Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Character Vertexes and Textures => Topic started by: DemonBoy on May 10, 2010, 05:55:29 PM



Title: DemonBoy's Imports and Textures. 6/26 News
Post by: DemonBoy on May 10, 2010, 05:55:29 PM
DemonBoy's House of Chicken And Waffles Imports And Textures
Hi everyone. Sorry i've been gone all this time. (if anyone even cares) my computer crashed and i lost most of my files. i finnally got it working again but need to start most of my projects over. I also canceled my Hyrule Castle stage due to all files of it being erased. anyway thats all for now.
Now lets take a look at what i got.
Click on images to download

Characters
Meta Knight
Nel
(http://i607.photobucket.com/albums/tt157/cottenballs/th_0b3630d5e355401a.jpg) (http://www.mediafire.com/?xnx1nwkm1zu)
Black And Red "Goth" Nel
(http://i607.photobucket.com/albums/tt157/cottenballs/th_NewBitmapImage-1.jpg) (http://www.mediafire.com/?gyn2zw24yjl)
Kirby
Saki KirbyHat
(http://i607.photobucket.com/albums/tt157/cottenballs/th_4ac9cf6e130775ea.jpg) (http://www.mediafire.com/?jtggu3zmv2u)
Snake
Spirit Camo
(http://i607.photobucket.com/albums/tt157/cottenballs/th_NewBitmapImage-5.jpg) (http://www.mediafire.com/?lgtzyygztuq#2)
R.O.B.
Flame
(http://i607.photobucket.com/albums/tt157/cottenballs/th_NewBitmapImage-6.jpg) (http://www.mediafire.com/?o5ituyniydz)
Marth
General Xyon -Request
(http://i607.photobucket.com/albums/tt157/cottenballs/th_generalxyon.jpg) (http://www.mediafire.com/?wymlmyjhm52)
Captain Falcon
Extreme Damage
(http://i607.photobucket.com/albums/tt157/cottenballs/th_NewBitmapImage2-4.jpg) (http://www.mediafire.com/?yyi2mwq0zjt)
Zero Suit Samus
Saki-with gun
(http://i607.photobucket.com/albums/tt157/cottenballs/th_1a18fe7f70d0d7f2.jpg) (http://www.mediafire.com/?2z4ujqkwyjm)
Without gun
(http://i607.photobucket.com/albums/tt157/cottenballs/th_493887ba6476349b.jpg) (http://www.mediafire.com/?1zijwdgyztw)
Samus
Powersuit Saki
(http://i607.photobucket.com/albums/tt157/cottenballs/th_al_100610_1853binout.jpg) (http://www.mediafire.com/download.php?3dnxhhnfmdm)



Stages
Final Destination
Mushroom Kingdom 2
(http://i607.photobucket.com/albums/tt157/cottenballs/th_NewBitmapImage-19.jpg) (http://www.mediafire.com/?zgcwu30wgyz)
Orbital Rings System Cargo Bay
(http://i607.photobucket.com/albums/tt157/cottenballs/th_985d157b96a86ae7.jpg) (http://www.mediafire.com/?3jgzdmnmwzm)
Ark of Yamoto
(http://i607.photobucket.com/albums/tt157/cottenballs/th_9a4a45704534b7d2.jpg) (http://www.mediafire.com/?1fmxnyzn3m3)

Projects

Hyrule Castle 80%- Complete -canceled. lost all files-
Bowser's Battle Ship need to restart
(http://i607.photobucket.com/albums/tt157/cottenballs/th_NewBitmapImage-20.jpg)
Super Mario 64 Start Screen need to restart
(http://i607.photobucket.com/albums/tt157/cottenballs/th_NewBitmapImage-32.jpg)
Enjoy!
<-DemonBoy->


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Captain Falcon Prevew!
Post by: Kaye Cruiser on May 10, 2010, 08:54:36 PM
You know...Just so I can ask, Nel won't really work if you use her right? I mean she'll be in the game but..You won't be able to really "Play" as her since she's just an import. O_o


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Captain Falcon Prevew!
Post by: dingo on May 10, 2010, 09:03:40 PM
You know...Just so I can ask, Nel won't really work if you use her right? I mean she'll be in the game but..You won't be able to really "Play" as her since she's just an import. O_o

Ichigo works fine over Metaknight. She's pretty much a model replacement for Ichigo.


