low on ground/air
up B on ground
and maybe neutral b on ground ( same animation and gfx but i'll just add to it)
throws
taunts
adding entirely new moves
and a few more things

EDIT:  Finished animations(did not mention animations that aren't done)

Throw Low
Throw High
Throw Front
Throw Back ( might change this one again)
All new move #1-4 ( meaning about 4 new animations/moves)
special low b on ground
maybe an alternate s4s

finished in PSA ( did not mention any that aren't done)

throw high
throw low
throw front
throw back
all new moves #1-4 - partly ( found out how to call it correctly, just looking for where they should be put over- can't put it over any specials because it messes up- not freezes, just is weird)

things that i want to change but have no good ideas

up b on  ground/air
s4s ( maybe just an alternate move by pressing a button )
taunts
lw 3
- any ideas would be appreciated

side note - changed color of sword - not telling how it looks atm you'll find out in a few days =p


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on April 29, 2010, 07:09:01 AM
You're such a tease, theshyguy. I helped, can I get some love? ^ w ^


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on April 29, 2010, 03:15:38 PM
Up should be a slash uppercut. Kinda like marth's.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on April 29, 2010, 05:14:47 PM
@songeflemy -  sure ill do that - might add a little to it too

@clockworkhatter - i can give you the sword texture that i made and you can look at it, but i can't show you any animations atm srry.

sigh.... in order for the new animations to work properly, it has to go over an action.  Atm i'm putting it over side B.  If anyone knows how to make newly added aerial sub actions that are pointed to work without changing actions please share thnx.
 - if i press side B it doesn't even do the original animation ( not the new ones) it just
continues to walk/run.


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on April 29, 2010, 06:28:45 PM
@songeflemy -  sure ill do that - might add a little to it too


ADD FIRE!!!! Oh ya, could you do different wait animations, since you know when he shows off his fists, the sword goes through his face.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on April 29, 2010, 09:24:47 PM
Sword texture would be nice.
I wish I had the patience to learn PSA so I could help you out.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on April 29, 2010, 09:32:04 PM
k lmme upload the textures of the sword

-erm um i forgot how to upload stuff of media fire  :notimp: .... 1 sec srry

edit- kk srry here  it is... thought it said "upload this folder" not "upload TO this folder"  :>.>palm:

- if you don't like it, you can change it and send it to me... i might change it


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on April 29, 2010, 09:34:37 PM
Shweet.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on April 29, 2010, 10:10:35 PM
i MIGHT be releasing new version 2morrow or saturday depending on the fact if i can fix side b.  and that i got some other stuff to do tomorrow.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on April 29, 2010, 10:11:50 PM
Alright, I'll see if I can find someone to help with the variable thing.

Edit: I don't know how I feel about the new sword tex. I might add some detail or decoration and send it back to you. It just feels too plain to me.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on April 29, 2010, 10:16:05 PM
just point them toward either this thread or my thread on the psa help sub forum

-edit: look at it in-game it looks better i think.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on April 29, 2010, 10:16:48 PM
Aye, aye, captain.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on April 29, 2010, 10:39:22 PM
songeflemy - just finished your up b anim. - gotta use psa to make sure it works correctly and then test it.
 its something like his hi4 ( technicaly air lw) - he digs into the ground, then quickly uppercut opponent.  - might make a combo if you press B or something during a certain point.

edit - changed wait 3 also


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on April 30, 2010, 03:30:38 PM
songeflemy - just finished your up b anim. - gotta use psa to make sure it works correctly and then test it.
 its something like his hi4 ( technicaly air lw) - he digs into the ground, then quickly uppercut opponent.  - might make a combo if you press B or something during a certain point.

edit - changed wait 3 also

Okay, post it soon so I can make pics.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on April 30, 2010, 03:31:55 PM
I pointed .Fade to your help thread. I hope he can help.


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 01, 2010, 06:48:58 AM
I just noticed than when he does his up-side smash, when he brings the meteor down, his hands go through his body. Still cool animation, it's hardly seen.


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 01, 2010, 06:26:00 PM
Saturday is starting to end....


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 01, 2010, 06:26:27 PM
srry had stuff to do... still got stuff to fix on mario
-was busy yesterday and today


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 01, 2010, 06:28:25 PM
HE'S HERE!!!!!!!!!!!!!!


:yay:


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 01, 2010, 06:29:57 PM
bro's on comp atm =p
- i'll be on l8er/ after he gets off


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 01, 2010, 06:34:37 PM
Before you do, what moves will stay so I can snap and have them for show?


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 01, 2010, 06:39:15 PM
changes are - alternate s4s ( still gotta do - maybe ) throws, s3lw ( will just have wind affect ) s3 hi , taunts, and the 4-5 new animations/moves.  Might be more i forgot but thats what i can remmber right now.


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 01, 2010, 07:11:09 PM
I'll just do them all. And when the new version comes out I'll take those and eliminate the older version.


Title: Re: Paladin/Knight Mario V.01!!
Post by: hawtie on May 01, 2010, 07:21:01 PM
this is by far, the best mario hack.

staying on my roster :)


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 02, 2010, 04:35:28 AM
question - which one?

1) stars
2) fire
3) water/air - moves opponent, wind effect
4) ground - impale
5) darkness
6) energy
7) ice
8 -  fireball ( choose another ^ also, besides arwing)
9) star fox arwing? ( this one was random - choose another also besides fireball)

this is for is special low or taunt... just thought of a move that ill be adding  - projectile move, sort of like zeldas over b


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 02, 2010, 06:17:16 AM
Darkness. It won the game of ine-mine-miny-moe


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 02, 2010, 08:56:01 AM
Lol.
I think you should do the ice one. He doesn't have any Ice based attacks yet.


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 02, 2010, 07:35:52 PM
Sunday is ending...


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 02, 2010, 07:39:00 PM
Sunday is ending...
Songeflemy. Superpower: Stating the obvious. Lol


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 02, 2010, 08:24:13 PM
srry, i've had no time to work on mario this weekend. And tomorrow i might have some other stuff to do.  i'll work on him in about 20 mins if i get the chance.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 02, 2010, 08:25:25 PM
Sounds good to me. I'm really excited to see what you do with him. ^ w ^


Title: Re: Paladin/Knight Mario V.01!!
Post by: Kaye Cruiser on May 02, 2010, 08:29:52 PM
Download link for the FitMotion isn't working. The page just keeps reloading.

That may be Mediafire's fault though. >_>


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 02, 2010, 08:32:55 PM
i'm not including the 4-5 new animations i said becasue i haven't found a way to solve it yet.  But i have an IDEA of a better move and planning on creating it when i get back on.  
When i get on i'll be working on his
-special lw ground/air his start,loop,light,heavy
-s3lw
-A+B up,down,front,back ( if it works like i think it will )
-throw back hi
-land lw/back
-taunt lw,hi,side
-and the other stuff that i posted before

-obviously not gonna finish tonight but most of these will be somewhat quick to do.  The only thing that will take a while is special low because it WILL BE AWESOME if it works =p

- ill look at  the link


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 02, 2010, 08:34:15 PM
When can we expect a release?


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 02, 2010, 08:36:03 PM
the dl worked fine for me, click the link that has both files in it

- i don't know, depends on if i can get on.  Like i said i got some stuff to do tommorow.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Kaye Cruiser on May 02, 2010, 09:47:36 PM
Nope. I still can't download it yet. Oh well, guess I'll just wait. >.>'

Stupid Mediafire and it's random issues.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 03, 2010, 08:23:18 AM
i've created the code for special low B - air. just gotta make the article stay until the animation ends which is simple and then add a timer as to how long the move lasts.  It will only work once per game or you will have to charge for a LONG time in order to do it again.  When i release the new version you'll know why.

since its raining today, if can get on most of the day, i should be get lots of this done. Most of this is actually already done.



i THINK that the changes will include:(i'm at school atm, nothing to do, this is what i can remember)

special lw ground heavy - pulls projectile down, its drills into the ground, rises up and then mario commands it to fly quickly foward at the opponent.  You can control vertical direction.

special lw ground light - throws a fireball (no not the article) like a baseball pitcher forward. not controllable - weak probably.

special lw  air - not gonna tell
Special Neutral ground ( depending if it looks better ) - might be controllable horizontally, if it looks better...
special hi ( might become uppercut ) - sword gives off flames
wait 3
throw hi - will either become like a meteor type throw, like kirby's, except you catch on fire.  Or he just spins you on his finger like a baskeball ( random idea kinda )

throw lw - half way through - mario turns into master hand and rises.  The oppent can freely move.  After a few seconds the master hand throws you, regardless of what your doing.

throw back  -  might become snakes throw lw, but he slits your throat and lays your down.... a bit violent i guess
thow front - mario lunges at your chest...
A+B front - same as throw front but your not holding the opponent
A+B hi  - might be uppercut not sure
A+B lw - ... snows flakes fall , assist trophy animations, random - got idea from songeflemy and his ice ball
A+B back - was susposed to jump backward and grab you like an assasin, don't know if ill add it
landing lw - lighting bolts come down towards mario
landing front - wind effect
taunt Side - electric ball.... songeflemy i will take it out since it was basically taken from your idea.  It was just for fun.- srry
taunt hi - win 2 animation, fireball is controllable - doesn't hit, because it might be spammed
taunt lw - master hand impales mario and others around him into the ground.
cliff attack slow - meteor comes down, will NEVER K0 but will have lots of knockback
special fall " flap" if you guys want i'll add this move  - if you constantly tap A you will rise a little, i'll make it so you will fall FASTER after a set number of times after pressing A

sword texture fixed - red, blood - like texture i dunno
Hi4 - might be movable from side to side, or atleast after running
attack air N - either faster or allow interrupt, becuase i hate doing the move then waiting forever and end up dieing off the edge.

attack s3lw- wind effect

That's all that i can remember for now.

- again songeflemmy i will take out the electric ball since it was taken from your iceball if you like.  The snowflake isn't really like the ice ball, it just... snows around mario.....

- clockwork hatter, since you said you don't like the sword texture a while back in the post, you can create a better one if you like.  i'll add it in the realease


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 03, 2010, 08:36:41 AM
I like the flap idea.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 03, 2010, 08:40:54 AM
i gotta go in a few min. class is about to end


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 03, 2010, 08:57:01 AM
Okay, also the high side smash (the meteor). There's no hitboxes when he pulls it down behind him, it only hits in the start of the move, and the end of the move.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 03, 2010, 12:47:11 PM
- clockwork hatter, since you said you don't like the sword texture a while back in the post, you can create a better one if you like.  i'll add it in the realease
I'll get right on it, Boss.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 03, 2010, 12:59:04 PM
songeflemy - that was the point of the move, it curves with his body. I can change it though, and are you okay with the electric ball thing?

edit: i've decided to tell you guys what special lw air is because i'm not sure if people will like it or not.  It's mario jumping into fox's assault arwing. - you can freely glide/fly too.

 Press A to continuously shoot 2 laser ( laser gun shots) at a time - a few seconds before shooting another pair.
press the jump buttons Y X to drop 2 bombs at a time - again a few seconds before dropping another
press L/R buttons to boost
press L/R taunts for flamethrower
press Lw taunt to drop/throw a pit item downward - trap basically
press Hi taunt to drop a explosion box - again somewhat of a trap

if i include it, it will either be able to be used ONCE PER MATCH and have a LONG CHARGE TIME.  Or be able to be used as many times as you want, but still have a LONG CHARGE TIME.  - just thought of this... maybe ill make it that if you have like 200 damage or something you can use it, no charge - but you can still get hit.

an alternate that is similar to this move would be mario riding on a star platform ( haven't made it yet ) you can still glide/fly too.

A -  to shoot star bits - weak will not make the opponent flinch for spam reasons.
(N) B - strong star shot blash w/e with fire trailing off, takes a while to do
Down B - bursts into flames and falls downwards toward the stage or death.  Will self inflict damage, and have lots of Knock back for surrounding players
Forward B - shoots 4 star blasts/shots w/e in a curve toward a spot in front of mario the exact point that the 4 blasts meet will be powerful
Back B - throws his scimitar back like a boomerang
up B - stars rains downward

The star thing was just an idea i thought of - not done/started ( but it wouldn't take too long to make ).  The starfox thing is nearly done, which was also quick to make. I just gotta touch it up a little.

So i'd like to hear what you guys have to say about them both. O yea and i'm thinking about changing the name - seeing as how the changes barely include sword-like attacks.



Title: Re: Paladin/Knight Mario V.01!!
Post by: KingJigglypuff on May 03, 2010, 05:33:04 PM
I think it's really cool how the sword changes colors depending on Mario's actions.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 03, 2010, 07:47:49 PM
I think it's really cool how the sword changes colors depending on Mario's actions.
It's not supposed to, I fixed it.


EDIT: Star platform, plox. But mebbe you're on to something with the Arwing. Fox PSA?


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 04, 2010, 05:32:26 AM
I think so too, I like the star idea, but the arwings almost finished. Shouldn't this be a Final Smash anyway?


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 04, 2010, 07:18:22 AM
I think so too, I like the star idea, but the arwings almost finished. Shouldn't this be a Final Smash anyway?
/agree

EDIT: Had an idea, dunno if it'll work, but here I go:

For the star platform, use the Warp Star? Mario already has a Warp Star riding animation. Dunno, it's w/e.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 04, 2010, 08:09:29 AM
kk stars it is - just gotta find a star model so i can make it into an article. . I'm thinking about taking kirby's star airride w/e from his entrance.  just gotta download entrances pacs now and then do some simple anim. for riding it and the attacks.

-i did want it to be for the final smash, but whenever i point my final smash to different subactions, the final smash item never reaapears. - maybe ill just make the final enable the move.

-since its being changed... anyone have and idea for special low air? heavy or light?


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 04, 2010, 03:18:32 PM
When it's fully charged, have mario's air item throw down animation, as if calling for his warpstar in midair. I'm not getting your heavy or light thing.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 04, 2010, 04:24:21 PM
light = partly charged but you can use/attack/spray with it
heavy = fully charged and you can use/attack/spray longer

-where is the dl for character entrances?....


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 04, 2010, 04:58:04 PM
-Fully charged, hold B and then press B again after 15 seconds, does whatever damage percentage you want, and anytime you want, the warning sign is little stars flowing out of him. Partly charged, hold B and press B between 9-14 seconds, no matter what second it was on between 9-14, all damage and time using the move is halved, warning sign is wind swirling around him.

-Dunno, go ask PSA Help.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 04, 2010, 05:07:09 PM
- a bit confusing... so.. fully charged is 9-14 seconds long to charge.  The longer you charge the stronger it gets.  When stars appear, you have to use the move or else it weakens.
Same for light (partly charged) except time and damage is halved, warning before it weakens is swirling wind?  Did i get that right?
-could you be a bit more specific?

and with the entrances i did go to psa help forum thing and went to where all the .pacs were.  First time i tried to dl pacs of kirby for his star failed... so ill try again


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 04, 2010, 05:31:38 PM
-Let's go for ten seconds, wait for 3 more and it will fall down to partially, which will wait for 5-9 seconds.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 04, 2010, 05:46:04 PM
so....ummm.... you charge it for 10 seconds right?  After it's charged, if you cut it off and wander off w/e for 3 seconds, it will weaken partially.  It will take 5-9 seconds before the full charge becomes nothing.

- dl failed again... know where i can get a star model? - do items/assists work?

edit: looking at the items in brawlbox - why hasn't anyone made kirby riding dragoon?


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 04, 2010, 07:17:45 PM
I don't think it's possible, or noone had a great enough mind to think of that.


Title: Re: Paladin/Knight Mario V.01!!
Post by: dingo on May 04, 2010, 07:22:20 PM
You can replace his warpstar in his entry with the Dragoon. But yeah nobody ever did or thought of it.


Title: Re: Paladin/Knight Mario V.01!!
Post by: flammable on May 04, 2010, 07:34:48 PM
someone make kirbys feet to dragoon/warpstar NAO
LIKE A BAWSS


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 05, 2010, 05:44:57 AM
someone make kirbys feet to dragoon/warpstar NAO
LIKE A BAWSS

What goes on in Off-topic, STAYS in Off-topic.


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 08, 2010, 02:38:29 PM
~1 week later...~


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 08, 2010, 03:06:48 PM
srry, i actually decided to stop making this guy.....joking.....

-actually i'm making an alternate moveset for when he has his sword out and when he doesn't - like gerudo gannon.  Got all my animations for the sword except for the specials.  And without the sword i have mostly everything except a few.  Atm i'm doing the psa for the sword and its nearly done.  I'm leaving soon so i probably won't finish.


Title: Re: Paladin/Knight Mario V.01!!
Post by: songeflemy on May 08, 2010, 03:41:35 PM
Oh, okay.


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 09, 2010, 04:48:00 PM
i've finished the sword moveset and the non sword moveset.  I just gotta do the final smash and maybe a different side b on ground to something like the inferno thing move from super mario Z episode 8 i think when sonic runs in a circle then inflames the people inside it.

i have an alternate for everything except for up b, Attack air lw, the lands and the throws, and the specials. 

i will release this version soon, unless you want me to dl it now.  But i gotta change some damage stuff - and my brothers on the comp atm.

- i forgot to change the special low because i couldn't think of anything good atm.


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 09, 2010, 04:49:43 PM
NOWNOWNOWNOWNOWNOWNOWNOWNOW


Title: Re: Paladin/Knight Mario V.01!!
Post by: TheShyGuy on May 09, 2010, 04:52:53 PM
kk - but you gotta wait till my bro gets off so i can fix the damages =p


Title: Re: Paladin/Knight Mario V.01!!
Post by: Clockwork Hatter on May 09, 2010, 04:53:59 PM
*excited*


Title: Re: Paladin/Knight Mario V.02!!
Post by: TheShyGuy on May 09, 2010, 11:30:38 PM
version .02 has been released


Title: Re: Paladin/Knight Mario V.02!!
Post by: songeflemy on May 10, 2010, 05:56:10 AM
WOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOO


Title: Re: Paladin/Knight Mario V.02!!
Post by: TheShyGuy on May 10, 2010, 08:12:03 AM
i know i didn't add some stuff that i said i would, srry
- if you guys have any ideas for b Nuetral on ground and air, side ground and air, and down b on ground and air, go ahead and post.  Also if you want me to change/add anthing.