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Captain Falcon Prevew!
Post by: DemonBoy on May 10, 2010, 09:14:18 PM
Yeah. dingoberriz is right. besides, i wont really be working on her as much because someone else decided to work on her.


Title: Re: DenomBoy's Imports and Textures. Update!! New Stage Coming Soon!!
Post by: DocStrange on May 11, 2010, 09:52:09 AM
I don't know if you're knowledgeable enough or even if it's possible, but you should get Tekkaman Blade in the background of Orbital Ring.


Title: Re: DenomBoy's Imports and Textures. Update!! New Stage Coming Soon!!
Post by: DemonBoy on May 11, 2010, 10:29:17 AM
ill try that once i get the stage working. it might be a while though because i will have to give him animations or he will be in a t-stance.


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: DemonBoy on May 12, 2010, 05:44:21 PM
-Updated-


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: flammable on May 12, 2010, 06:12:52 PM
hey wat animations do u need for chad im new at animating but i understand it well :D


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: DemonBoy on May 12, 2010, 06:18:40 PM
well i got the walking and running animations done and the wait1 so everything else besides that. but i need to rename one of his bones cause he will either run in place or run but rest back to where he was.


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: flammable on May 12, 2010, 06:22:44 PM
well i got the walking and running animations done and the wait1 so everything else besides that. but i need to rename one of his bones cause he will either run in place or run but rest back to where he was.
all ill be able to do is make the animations, no bone renamin, w/e.
send me the file with everything ready to animate, and some planned out moves and ill start l8r


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: DemonBoy on May 12, 2010, 06:40:48 PM
well i got the walking and running animations done and the wait1 so everything else besides that. but i need to rename one of his bones cause he will either run in place or run but rest back to where he was.
all ill be able to do is make the animations, no bone renamin, w/e.
send me the file with everything ready to animate, and some planned out moves and ill start l8r
i would but i left all my chad files on my friends computer.
i would have to get them friday.


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: flammable on May 12, 2010, 06:49:18 PM
well i got the walking and running animations done and the wait1 so everything else besides that. but i need to rename one of his bones cause he will either run in place or run but rest back to where he was.
all ill be able to do is make the animations, no bone renamin, w/e.
send me the file with everything ready to animate, and some planned out moves and ill start l8r
i would but i left all my chad files on my friends computer.
i would have to get them friday.
im goin to be at DC next week so ill hav to start l8r


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: DemonBoy on May 12, 2010, 06:54:35 PM
ok. thats fine.


Title: Re: DenomBoy's Imports and Textures. Update!! Extreme Damage Falcon Complete!!
Post by: Scootaloo on May 12, 2010, 07:29:18 PM
I spy my cursed fox texture in ur avatar ;)

anyway the one that caught my eye was the ark of yamato stage *downloads*


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DemonBoy on May 14, 2010, 07:49:41 PM
*Update*
also. im gonna be out for a few days or so tomorrow, so no more textures from me till then.

Edit: Nevermind. my parents said the week folowing the next, not this week. hehe


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DocStrange on May 15, 2010, 06:13:53 AM
I'm REALLY excited about Saki. Will you be trying to vertex her hair?


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DemonBoy on May 15, 2010, 06:22:15 AM
i would if i knew how to vertex. im going to read the tutorials and try it but for now im gonna use the long hair vertex and make the bottom of it transparent so it can be a little shorter. im mostly done with saki as you can see in my avatar, but i need a psa for her as well as some new animations because her hands keep going in her gun.


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DocStrange on May 15, 2010, 07:11:37 AM
Will you release just the texture? I don't really care for PSAs, but the suit is one of the first really exciting ones for Zamus I've seen in a while.


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DemonBoy on May 15, 2010, 07:35:05 AM
sure thing. would you like the one with or without the gun?