-tell me what you guys think about the new version =)

edit:  also what do you guys think about these moves i want to add

side b -ground- (mutual-with or without sword ) - inferno, an article/clone of mario or sonic runs in a circle.  Then mario stops running and a ring of fire appears.  Then he throws his sword down like ike's taunt low (i think) and the area inside bursts into flames.  You can charge it too.

side b -air- ( without sword ) - maybe a portal like thing appears infront of mario and glaciers fall out

neutral b -ground- (without sword)  - mario does his regular air low attack animation, with a tornado gfx effect and you can move side to side freely

neutral b - air -( without sword) dunno if i can do this but, mario breaths fire down at an angle like bowser

down b - ground - (mutual )control a fire ball

down b - air-(mutaul) mario bursts into flames, taking damage, but you can move/float freely


Title: Re: Paladin/Knight Mario V.02!!
Post by: Clockwork Hatter on May 10, 2010, 12:45:19 PM
Cuold you switch the sword taunt with his victory pose taunt? I use the Wiimote and nunchuck, so I just wanna take the sword out with one button.
Also, he puts the sword away when he uses his side-b, anyway to fix this?


Title: Re: Paladin/Knight Mario V.02!!
Post by: TheShyGuy on May 10, 2010, 01:45:16 PM
yeh i can fix the b and the taunt
- how do you guys like it overall?

edit: i know i shoulda just made another post but, can't you just switch the buttons with the settings in ssbb?

edit: if anyone wants me to make a version 3 - say so... cuz i'm losing my interest in this...


Title: Re: Paladin/Knight Mario V.02!!
Post by: Clockwork Hatter on May 10, 2010, 01:46:59 PM
I like it. It's really easy to get used to. Needs that final smash, tho.


Title: Re: Paladin/Knight Mario V.02!! - need ideas for specials etc. -
Post by: songeflemy on May 16, 2010, 06:38:34 AM
When Mario does any of the standard
a moves, he does his smashes with it, it looks cool, but it's cheap. And in no sword, the smashes do HARDLY ANY KNOCKBACK WHATSOEVER!!!!!!!!!!!! And when sword mario does his specials, he will randomly switch back. Other than that, things are fine. I like and approve your ideas, MAKE A VERSION 3!!!!!!!!!!!!!!!!


Title: Re: Paladin/Knight Mario V.02!! - need ideas for specials etc. -
Post by: TheShyGuy on May 16, 2010, 09:29:10 AM
i actually don't like mario without the sword either, i was thinking of making it so you can take out kirby's hammer as an alternate instead.  But i dunno how to change which bone an article follows yet, waiting for dingo to respond in my other topic...


Title: Re: Paladin/Knight Mario V.02!! - need ideas for specials etc. -
Post by: songeflemy on May 16, 2010, 02:20:34 PM
But, isn't there already a Mario with a hammer?


Title: Re: Paladin/Knight Mario V.02!! - need ideas for specials etc. -
Post by: TheShyGuy on May 16, 2010, 07:55:41 PM
not one with a sword and hammer out at the same time


Title: Re: Paladin/Knight Mario V.02!! - need ideas for specials etc. -
Post by: songeflemy on May 16, 2010, 08:00:21 PM
So, a moveset with a sword, and one with a hammer. Well If they're connected, Hammer mario has to be SLOW, and powerful. While on the other hand, Mario can be a lil' quicker, and have weaker attacks than the hammer mario.


Title: Re: Paladin/Knight Mario V.02!! - need ideas for specials etc. -
Post by: Clockwork Hatter on May 16, 2010, 09:22:44 PM
I'm working on a new sword for him, based off of the Darknut sword. I'm gonna put a point on it and retexture it, though.


Title: Re: Paladin/Knight Mario V.02!! - need ideas for specials etc. -
Post by: TheShyGuy on May 17, 2010, 04:07:49 PM
anyone got any ideas for mario with a hammer and sword out at same time, or maybe a new psa with mario with 2 hammers out?

edit - doesn't actually matter what you come up with, it's going over the moveset with mario without a sword.  You can come up with any moves w/ or w/o a weapon/sword

edit again : i might take the hammer model from ?batandy? i think and use it over the water so that if you charge down B and release it, the hammers will shoot out.

edit: 3rd edit... nobody has any ideas for specials for his hammer?... anyways... i got his animations for s4s,s4low,s4hi(might change), s3s, s3hi,s3lw, hi4, lw4.  Need animations for triple A,  air attacks, and specials.

- just found my triple A and air attacks, so specials needs to be thought of.  for now, ill be doing the PSA part.  And yes i could've been done quicker, but i got distracted alot =p


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: drsusredfish on May 19, 2010, 05:06:19 PM
holy crap 0_o this is one of the coolest psa's i've played with so far. I just gotta find the right play style for him. He definatley needs some editing though. I'll post again and tell exactly what might need editing, after i play with him for a few more hours.


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: TheShyGuy on May 19, 2010, 06:45:27 PM
yeh - i decided to change the moveset for when he has no weapon, and give him a hammer ( incase you didn't read previous posts).  So he will have a hammer and a sword instead.  Mostly because i knew the no weapon moveset  was a bit cheap even though it could never kill.  thanks for the feedback.


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: drsusredfish on May 19, 2010, 06:59:50 PM
oh ok. i guess i should have read


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: songeflemy on May 24, 2010, 08:28:40 PM
BAM


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: songeflemy on May 28, 2010, 03:51:45 PM
...Waiting.


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: TheShyGuy on May 28, 2010, 03:52:02 PM
for...?


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: songeflemy on May 28, 2010, 03:58:33 PM
V3.....


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: TheShyGuy on May 28, 2010, 04:02:11 PM
- i was working on MG, and now a SM sunshine req.

i actually forgot how far i got, i think i got done with the animations - just gotta do the PSA for it ( i think).  If its only PSA then it shouldn't be too long to do. 


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: Clockwork Hatter on May 28, 2010, 04:05:38 PM
Will the final smash be changed?


Title: Re: Paladin/Knight Mario V.02!! - need ideas for hammer and or specials etc. -
Post by: TheShyGuy on May 28, 2010, 06:13:24 PM
o yea...=p.... i guess ill have to do that if  i got enough room for it....


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Dotz on May 29, 2010, 04:39:33 PM
wait... why are you working on more than 1 mario?

also: is there a way to make a psa be only for one texture?


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: dingo on May 29, 2010, 04:44:42 PM
wait... why are you working on more than 1 mario?

also: is there a way to make a psa be only for one texture?

Because there's options.

And no. Not at all. Every time someone brings this up it leads to a discussion.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: TheShyGuy on May 29, 2010, 04:52:13 PM
i'm working on multiple marios because i was losing interest in this one, but am actually starting to get into it again and had no good ideas before.

-im about halfway done with the PSA part of the already done moves with animations. If you look at the first post, the green are the ones that are done - but i want to add some sound effects to both the sword and hammer, if i have enough room.

either way, while i'm working on this - im waiting for people to come up with some good ideas for the other one.  Soon ill be getting MG2 so it will be easier to make the moves. 





Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Hackingstar on May 30, 2010, 09:53:57 AM
I got an idea. How about you make the sword have sound effects. Maybe the Ganon sword sound effect like in the Gerudo Prince topic.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Mr. Nice guy on May 30, 2010, 12:43:31 PM
i love this psa.   i just made an account on kc-mm and i tried this out and i was like " holy shiiiit!"    this is the best mario PSA ever!  :D


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: TheShyGuy on May 30, 2010, 01:49:46 PM
hackingstar- there are already sound effects of a sword, on hit.  On version 3 there will be a sound effect on hit with the hammer too.  Also with just the move itself ex - sounds of explosions for throw up.

thnx mr. nice guy - hoping to make an even better hammer moveset for the PSA.  I got some pretty good ideas, which hopefully, is great.  Got some of them done, doing the rest.  I got an idea for every move i think - just gotta do em.

As of now i got these done(mostly, just a few touch-ups actually)  

S4Hi ( smash over,high)
S4lw
S3S
S3Hi
Hi4
Lw4
Attack dash

Need to do

air low
land F - end of ike's S4S, except there are some effects added to the end of the hammer
Land B - throws the hammer back
Land Hi - the spin attack animation - sort of like he jumps into it, then out.
Land Lw - not entirely sure
S4S - Marth's S4S
S3LW - Throw a spike(kirby's article) forward, just like a fireball.
HI3 - pit's hi4
LW3 - heavy throw lw anim.  Mario throws the hammer down, and it spins/rotates on the floor like a copter
A - taken from one of his swings
AA - one of his swings
AAA - again one of his swings
Cliff attack slow - comets probably rain down where he gets up ( didn't really have an idea)
cliff attack fast  - a few spikes appear over mario and fly forward.
maybe down attacks ( when you get hit and fall, then do an attack while getting up) - not sure
maybe slip attacks - not sure

i would have been done with alot more, but i was wasting my time with this one move for a few hours... will still probably add it as a taunt.

taunt  hi - similar to EMP maybe (HR)
taunt lw - control a grounded projectile, impale - if released on opponent.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Mr. Nice guy on May 30, 2010, 01:54:55 PM
that sounds pretty hard to do.  oh and uh..  maybe you can import the hammer from kirby and vertex hack it to mario's left hand? and keep the sword on the right.   :>.>palm: idk, i suck at this lol. i hope you find out what to do bc this is just awesomeness.  P.S.  i suck at PSA and everytime i try to make one, it freezes when i go over the selected character in the CSS.  oh well...  :)  good luck on this


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: songeflemy on May 30, 2010, 01:58:45 PM
Is the Hammer Mario Separate? Either way I don't care. I just need to understand.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: TheShyGuy on May 30, 2010, 02:00:51 PM
don't use version 1.3 ( the newest one).  Use the one right before that.  

- i was going to have them both out, hammer in left hand and sword in the right, but it was just harder and more irritating.  - mainly because mario does'nt have a left haveN bone.  I could have done it, and attached it the the left finger to see if it was easier, but i didn't feel like it.  So the hammer is on his right hand - srry.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Mr. Nice guy on May 30, 2010, 02:08:36 PM
wait, which hammer is it gonna be?  is it gonna be kirby's hammer or da golden awesome sweetness hammer?  maybe you can make some moves with the hammer and some moves with the sword and some w/o anything. like,
A= sword
AA= hammer
AAA= fire through hand

and how did you make the down throw into mastuuuurrr hand?!  that was epic when i saw it.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: TheShyGuy on May 30, 2010, 02:24:39 PM
was gonna play MG2 - but bro wants to play first...  Sooo... since you like the golden hammer, it might be kirby's hammer model, with the golden hammer texture.  Mainly because, i like the shape better, and the golden hammer is a bit too long.

The hammer and sword are gonna have separate movesets when out.
-although... that idea of not just using the weapon for the A combo might now be, hammer, hammer, hand or something.

Not all moves include the hammer as apart of it.  Ex. hammer Hi4 is just a swift swing with the hammer that basically just sets mario up to hit you with his left hand. - links hi4 animation(altered a bit).

the master hand was simple, just make the hand bigger, and hide mario inside the hand  ;D.  Btw you can still get hit while doing that move.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Mr. Nice guy on May 30, 2010, 02:31:31 PM
lawl you deserve some toothpaste mah boi.  ;D  when i get home ima start on something epicly awesome... it might be for falco since he's my fav character.  we should battle on wi-fi and we should both be paladin/scimitar mario and see who's beeetteerr.  hehe..  i iz best at da sword


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: TheShyGuy on May 30, 2010, 02:35:19 PM
don't got wi-fi...

- gl on falco - my second fav. next to mario.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Mr. Nice guy on May 30, 2010, 02:41:00 PM
oh that sux

lol thanks ;D


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Mr. Nice guy on May 30, 2010, 03:02:28 PM
oh and uh..  can you help me on taking good pics?  i just wanna know how to take good pics of my PSA that doesnt look like crap.  oh [censored] im going home.. well ttyl and thankx


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Dotz on May 30, 2010, 06:06:31 PM
on marios down throw, the damage comes before the hand reaches the one grabbed.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: Mr. Nice guy on May 30, 2010, 08:48:44 PM
hey um.. shoud i make skarmory or electrabuzz?   i think i can do it...  i'll try.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: TheShyGuy on May 31, 2010, 08:00:27 AM
dotz - if you mean he's not touching the other playing as he's damaging them - ill make it so it does.  If you mean how he damages the opponent before actually throwing them, i did that for a more dramatic effect i guess for when he "transforms"

Mr. Nice guy - your choice, not mine - Gl


edit: finished these animations

S4S
S3LW
HI3
LW3
A
AA
AAA
Cliff attack slow
down attacks ( both)
slip attack

still need to do these animations

( land attacks are a maybe)
land B
land F
land Hi
Land Lw
cliff attack quick
final smash

i think after i finish these, i'm done with all the animations
- i got a really good idea for the FS, has nothing to do with stars though...


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: ADJSonic on May 31, 2010, 07:05:28 PM
Make footstool spike.


Title: Re: Paladin Mario V.02 - UPDATED moveset IDEAS for V.03 (in progress)
Post by: TheShyGuy on May 31, 2010, 07:24:10 PM
that'd be a bit cheap, but i will change it a bit.   Do i just add hitboxes to the aerial jump? ( feel like a noob for that question...)

edit: i decided to leave the lands regular... and just start on the PSA.  I will do the Fs after PSA


Title: Re: Paladin Mario V.02 - V.03 - few touchups needed
Post by: TheShyGuy on June 05, 2010, 04:30:30 AM
need a better s4s, lw3.  Final smash has been changed - gfx part anyways, only need off. collisions attached.

- if i get on today, with enough time to work on the final changes - might release by tonight.  Also gotta add sfx - simple.  The new moveset does have the hammer, but you need the pcs - you can just replace the model of fludd with the model in the pcs that comes with the release. 

- the moveset has hammer related moves, and just regular moves with gfx attached.  Also a new throw back.  Like i said, need a new s4s, lw3(maybe), and need to fix up the new triple A combo,...hmm i forgot to do the special low attacks... - ill quickly think up something and put on tomorrow(sat.)

- if there are any other changes you want me to do, or fix tell me now - i haven't/forgot what they are, or am just seeing who notices....

-just to change it for no reason... anyone got any ideas for the fireball or water? as in replace it with a gfx, or model?


Title: Re: Paladin Mario V.02 - V.03 - few touchups needed
Post by: songeflemy on June 05, 2010, 07:51:22 AM
Well, there was this Mario PSA that had a down smash It looked like water and it was an amazing gfx. The only bad thing is that it is deep in the forums. Fireball, I do not know there is always....wait nevermind.


Title: Re: Paladin Mario V.02 - V.03 - few touchups needed
Post by: TheShyGuy on June 05, 2010, 11:11:05 AM
ill take any ideas for the fire - i got one (maybe)
-leaving soon, not working atm.

edit: found it, was a psa by fenox - gonna dl it

edit:
do you guys want me to release him or add a bit of sound?
- if anyone got a nice sound effect for a hammer and want me to use it, just post


Title: Re: Paladin Mario V.03 ******SOUND EFFECTS OR RELEASE ?*****
Post by: ADJSonic on June 06, 2010, 10:59:40 AM
release it.


Title: Re: Paladin Mario V.03 ******SOUND EFFECTS OR RELEASE ?*****
Post by: TheShyGuy on June 06, 2010, 02:33:14 PM
kk one sec - let me test one more time

edit: bro's on comp and i gotta fix the triple A and S4s - the bone won't hit for some reason./ ill upload with or without that problem when he gets off


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: songeflemy on June 06, 2010, 08:00:38 PM
Paladin Mario and Galaxy Mario are in the Top 10 downloads for Mario.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TheShyGuy on June 06, 2010, 09:01:23 PM
hope glitches are fixed, didn't test the final changes.

http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6c25279f187d4a0bea7b01fe6e4055ae3

edit : this isnt the last version by the way, still got some room for extra stuff

edit: like adding gfx, sound, charges to moves etc. -  can't add any more animations tho


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: KingJigglypuff on June 07, 2010, 01:25:24 PM
I think you need to add this to the glitches section: The down taunt freezes the game (it's the flowing music freeze; The game freezes, but instead of Mr. Game and Watch screaming at you, the normal music keeps going).


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Hackingstar on June 07, 2010, 01:27:17 PM
I think you need to add this to the glitches section: The down taunt freezes the game (it's the flowing music freeze; The game freezes, but instead of Mr. Game and Watch screaming at you, the normal music keeps going).

That happened to me too.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TheShyGuy on June 07, 2010, 01:31:27 PM
oh yea, don't press down b either....

- ill start fixing em up after i get home.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Hackingstar on June 07, 2010, 01:43:24 PM
oh yea, don't press down b either....

- ill start fixing em up after i get home.

Yeah...take your time buddy.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TheShyGuy on June 07, 2010, 01:45:12 PM
not hard buddy, just messed a few things up.  -simple-


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Darkmega on June 08, 2010, 01:49:24 AM
Wow, nice moveset. you just gotta do something about down B and down taunt to stop em from freezing, cause it gets me everytime. and I love using this guy.

can I suggest that down B be changed into a crowd control move where the weapon of choice spins around mario hitting enemies around him? like the sword deals 2 damage a hit and flinches people for sword damage, the last of the hits (spins around him 3 times quickly) deals 5 and launches them away weakly, while the hammer spins twice but both hits deal 6 damage and launch weakly. if you can do that that should hopefully stop you from making the hammer expand and hence the game to freeze when he uses it again (like the computers do to me). (sorry if that's an impossible one for you. I kinda spew out ideas without thinking. -.-)

as for DT, what happens with that? is it just the original taunt which causes a fail for some unknown reason or did you did something to it to make that accidentally happen?

btw, you might need to make it remove the opposite article to the article he's holding also. cause when I take out the hammer I end up with it on top of the sword also for some reason. it doesn't cause a glitch, it just looks strange. lol


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Maikito on June 12, 2010, 10:11:57 AM
For Down B I suggest something Similar to the above post. For the sword a possible spinning attack like Link's Hurricane Slash. Or just have mario do his normal tornado spin with a little twist and make it chargable(if that's even possible). For the hammer, I say just make it a downward hitting attack that has the possibility of jamming them into the ground if they are close enough. For the sword spinning technique I'd say it should do about 2-15% Damage depending on whether the enemy gets caught in it or not. For the Hammer Technique I say it should do about 5-10% Damage also of course depending on whether it's a direct hit or not.

For the Taunt, I think you should have Mario stab his current weapon into the ground and cross his arms(Much like the FS)

I don't know much about PSA-ing So I can't really put too much logic behind the suggestions I have made. But I have played Brawl quite a bit so, I think I can at least give a general balanced idea.