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: xZedkiel on May 15, 2010, 02:16:46 PM
I would like 'ze big gun :3 because Girl + HUGE gun DOES = Smexyness


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: Blue Surge on May 15, 2010, 07:31:05 PM
I am SO looking forward to Harpnote!


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DemonBoy on May 15, 2010, 07:33:58 PM
I am SO looking forward to Harpnote!

i wasnt really thinking many people would be exited about her. it was kinda mostly just something for myself.


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DocStrange on May 15, 2010, 08:12:27 PM
I'd rather it without the big gun. As awesome as it is, gameplay wise I think itwould just distract me with it's coolness  :happy: Also, I guess I missed this Harp Note thing, but that sounds like a rad idea also. Btw, how's Orbital Ring coming along? It looks a lot better in the picture in your OP. Lemme know if you need anymore screenies.


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki almost done. ^^
Post by: DemonBoy on May 15, 2010, 10:33:19 PM
I'd rather it without the big gun. As awesome as it is, gameplay wise I think itwould just distract me with it's coolness  :happy: Also, I guess I missed this Harp Note thing, but that sounds like a rad idea also. Btw, how's Orbital Ring coming along? It looks a lot better in the picture in your OP. Lemme know if you need anymore screenies.
alright ill upload on with and with out the gun and orbital rings is all done. im at my friends house and he has brawl so i was able to test it myself. i fixed the collisions and the brightness issue. the tentacle things however i was not able to fix but its not really noticable in brawl unless you zoom in to the top. ill work on a version two once i finisha few projects.


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki up for download + new Stage!!
Post by: DemonBoy on May 16, 2010, 12:45:37 AM
*Update*


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki up for download + new Stage!!
Post by: LKR000 on May 16, 2010, 09:34:14 AM
Awesome, will be downloading the saki texture any second :P


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki up for download + new Stage!!
Post by: PAVGN on May 17, 2010, 05:17:30 PM
I really like the Saki hack. Do you think you could make a Samus hack to go with It?


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki up for download + new Stage!!
Post by: DemonBoy on May 17, 2010, 05:25:58 PM
I really like the Saki hack. Do you think you could make a Samus hack to go with It?
sure. not really sure how to make it though. maybe a power suit texture?


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki up for download + new Stage!!
Post by: PAVGN on May 17, 2010, 05:28:20 PM
sure. not really sure how to make it though. maybe a power suit texture?

Sure. I don't care as long as It gets done.


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki up for download + new Stage!!
Post by: DemonBoy on May 17, 2010, 05:31:25 PM
alright. ill get working on it tomorrow or so. im working on a few things ATM


Title: Re: DenomBoy's Imports and Textures. Update! TvC Saki up for download + new Stage!!
Post by: SilentSchemer on May 17, 2010, 05:34:32 PM
Harpnote, as in Harpnote from Ryuusei no Rockman (Star Force)?


Title: Re: DenomBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: DemonBoy on May 17, 2010, 05:37:28 PM
Harpnote, as in Harpnote from Ryuusei no Rockman (Star Force)?
Yes. Gift for my GF. she really likes megaman so i decided to try to make her.


Title: Re: DenomBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: dingo on May 17, 2010, 05:39:31 PM
Hey Demon!!

You call yourself Denom in the thread title.


Title: Re: DenomBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: SilentSchemer on May 17, 2010, 05:43:59 PM
Harpnote, as in Harpnote from Ryuusei no Rockman (Star Force)?
Yes. Gift for my GF. she really likes megaman so i decided to try to make her.

Sweet man! If you decide to release it here, I'll look forward to that. :)


Title: Re: DenomBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: DemonBoy on May 17, 2010, 05:48:27 PM
Hey Demon!!

You call yourself Denom in the thread title.
whoops. thanks for letting me know.


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: DocStrange on May 17, 2010, 07:44:28 PM
MK2 looks really good so far! Will you be putting in Pidgey and Birdo?


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: DemonBoy on May 17, 2010, 07:48:12 PM
yes as soon as i figure out how to animate sprites in game. i cant really make the background though because i cant find the right sprites/textures to do so.
 if only i had a texture dump of it..