Also if you ever get the chance, make the Hammer a cool color like, a Blue or black or BOTH =D


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TheShyGuy on June 12, 2010, 12:23:35 PM
I am going to fix the glitches when my bro gets off - already fixed the taunt low, and made it so if you taunt with any button, it will switch between the sword or hammer so its more convienient.  Instead of having to press up taunt and side taunt alot...

- i am going to look at down B later and the triple A and forward smash.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Roo on June 12, 2010, 12:49:17 PM
Quick couple of questions. While testing out Paladin mario V.3, Mario's down taunt freezes the game, he can't put his sword away, and if you take out his hammer, it will appear over the sword. Are you going to fix these things, or is it meant to be that way for a reason?


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Maikito on June 12, 2010, 01:10:10 PM
He's fixing it, if you don't mind me answering for him.
I am going to fix the glitches when my bro gets off - already fixed the taunt low, and made it so if you taunt with any button, it will switch between the sword or hammer so its more convienient.  Instead of having to press up taunt and side taunt alot...

- i am going to look at down B later and the triple A and forward smash.

^Says it all^


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TheShyGuy on June 12, 2010, 01:30:30 PM
just gotta fix side smash and down B- going to look at it now


-also before i fix all the glitches and reupload, does anyone want me to change anything extra?  Like making smash hi (S4HI) with the hammer faster a bit or something.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Maikito on June 12, 2010, 01:33:57 PM
Awesome, I love the PSA so far! =D


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Roo on June 12, 2010, 01:39:20 PM
just gotta fix side smash and down B- going to look at it now


-also before i fix all the glitches and reupload, does anyone want me to change anything extra?  Like making smash hi (S4HI) with the hammer faster a bit or something.

Nah, Kinda fine with the speed of the hammer, as long as it does good damage.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TheShyGuy on June 12, 2010, 02:10:14 PM
just gotta do the link up B for mario's down B and test.  All glitches (A combo, s4s, taunts, and down B) should be fixed when test.


edit: this is for special lw on ground

i haven't finished, but how do you guys feel about...

charge one ( actually when you press B twice without waiting)

weak damage - looped hit
opponent can easily just walk out
no power no bring enemies in closer(sucking them closer)
cannot move during

charge 2

moderate damage - looped hit
opponent can easily walk out
(weak) brings enemies closer, small range
cannot move during

charge 3

stronger damage - looped hit
opponent cannot easily get out
brings enemies closer, medium range
cannot move during

charge 4

strongest damage - looped hit
opponent cannot get out
bring enemies closer, best range
can move during the move.



Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Roo on June 12, 2010, 03:33:48 PM
Sounds like a really awesome move! I'm fine with it. :D


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TheShyGuy on June 12, 2010, 03:45:43 PM
you got any ideas for down B in the air.  How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.

- i gtg do some stuff... ill do this when im done.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: songeflemy on June 12, 2010, 03:54:12 PM
Seems interesting.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: TurboAceK on June 12, 2010, 06:06:55 PM
you got any ideas for down B in the air.  How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.

- i gtg do some stuff... ill do this when im done.

interesting a down move is a recovery


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Darkmega on June 12, 2010, 07:39:17 PM
just gotta do the link up B for mario's down B and test.  All glitches (A combo, s4s, taunts, and down B) should be fixed when test.


edit: this is for special lw on ground

i haven't finished, but how do you guys feel about...

charge one ( actually when you press B twice without waiting)

weak damage - looped hit
opponent can easily just walk out
no power no bring enemies in closer(sucking them closer)
cannot move during

charge 2

moderate damage - looped hit
opponent can easily walk out
(weak) brings enemies closer, small range
cannot move during

charge 3

stronger damage - looped hit
opponent cannot easily get out
brings enemies closer, medium range
cannot move during

charge 4

strongest damage - looped hit
opponent cannot get out
bring enemies closer, best range
can move during the move.



excellence. XD so it depends on how long of the fludd charge was used? like say instant use, quarter use, half use, 3/4 use then when it hits full max use? sounds good. is it different attack damage for sword and hammer?

meh, I'll find out when I test. XD

you got any ideas for down B in the air.  How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.


sounds spiffy! kinda like luigi's down B with the ability to actually float yourself up with the right momentum and button mash.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Velen on June 12, 2010, 09:51:01 PM
I've tried making a Knight Lucario texture, but I gave up on it.

How is the relevant?

We could've had a Paladin/ Dark Knight Lucario PSA.

However, my current project takes priority over that.


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: .... on June 12, 2010, 09:55:27 PM
i know when this is done we could make a paladin sonic or a toon link one but he doesnt have a shield lol


Title: Re: Paladin Mario V.03 Release - a few glitches
Post by: Maikito on June 12, 2010, 11:41:06 PM
Don't you Mean Knight of the Wind Sonic? I mean, he already has a freakin' game with him wielding a sword.


Title: Re: Paladin Mario V.03 Release - new ideas
Post by: TheShyGuy on June 13, 2010, 12:07:14 AM

Version .4

the only ideas i have for this is adding extra stuff.  Like charges to moves, or with timing - increase damage.  Also maybe make the specials look better or something.  After using the FS using moves that have charges are automatically charged up.  I don't feel like posting the moveset for charges or good timing atm, but just so people know, i have no extra animations left(i think, if i do then ill use it) which means i cannot add any more moves.  I also have the water and fireball articles or models left to change into whatever.  Im not going to work on this atm till i get some good ideas and finish other things.

end of version .4

just took it from the front page


Title: Re: Paladin Mario V.03 Release - new ideas
Post by: Maikito on June 13, 2010, 12:11:28 AM
Great! I'll grab my stuff and dow-...Crap...I'll have to do it tomorrow...But I'll definately be giving ya some Ideas. a good night's rest and I'll bet I'll have an Innovative Idea for this PSA.

I just thought of something, Maybe you could have a Decent Sized Combo that switches from Sword to Hammer and Vice Versa? or is that out of the question?


Title: Re: Paladin Mario V.3 Release - new ideas
Post by: TheShyGuy on June 13, 2010, 12:53:21 AM
finished low B on ground, didn't test and i won't tonight,

any ideas are welcome, can you be a bit more descriptive though?

edit: just looked at the buttons above where you bold and all that - its awesome....


edit: finished low B in air, again i won't test tonight.  What has changed is...

s4s reaches [hammer]

A combo reaches[hammer]

all taunts take out sword/hammer.  Made it so you can easily switch, ex. if you have sword out and taunt left - it will remove the sword and take out the hammer also in vice versa with the same taunt.

s4s last hit is much stronger [sword]

some moves lead to different ones.  None point to smash forward[sword] since for some reason all the hits dont work.

down B on ground/air has charges - does link down B animation.  Read what i had on the previous page to see what happens.

air N is faster

third hit on A combo is faster[sword]

i think thats it.


Suggestions are welcome before i re-upload VERSION .3 .  Also for Version .4.  Try and keep your ideas for both separate.


edit:  I was wondering if people would like me to upload versions quicker like every one else instead of doing big changes.  ex. version 3 had a completely knew moveset from version 2 who had only 1 moveset - big change.  Most people upload versions after a few updates.

So what do you guys ( anyone who reads this) want? small changes so its quicker = more versions,  or big changes = less versions but it takes longer.

IMO with smaller changes, you guys can say your likes and dislikes more often.  And you will affect the PSA more.

THIS IS FOR ANY PSA I DO


Title: Re: Paladin Mario V.3 - new ideas for V.4
Post by: songeflemy on June 13, 2010, 07:04:46 AM
I was wondering you could make a luigi version of this.

Anyway big changes for few versions.


Title: Re: Paladin Mario V.3 - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 09:02:19 AM
big changes = 1
small changes = 0

A luigi version of this or just a luigi using a sword with a different sword moveset? 


Title: Re: Paladin Mario V.3 - new ideas for V.4
Post by: Maikito on June 13, 2010, 09:23:56 AM
What I mean t was, let's say you have your sword out. After pressing AABAAB in a combo of buttons, Mario quickly swaps out his Sword for the Hammer at the End, making the Combo more powerful and switching to Hammer Mode.

OH YEA, And Big Updates make me Anxious...but it's worth while when they manifest...hmmm tough choice...I'll go with Big, but you can fill us in on what you are working on.

Mainly for bug fixes and such, you should update small for those. Then for Movesets, Graphics, and such you big update.


Title: Re: Paladin Mario V.3 - new ideas for V.4
Post by: Darkmega on June 13, 2010, 09:33:50 AM
I dun mind going with big changes. as long as they're good changes. XD


Title: Re: Paladin Mario V.3 - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 11:29:41 AM
k so big changes win... but little changes for glitches.

- tested down B, gotta fix it up a bit.

however ill upload my changes for now  - it will just replace the psa pac file

edit: uploaded - obviously the one that says no glitches


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Roo on June 13, 2010, 11:49:36 AM
k so big changes win... but little changes for glitches.

- tested down B, gotta fix it up a bit.

however ill upload my changes for now  - it will just replace the psa pac file

edit: uploaded - obviously the one that says no glitches

YAAAAAYYY!!!! :D


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: ADJSonic on June 13, 2010, 12:00:11 PM
Honestly the hammer dissapoionts me I liked the original format..