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: ShadowSnake on May 17, 2010, 08:02:26 PM
Mewtwo2000 and NecroMasterX are working on mushroom kingdom 2, maybe u cud help team up with them? And i like your textures, especially your Orbital Rings Cargo Bay, it reminds me of Halo.


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: DemonBoy on May 17, 2010, 08:05:54 PM
they are? hmm.. i didnt know that. thread? oh and if you want i can try making a halo stage for you. just give me some pics on what you want it to look like and ill replicate it the best i can.


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: NecroMasterX on May 17, 2010, 10:12:14 PM
Yay, I can still make mk2, even if you are almost done with yours, and my computers broken. I guess I could put subcon in the "canceled projects folder" along with little mac. :(


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: ItalianStallion on May 18, 2010, 02:20:07 AM
Mushroom Kingdom 2 from Melee is lookin great man. make sure the waterfall is animated though. why not even take the waterfall from greenhill zone stage?


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: GameWatching on May 18, 2010, 05:10:55 AM
NOOOOOOOOO !!!!!!!
I have started Subcon too (not Melee at least)
(http://img8.imageshack.us/img8/5390/subcon.jpg)


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: Mr.Misfortune on May 18, 2010, 05:39:09 AM
You should try megaman on samus ... Actually i had a request if you could.... I kno its possible through 3ds Max because i remember them talking about it but... You think you could import Sora/Roxas from Kingdom Hearts.. or maybe some heartless.. you dont have to it was just a question


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: GameWatching on May 18, 2010, 06:17:35 AM
Okay,
Edited my Subcon so he will not be like the Melee one :
(http://img193.imageshack.us/img193/5390/subcon.jpg)


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: DemonBoy on May 18, 2010, 10:42:11 AM
Okay,
Edited my Subcon so he will not be like the Melee one :
([url]http://img193.imageshack.us/img193/5390/subcon.jpg[/url])

thats pretty good. can you please give me a link to the background you used? i cant find it anywhere.


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: PAVGN on May 18, 2010, 04:06:34 PM
yes as soon as i figure out how to animate sprites in game. i cant really make the background though because i cant find the right sprites/textures to do so.
 if only i had a texture dump of it..

Try asking Register for a texture dump. He's a Super Smash Bros. Melee hacker.


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: ShadowSnake on May 20, 2010, 06:58:23 PM
Hey DemonBoy, im a big fan of your imports,and i relize youve hacked TvC and im a animator/PSAer cud u PLZ send me Zero's model??? I cant get a holda Shark becuz hes never on anymore. I would gladly make something of it.


Title: Re: DemonBoy's Imports and Textures. Update! Sneek Peek At New Stage!
Post by: NecroMasterX on May 20, 2010, 07:00:30 PM
Hey demonboy, I have a request kinda like Ss requested, can you get me a model of ryu? I want see how he will look over cf.


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: ShadowSnake on May 20, 2010, 07:07:11 PM
@ NecroMasterX

Ryu would be amazing.


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: DemonBoy on May 20, 2010, 07:07:30 PM
*Update!!*
Hey DemonBoy, im a big fan of your imports,and i relize youve hacked TvC and im a animator/PSAer cud u PLZ send me Zero's model??? I cant get a holda Shark becuz hes never on anymore. I would gladly make something of it.
Hey demonboy, I have a request kinda like Ss requested, can you get me a model of ryu? I want see how he will look over cf.
sure ill PM you the link in a bit


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: DemonBoy on May 20, 2010, 07:43:19 PM
sent pm to ShadowSnake

NecroMasterX youre up next.


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: NecroMasterX on May 20, 2010, 07:44:56 PM
Thanks, ryu is one of 3 cf hacks I'm gonna test to see if they work.


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: DemonBoy on May 20, 2010, 07:54:34 PM
NecroMasterX..
theres a slight problem.. Ryu doesn't want to be resized so he'll be 11 times smaller than he should be. i think you could fix it by rescaleing him in the fitmotion pac though. would youu still want him?