I still use v0.2. because of that.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 12:03:30 PM
I have 4 "none' left so i could add 4 more new animations/moves

ADJSonic - what don't you like, ill change it now.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: NitendoNijask on June 13, 2010, 12:32:00 PM
There's one slight problem that I encountered with the latest V.3 pac, the down taunt freezes the game but the music continues.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Maikito on June 13, 2010, 12:54:35 PM
Awesome I should download this now.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Roo on June 13, 2010, 02:04:01 PM
Awesome I should download this now.

Uhm... You may want to wait on the download. Mario still cant put away his sword, and his down taunt still freezes and his Down special doesn't do anything, for me at least.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Maikito on June 13, 2010, 02:37:02 PM
Still, The Version I currently have freezes the game, and on another note:

(http://i146.photobucket.com/albums/r243/spikes_010/HammaTiem.jpg)
Only One thing you can say in that Situation:
WHAT DA FU-Dedz

Generally that's what happens if you use the Down Throw with the Hammer Out. I don't know if it was by Mistake or not but...IT'S EPIC TO LOOK AT!


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 13, 2010, 02:38:04 PM
Do I see a recolor of Knight Mario.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 13, 2010, 02:39:20 PM
big changes = 1
small changes = 0

A luigi version of this or just a luigi using a sword with a different sword moveset? 

Just like the regular mario and luigi, just make it a clone with some twists. I have some ideas for it.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Maikito on June 13, 2010, 02:43:37 PM
Do I see a recolor of Knight Mario.


That's what I said to myself.

I Like the red version better though.
(http://i146.photobucket.com/albums/r243/spikes_010/MAMAMIA.jpg)
Mario is not pleased.

I think someone should make a kewl new texture for the Paladin.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 13, 2010, 02:57:02 PM
Do I see a recolor of Knight Mario.


That's what I said to myself.

I Like the red version better though.
([url]http://i146.photobucket.com/albums/r243/spikes_010/MAMAMIA.jpg[/url])
Mario is not pleased.

I think someone should make a kewl new texture for the Paladin.


Ya, I made someone make me the green and blue recolors, I though the blue one's armor were to bright, but I didn't want to upset the hacker; it was his first time at the job.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Maikito on June 13, 2010, 02:59:58 PM
Oh I see. If I ever am able to BrawlBox and Texturing, I may give him some cooler Gaunlet like Gloves and Armored Boots....as for the Torso...I don't think I could do that.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 06:20:20 PM
Awesome I should download this now.


Uhm... You may want to wait on the download. Mario still cant put away his sword, and his down taunt still freezes and his Down special doesn't do anything, for me at least.


fixed already.... thats why i re-uploaded it...
Still, The Version I currently have freezes the game, and on another note:

([url]http://i146.photobucket.com/albums/r243/spikes_010/HammaTiem.jpg[/url])
Only One thing you can say in that Situation:
WHAT DA FU-Dedz

Generally that's what happens if you use the Down Throw with the Hammer Out. I don't know if it was by Mistake or not but...IT'S EPIC TO LOOK AT!


 I didnt think it was that big of a deal so i left it...  AGAIN THE ONE THAT I RE-UPLOADED DOESNT FREEZE.    What should have changed is....

[sword] last hit is stronger for Smash forward
[hammer] smash forward reaches
[hammer] A combo reaches
Air nuetral is faster
[sword] third A, as well as some other moves don't lead to Smash forward anymore
All taunts switch between the sword and hammer without a problem. EX.  If you have the sword out, it will simply replace it with the hammmer while putting the sword away.
Some moves with the sword are a bit stronger
And other small stuff that i forgot.

I don't know why people are still saying it freezes.  You obviously have to download the one that say NO GLITCHES...



Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 13, 2010, 06:44:01 PM
They didn't notice it earlier. Awesome fix, love your Marios man.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Hackingstar on June 13, 2010, 06:47:28 PM
His down taunt STILL freezes. fix every glitch please. (especially his down taunt) and make it so he can put his sword away and put it back out.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 07:10:59 PM
---------------------------------------------------------------------------------------------------------------------------------------------
DOWNLOAD THE ONE THAT SAY FITMARIO[NO GLITCHES].PAC ITS THE FIRST  ONE]

---------------------------------------------------------------------------------------------------------------------------------------------


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 13, 2010, 07:43:18 PM
I take back what I say. They must be plain stupid.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Hackingstar on June 13, 2010, 08:15:04 PM
---------------------------------------------------------------------------------------------------------------------------------------------
DOWNLOAD THE ONE THAT SAY FITMARIO[NO GLITCHES].PAC ITS THE FIRST  ONE]

---------------------------------------------------------------------------------------------------------------------------------------------

Yeah i did that. i also downloaded the motionetc. when i tested it the down taunt STILL freezes.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 13, 2010, 08:24:23 PM
Your wii sucks then.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Hackingstar on June 13, 2010, 08:33:03 PM
Your wii sucks then.

No it doesn't.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 08:35:37 PM
all you had to do was download the fitmario[NOGLITCHES].pac ive tested it and played with it.  Ive spammed all the taunts because i was bored and nothing happened.  you obviously are doing something wrong and probably downloaded the wrong pac.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Hackingstar on June 13, 2010, 08:56:32 PM
all you had to do was download the fitmario[NOGLITCHES].pac ive tested it and played with it.  Ive spammed all the taunts because i was bored and nothing happened.  you obviously are doing something wrong and probably downloaded the wrong pac.

No dude i..downloaded the no glitches.pac also the motionetc. thats what i did. i didn't realize i only needed the .pac.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 09:01:17 PM
you also need to texture for the hammer


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Hackingstar on June 13, 2010, 09:24:00 PM
ok


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 10:07:23 PM
Honestly the hammer dissapoionts me I liked the original format..

I still use v0.2. because of that.

what don't you like - i will improve or change whatever it is if i think it would be better


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: ShadowSnake on June 13, 2010, 10:27:38 PM
sounds promising, photos would be nice though.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 10:52:47 PM
IMO some photos make hacks seem better than they actually are - when they aren't.  But if you want pictures go ahead and take them and post if you want.  This goes for anyone who would like to volunteer and post pics.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Clockwork Hatter on June 13, 2010, 10:55:41 PM
I could take pics. ^ w ^
Wow, It's been a while since I came in here. This little Idea has become quite popular, hasn't it?


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 13, 2010, 10:58:59 PM
yeh =p

- it'd be nice if you take pics.

The next version will probably include charges, "powerups", timed hits (an idea from maikto)  and some other stuff.   Front page tells what im going to do basically.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 14, 2010, 07:02:59 AM
Timed hits? Nonononononononononononononononono. NO!

I'll do pics since I can get them to you faster.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Clockwork Hatter on June 14, 2010, 07:04:49 AM
I'll do pics since I can get them to you faster.
Hey, excuuuuuse me, princess.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: Maikito on June 14, 2010, 10:23:40 AM
I already posted one pic for the Down Throw! =D

Timed hits? Nonononononononononononononononono. NO!

What's da matta wit timed hits?


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: TheShyGuy on June 14, 2010, 01:05:13 PM
maikito - i guess it will become too overpowered if i added charges, and powerups from the FS along with timed hits.  Too much power i guess.

songeflemy and clockworkhatter - whoever has better pics or pics that the other doesn't have will be put on.  Best pics will be in brawlvault - kinda want to realease this version in brawlvault instead of renaming whats already in there.  Sounds like a competitions buts its not meant to be.

- i have gotten better with custom animations so if anyone wants me to change an animation so it looks better, ill be glad to.

- ill probably start galaxy mario v.2 after schools done.


Title: Re: Paladin Mario V.3 updated: no glitches / - new ideas for V.4
Post by: songeflemy on June 14, 2010, 01:39:42 PM
Okay, I'll do 5 pictures.

Smash with sword
Taunt with sword
Switch to hammer
Taunt with hammer
Smash with Hammer


Title: Re: Paladin Mario V.3 updated: forgot to upload Final srry/ - new ideas for V.4
Post by: TheShyGuy on June 14, 2010, 01:41:20 PM
Wow srry guys.... just realized i never uploaded the final smash.................... i will in a second

edit: K uploaded, i was wondering why people weren't saying anything about the final.  Im pretty sure you'll like the way it looks.  Wonder who will take the better pic of it?


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: songeflemy on June 14, 2010, 02:12:38 PM
Has to change your brawlvault thing to V0.3


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 14, 2010, 02:16:41 PM
i will - like a said above i just noticed that i forgot to upload the final smash for mario, so you should take a look at it.

- also, i re-did the special low on ground, just need to test

edit: pics would be nice.... no rush


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: songeflemy on June 14, 2010, 08:27:15 PM
Acutally, I tried the down taunt. I wouldn't say it froze, but you couldn't do anything else, and the music continued on, G&W wasn't screaming at me.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 14, 2010, 08:33:03 PM
mine doesn't maybe i uploaded the wrong one - ill check when my bro gets off

edit: ill upload it straight from the SD card when my bros done playing ssbb

edit: uploaded - says no glitches - checked


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 11:23:24 AM
Yay! Oh...I think I saw part of the Final Smash....it was kinda kewwwllll...I'll update my Paladin Mario right now!


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Roo on June 15, 2010, 11:44:18 AM
mine doesn't maybe i uploaded the wrong one - ill check when my bro gets off

edit: ill upload it straight from the SD card when my bros done playing ssbb

edit: uploaded - says no glitches - checked

What files are you using? The PCS, PAC, and motionect? Because not only does the downtaunt freeze, but the downspecial doesn't do anything.

Are you eventually going to fix the fact that he cant put his sword of hammer away? Back in V.2, Mario was able to put away his sword, and use some awesome fire attacks.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 01:15:54 PM
Okay, Down Taunt Still Freezes sadly man.


Final Smash.....O.O' It looks Amazing! and it isn't too powerful.(it kills people at 20% Easily)


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 01:26:16 PM
...i uploaded it STRAIGHT from my sd card and NOTHING freezes.  And yes the down B doesnt do anything because im still messing with it.

-i don't know why it works for me and not you guys


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Roo on June 15, 2010, 01:32:38 PM
...i uploaded it STRAIGHT from my sd card and NOTHING freezes.  And yes the down B doesnt do anything because im still messing with it.

-i don't know why it works for me and not you guys

What is his down taunt supposed to do exactly?


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 01:37:15 PM
just throw down animation for now and switch, but nothing shuold freeze


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 01:40:26 PM
Hmmmm...Oddddd.


You using the Hammer Texture?


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: songeflemy on June 15, 2010, 02:49:26 PM
The smash on the hammer is okay, but it's WEAK. 9 damage of a fully charged hit.

And the hammer has some sword noises. Also Can you add different speed and strength between the two.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 03:07:02 PM
Also you should use Ike's Sword swing for the hammer, I think it sounds better.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 03:38:17 PM
-ill make s4s stronger and take out the sword noises, replaced with ikes sword swing sfx. 
-i used mario with no texture and the fludd out, still didn't freeze
-ill keep the sword speed the same, but if you want ill make it hit more, and a bit weaker.  Then make the sword a bit slower, i guess you wanted, but alot stronger.

- ill do it later


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: .... on June 15, 2010, 03:55:46 PM
nice but their should be a texture togo with


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 04:11:02 PM
Technically That KnightM Recolor is the Texture atm.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: songeflemy on June 15, 2010, 04:29:40 PM
-ill make s4s stronger and take out the sword noises, replaced with ikes sword swing sfx. 
-i used mario with no texture and the fludd out, still didn't freeze
-ill keep the sword speed the same, but if you want ill make it hit more, and a bit weaker.  Then make the sword a bit slower, i guess you wanted, but alot stronger.

- ill do it later

Sword - Faster and hits a tad bit weaker.

Hammer - Slower, Hits harder

Can the separate movesets have different specials. Have hammer mario have different specials and sword mario default.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 04:35:56 PM
i have 4 "nones" left so i can add 4 different specials or w/e.  You got any suggestions?

-Also anyone got any idea for what would happen if a smash is fully charged? - for V.4


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 04:36:41 PM
-ill make s4s stronger and take out the sword noises, replaced with ikes sword swing sfx.  
-i used mario with no texture and the fludd out, still didn't freeze
-ill keep the sword speed the same, but if you want ill make it hit more, and a bit weaker.  Then make the sword a bit slower, i guess you wanted, but alot stronger.

- ill do it later

Sword - Faster and hits a tad bit weaker.

Hammer - Slower, Hits harder

Can the separate movesets have different specials. Have hammer mario have different specials and sword mario default.
UpB Can be Ike's UpB and puts the enemy in the ground if their under it.

SideB sends a Quake or Rock at the Opponent

DownB will be a Hammer Spin like the Ice Climbers Minus the Movement.

Fully Charged Smashes should Burn


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 04:41:12 PM
any better gfx effect other than fire that would look good with a sword or hammer?


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 04:43:09 PM
Ummmmmmm....Let me think.....

Ice or Dark?


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 04:54:24 PM
i just saw a vid on gfx effect, only good one i saw for sword was slash wave hit.  Doesn't matter what element, im going for visual effects.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 05:02:57 PM
OHHH!

You should use Kirby's Hammer Swing and Maybe like a Red Glow trail for the sword.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 05:07:07 PM
im pretty sure his hammer swing is a ext. gfx but ill check, and glows only work for characters who already have a sword

edit: yeh its kirby's ext. gfx.  I doubt you can add ext. gfx to characters. Mario has no ext. gfx in his pac so i cant replace any, even then i'd have to make one for each move.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 05:31:11 PM
Hmmmm I see....

Confetti? XD


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 05:36:43 PM
confetti.....it took you this long to come up with *!!confetti!!*

- just jk... but i don't think confetti is that great to go with a hammer, maybe a random taunt though...


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 06:10:07 PM
I was joking actually xD Taunt yes

Smoke! uhhhh uhhhh Beam Graphics! SPARKLEZ!


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: ragno on June 15, 2010, 06:59:39 PM
what ideas are you looking for?


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 07:10:02 PM
fully charged smash effects.  If you dl zero (link) it would be similar to having the moves charged up and having nice effects.  Ex. if you fully charged Smash forward with zero, his sword becomes bigger and spins a little.  Also after you use the FS the moves will already be charged for a litte bit of time.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 07:16:52 PM
Fully Charged Side Smash for sword should do the SideDown Smash in V.2, I Liked that.

Fully charged Down should do a Tornado Spin with an Actually Tornado.

Fully Charged up Smash does an Attack that shoots Mario upward with a burning Aura


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 15, 2010, 08:06:36 PM
got the charging with the smashes to work and down B spin.  Just gotta touch it up a bit before uploaded.  bro's on comp, so it will be later on.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 08:09:59 PM
Alrighty! I'll Download it ASAP Tomorrow!


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: songeflemy on June 15, 2010, 08:36:23 PM
-ill make s4s stronger and take out the sword noises, replaced with ikes sword swing sfx. 
-i used mario with no texture and the fludd out, still didn't freeze
-ill keep the sword speed the same, but if you want ill make it hit more, and a bit weaker.  Then make the sword a bit slower, i guess you wanted, but alot stronger.

- ill do it later

Sword - Faster and hits a tad bit weaker.

Hammer - Slower, Hits harder

Can the separate movesets have different specials. Have hammer mario have different specials and sword mario default.
UpB Can be Ike's UpB and puts the enemy in the ground if their under it.

SideB sends a Quake or Rock at the Opponent

DownB will be a Hammer Spin like the Ice Climbers Minus the Movement.

Fully Charged Smashes should Burn

I like the side B, He can spawn a rock from the ground and wham the rock at foes.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 15, 2010, 08:37:57 PM
-ill make s4s stronger and take out the sword noises, replaced with ikes sword swing sfx. 
-i used mario with no texture and the fludd out, still didn't freeze
-ill keep the sword speed the same, but if you want ill make it hit more, and a bit weaker.  Then make the sword a bit slower, i guess you wanted, but alot stronger.

- ill do it later

Sword - Faster and hits a tad bit weaker.

Hammer - Slower, Hits harder

Can the separate movesets have different specials. Have hammer mario have different specials and sword mario default.
UpB Can be Ike's UpB and puts the enemy in the ground if their under it.

SideB sends a Quake or Rock at the Opponent

DownB will be a Hammer Spin like the Ice Climbers Minus the Movement.

Fully Charged Smashes should Burn

I like the side B, He can spawn a rock from the ground and wham the rock at foes.
That'd Be Epic!


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: .... on June 15, 2010, 09:05:06 PM
epic epic epic like 3DS EPIC


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: SiLeNtDo0m on June 16, 2010, 07:20:24 AM
3DS is indeed epic XD

(http://upload.wikimedia.org/wikipedia/en/2/26/Nintendo3DS.jpg)


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: dingo on June 16, 2010, 07:57:39 AM
3DS has nothing to do with Paladin Mario. Save the spam for off-topic threads.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 16, 2010, 08:39:38 AM
Lol yea that 3DS Comment was random.

Anyways, you figured out how to fix the Down Taunt, Correct? Shyguy?


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 16, 2010, 09:20:25 AM
w0000 - Noah  moar schewls

- im going to fix it now, didn't get a chance yesterday


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: Maikito on June 16, 2010, 09:32:38 AM
w0000 - Noah  moar schewls

- im going to fix it now, didn't get a chance yesterday

Kk, Gotcha

Also, if I can think of way to be able to Texture hack without BrawlBox(Since the requirements are far from Win2k which is going obsolete this year and I still have it) I might make a Texture for this!


ALSO, Ladders + This PSA = G&W Scream Freeze.  Just an FYI.


Title: Re: Paladin Mario V.3 updated: Uploaded Final Smash/ - new ideas for V.4
Post by: TheShyGuy on June 16, 2010, 06:27:32 PM
just got back...

ladders - yes i know, i put animations over the ladder because it would save space and i thought the ladder was a waste

testing for me is going to have to be put on hold becuase my tv is gone....


Title: Re: Paladin Mario V.3 updated: testing on hold
Post by: Maikito on June 17, 2010, 09:53:08 AM
just got back...

ladders - yes i know, i put animations over the ladder because it would save space and i thought the ladder was a waste

testing for me is going to have to be put on hold becuase my tv is gone....

Someone Jack your TV? o.o'


Title: Re: Paladin Mario V.3 updated:
Post by: Thundaga_T2 on June 19, 2010, 03:44:26 PM
Its not the psa thats causing the down taunt freeze, its the motion file, i just tried the psa without it, and no freezing, when i put the motion file on, it froze using down taunt. Can you maybe upload a new motion file?