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: NecroMasterX on May 20, 2010, 08:03:34 PM
Well, I'm trying to have ryu a one slot replacement, but I guess I'll take it anyway.


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: DemonBoy on May 20, 2010, 08:06:22 PM
alright pm sent. resized and edited everything (except size of course) and put into a pac so its brawl compatible.


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: Segtendo on May 21, 2010, 08:28:41 AM
Hyrule Castle's lookin' good.


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: GameWatching on May 21, 2010, 08:34:07 AM
I were gonna make him ;_; ....

Good Job !!!!


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: KTH on May 21, 2010, 09:08:23 AM
Yeah! Very good job!

But the texture of Mushroom Kingdom don't have good...

(http://guidesmedia.ign.com/guides/16387/stages_mario2.jpg)


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: NecroMasterX on May 21, 2010, 02:41:43 PM
@gamingwatch
Who?


Title: Re: DemonBoy's Imports and Textures. New Stage Revealed!!! Smash 64 project!!
Post by: DemonBoy on May 21, 2010, 03:35:15 PM
Yeah! Very good job!

But the texture of Mushroom Kingdom don't have good...

([url]http://guidesmedia.ign.com/guides/16387/stages_mario2.jpg[/url])


yeah ill fix the textures before i release it.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Nearly Complete!!
Post by: DemonBoy on May 22, 2010, 11:07:47 PM
*Update*


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Nearly Complte!!
Post by: KTH on May 23, 2010, 02:50:11 PM
Ouah...

And he remplace what? FD? Mario Bros?


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Nearly Complte!!
Post by: DemonBoy on May 23, 2010, 02:54:28 PM
i was thinking Brinstar.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Nearly Complte!!
Post by: KTH on May 23, 2010, 03:05:36 PM
Ok. Continue, it's very beautiful :D


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 v.1 Out!!
Post by: DemonBoy on May 25, 2010, 04:51:18 PM
Update! Mushroom Kingdom 2 out!


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 v.1 Out!! 5/25
Post by: ItalianStallion on May 25, 2010, 06:54:27 PM
ill just wait until the animated version is ready. why not take greenhill zone's water. it would fit perfectly


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 v.1 Out!! 5/25
Post by: DemonBoy on May 25, 2010, 06:56:50 PM
ill just wait until the animated version is ready. why not take greenhill zone's water. it would fit perfectly
im working on it. should be much longer.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 v.1 Out!! 5/25
Post by: Dirtboy345 on May 25, 2010, 06:58:49 PM
greenhill water would probably work but it's not that hard to animate the normal water though at least i don't think so, so animating the correct water shouldn't be too much trouble


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 v.1 Out!! 5/25
Post by: DemonBoy on May 25, 2010, 07:06:24 PM
well the water i have on there is just a block with the textures, so i cant animate that. the greenhill water is part of the entire stage model so it might take awhile before i cant get everything working. i got something that will take less time but im not sure if it will work or not. ill need someone to test it for me.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 v.1 Out!! 5/25
Post by: DocStrange on May 26, 2010, 05:41:01 PM
MK2 looks really nice, and once it gets some animated water and a pidgey it will be amazing.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 v.1 Out!! 5/25
Post by: Beyond on May 31, 2010, 12:53:21 PM
 >D


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle update! 6/1
Post by: DemonBoy on June 01, 2010, 04:05:09 PM
Update


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle update! 6/1
Post by: DocStrange on June 01, 2010, 04:09:52 PM
Wow, you've got three really exciting stages in the works! Don't make us wait too long!


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle update! 6/1
Post by: DemonBoy on June 01, 2010, 04:13:05 PM
ill try not too. school is almost out so once summer hits ill have all the time i need. :af2:


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: DemonBoy on June 04, 2010, 12:57:03 AM
*Update*


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: ItalianStallion on June 04, 2010, 01:53:21 AM
nice man ill try it out soon. now if u could just get birdo to shoot eggs

[/hopeless]


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: DemonBoy on June 04, 2010, 02:03:41 AM
nice man ill try it out soon. now if u could just get birdo to shoot eggs

[/hopeless]

ill get to that. shouldn't take that long. just got to get he birdo and the egg sprite, put the egg behind her and animate them together, and add a hitbox to the egg once i find out how.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: dingo on June 04, 2010, 02:31:16 AM
Hitboxes on a stage can't be done yet. It can still be a moving platform.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: DemonBoy on June 04, 2010, 02:34:33 AM
Hitboxes on a stage can't be done yet. It can still be a moving platform.
oh. well is better than nothing.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: DocStrange on June 04, 2010, 01:48:46 PM
Hitboxes on a stage can't be done yet. It can still be a moving platform.
oh. well is better than nothing.