Title: Re: Paladin Mario V.3 updated:
Post by: TheShyGuy on June 19, 2010, 03:54:16 PM
no wonder, i think i  changed my motion file, but i didn't think it was that big of a deal.  ill upload it later, doing a request atm (zelos)


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Roo on June 20, 2010, 11:21:07 AM
Its not the psa thats causing the down taunt freeze, its the motion file, i just tried the psa without it, and no freezing, when i put the motion file on, it froze using down taunt. Can you maybe upload a new motion file?

Yoo so smart. ^-^

Gladly, Paladin mario V.3 Is going to almost be to my liking. :3


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on June 20, 2010, 11:54:34 AM
Its not the psa thats causing the down taunt freeze, its the motion file, i just tried the psa without it, and no freezing, when i put the motion file on, it froze using down taunt. Can you maybe upload a new motion file?


Yoo so smart. ^-^

Gladly, Paladin mario V.3 Is going to almost be to my liking. :3


- just remembered about the motion pac - uploading atm

"almost"?

note: down B isnt finished


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Roo on June 20, 2010, 08:52:25 PM
Well that, and the fact that he is STILL unable to not use his sword, like he could in V.2.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on June 20, 2010, 09:00:25 PM
i seriously have no idea what the problem is... i uploaded what I use on my mario into that new folder with down B.  technically down B should work, but needs to be touched up... Again what im using works perfectly and does what its suspose to, despite down B being terrible...
ALL taunts should switch between weapons with no problem at all - i even put a very early allow interrupt so its a quick switch...


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Roo on June 21, 2010, 06:02:04 PM
Take the files DIRECTLY from your SD card, and upload completly separately.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Thundaga_T2 on June 22, 2010, 12:04:18 AM
Just played the non glitcy version, much better now that it doesnt freeze. Although, should you choose to get back into this, you should know, that mario can be interrupted during his throws BY THE PERSON HE'S THROWING! Sorry if that makes it look like im mad, im not, it just came as a major shock, as i never seen that before, and it kinda ruins the fact that his throws look so good, only to be attacked out of it by the so called victim of them.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Maikito on June 22, 2010, 10:46:56 AM
Just played the non glitcy version, much better now that it doesnt freeze. Although, should you choose to get back into this, you should know, that mario can be interrupted during his throws BY THE PERSON HE'S THROWING! Sorry if that makes it look like im mad, im not, it just came as a major shock, as i never seen that before, and it kinda ruins the fact that his throws look so good, only to be attacked out of it by the so called victim of them.
His throws are quite beastly, I mean, I wouldn't want him to be -too- powerful!

And Good Luck on your next project! Looking forward to seeing you pick this up again in the future!.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on June 22, 2010, 04:02:12 PM
i didn't make him invincible purposely so its not too overpowered or w/e.  In the next version ( when i start up again) im going to take out the hat throw - Its too cheap, and maybe change air low land becuase my bro wines that its cheap and annoying.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: ShadowPaladen on June 22, 2010, 04:38:31 PM
You know I do agree with your bro that the down air is cheap and annoying...but I like it overall!  Maybe just either make it come out slower or have more after lag if possible?


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Allbait on June 23, 2010, 10:41:43 AM
i didn't make him invincible purposely so its not too overpowered or w/e.  In the next version ( when i start up again) im going to take out the hat throw - Its too cheap, and maybe change air low land becuase my bro wines that its cheap and annoying.

I like the hat throw XD But I agree that you should remove the D-air... Maybe you should give him Luigi's D-air animation except make him launch down with fire on his feet and a super strong spike kinda like Cloud's D-air... Oh and also for his D-special you should make something defensive since most characters have their D-special for protection (marth, ike lucario, diddy etc) Oh and also I forgot to say that YOU ARE TE BEST MARIO PSA CREATOR IN THE HISTORY OF NOW AND FOREVER! I used to have phoenix mario but now I can't see mario without a sword or hammer in his hand without yawning XD


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on June 24, 2010, 11:53:56 AM
yawn... how are those PICS comming along?....


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Allbait on June 24, 2010, 01:58:17 PM
I found something weird.... Sometimes the down special works... Its a weird spin attack... I was fighting a CPU using this PSA and then I saw it spinning with water sound effects (Like from FLUDD). After I saw that I tried using the down special in training... and every once in a while it works... I don't know why or how but it works on random times... Oh and Shyguy mind if I send you some stuff to work with this? Stuff=Textures with the hammer ready and customized for each texture...


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on June 24, 2010, 03:27:54 PM
sure, and like i said before down B isn't fixed yet - or atleast needs to be touched up.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TurboAceK on June 24, 2010, 05:27:36 PM
plz tell me u don't mind that i recolored the sword


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on June 24, 2010, 09:14:15 PM
you can do whatever you want to it, as long as you don't upload it as your own.  If you do, be sure to credit me =p...


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: secretchaos1 on July 22, 2010, 02:59:27 PM
tried using v3 and it crashed when I climbed a ladder =/


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Allbait on July 22, 2010, 04:03:41 PM
tried using v3 and it crashed when I climbed a ladder =/

He used the ladder actions to make new attacks so if your gonna use his PSA don't fight anywhere with ladders... I hate ladders so its not a problem for me XD


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: BlazingBarrager on August 02, 2010, 12:35:43 PM
The game froze for me when I tried to taunt. Is there a specific reason as to why that happened?


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on August 02, 2010, 02:12:09 PM
nothing on V.3 freezes "for me" for a reason i don't know... everyone (before) kept saying it froze, but it never does for me... i don't know why it freezes for others, so i can't help.  Also don't bump this because im not even working on it atm.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: cyberdark on August 02, 2010, 03:28:31 PM
awesome


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Crashouti on August 02, 2010, 06:54:16 PM
My Favorite PSA


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Crashouti on August 04, 2010, 08:40:46 AM
I can make d' other screen because j' have to notice that on your photograph l' sword is different with the mien and yet j' have the same one as you
------------------------------------------------------------------------
je peut faire d'autre screen car j'ai remarquer que sur vos photo l'épée est différent au mien et pourtant j'ai le même que vous


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: TheShyGuy on August 04, 2010, 06:29:05 PM
What do you mean "make another screen"?  Do you mean the photograph or picture in brawlvault?  If you want to take new ones go ahead if you want.

------------------------------------------------------------------------------------------
Qu'est-ce que tu veux dire " faire un autre écran " ? Voulez-vous dire la photographie ou image dans brawlvault ? Si vous souhaitez prendre de nouvelles aller de l'avant si vous voulez
-----------------------------------------------------------------------------------------

*note i used google translator...i cant speak french =p....
*note i traducteur de Google utilisé ... Je ne parle pas français = p. ...


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Maverick-Pro on August 05, 2010, 12:33:08 AM
Wow, AMAZING job on this Mario PSA. One of the best out there. What really makes it unique is that there are two movesets depending on the weapon of choice, and the Final Smash is so badASS. Nice job on this. The animations are crisp, he isn't too cheap of a character, and he has a wide range of attacks. I can't wait to see a lot more PSAs from you shyguy ;D (especially the final version of that Sora PSA >D lol).


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: xdarkmario on August 25, 2010, 06:57:46 PM
cool but in version 3 I would like the option to put away all weapons and fight with my hands like in version 2, for now ill stay at V2.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Gamez1985 on September 17, 2010, 05:52:24 PM
ADJSonic (the rock) I love your ICON / avatar.

Good downloads!


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Stitch on October 16, 2010, 08:25:27 PM
Okay, what about a scimitar Luigi?


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Ct.OWN on October 16, 2010, 08:32:53 PM
:P bye bye hat.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: songeflemy on October 16, 2010, 09:14:00 PM
Okay, what about a scimitar Luigi?

theshyguy quit hacking. it's too late. And don't bump topics.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Ct.OWN on October 16, 2010, 09:16:37 PM
Okay, what about a scimitar Luigi?

theshyguy quit hacking. it's too late. And don't bump topics.
Toasty! XD


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Stitch on October 16, 2010, 09:40:23 PM
aw man


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Ct.OWN on October 16, 2010, 10:08:05 PM
aw man
You got blown! XD


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: SiLeNtDo0m on October 17, 2010, 05:45:41 AM
Why do people keep bumping these old topics >.>


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Stitch on October 17, 2010, 12:31:09 PM
no idea


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Ct.OWN on October 18, 2010, 06:43:23 PM
no idea
IDK either. Maybe they want to put something out?


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Stitch on October 21, 2010, 06:14:45 PM
Like the luigi thing?


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Ct.OWN on October 23, 2010, 11:15:16 AM
Like the luigi thing?
Or to restart the thread if they want feedback.


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: Springboy64 on May 07, 2011, 01:41:39 PM
Hey, When I do a down taunt my game freezes! Why???
(http://forums.kc-mm.com/Themes/efsane/images/warnwarn.gif) Necroposting


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: DoctorFlux(Mariodk) on May 07, 2011, 01:42:53 PM
Hey, When I do a down taunt my game freezes! Why???
hey how can you post in really old threads? dont bump so old threads


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: ChaosEpsilon613 on May 07, 2011, 01:43:37 PM
1) Dont necropost

2) it says the down taunt freezes in the OP


Title: Re: Paladin Mario V.3: taking a break from "mario"
Post by: DoctorFlux(Mariodk) on May 07, 2011, 01:48:29 PM
even if you look afew post before you can you see Dont necropost -.- you dont even have to look in a other page