It's better than hitting, in my opinion. Don't forget, you could stand on the eggs in MB2. But I still think Pidgey should be the priority.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: dingo on June 04, 2010, 02:23:11 PM
He's remaking the stage. The egg's should hit and be something you can pick up that can kill. But it can't happen.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: Supertweed on June 04, 2010, 04:27:55 PM
Keep up the good work man! ;D


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: DocStrange on June 04, 2010, 08:14:40 PM
He's remaking the stage. The egg's should hit and be something you can pick up that can kill. But it can't happen.

I know, but since it's impossible to make it Melee accurate, why not?

Btw, since I'm replying to you Dingo, either you or Demon Boy should make a Jiggz wearing Saki's helmet (if possible)


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: DemonBoy on June 04, 2010, 08:24:42 PM
He's remaking the stage. The egg's should hit and be something you can pick up that can kill. But it can't happen.

I know, but since it's impossible to make it Melee accurate, why not?

Btw, since I'm replying to you Dingo, either you or Demon Boy should make a Jiggz wearing Saki's helmet (if possible)
that would be nice but saki's hlmet isnt a seperate model. you might be able to vertex and texture CF helmet though.


Title: Re: DemonBoy's Imports and Textures. Mushroom Kingdom 2 Now With Animated River! 6/4
Post by: DocStrange on June 04, 2010, 09:38:20 PM
Couldn't you just take the whole model and just shrink Saki into oblivion so only the helmet is left and go from there?


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: DemonBoy on June 07, 2010, 09:07:11 AM
*update*


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: Segtendo on June 07, 2010, 03:43:31 PM
O_O
Mario 64 Start Screen
O_O
Mario's head watches you fight
O_O


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: NecroMasterX on June 07, 2010, 08:58:33 PM
If you want, I could get you the textures of SM64 off toadstool64, BSZ made one, but I don't like it that much.


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: ADJSonic on June 08, 2010, 08:23:16 PM
Hitboxes on a stage can't be done yet


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: dingo on June 09, 2010, 04:28:03 AM
What was the point in that ADJ?


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: DocStrange on June 09, 2010, 08:15:56 AM
Your Hyrule Castle is looking pretty snazzy so far. It'll be interesting to see who's ends up cooler, yours or Mewtwos  ;D


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: DemonBoy on June 10, 2010, 07:12:40 AM
*update*


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: KTH on June 10, 2010, 10:11:06 AM
Wow

Just the texture.. It's not good..


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Update!! 6/7
Post by: BUGKILLER23 on June 10, 2010, 01:32:35 PM
Would you mind to upload V1 of Yamamtos Ark again? Because that was the only version that worked for my PAL Brawl. Too bad I deleted the file


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Nearly Complete!! 6/13
Post by: DemonBoy on June 13, 2010, 12:28:32 PM
*update*


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Nearly Complete!! 6/13
Post by: KTH on June 13, 2010, 04:33:44 PM
Mewtwo_2000 have release his version.


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Nearly Complete!! 6/13
Post by: Mewtwo2000 on June 13, 2010, 04:39:41 PM
He knows. And he doesn't mind. And that's what a good hacker has to do.

BTW, I'm loving that mario 64 stage, good work ;)


Title: Re: DemonBoy's Imports and Textures. Hyrule Castle Nearly Complete!! 6/13
Post by: DocStrange on June 14, 2010, 10:16:12 AM
How is the Koopa airship coming along? I've been wanting a good airship stage since stage hacking started getting big, and yours is the first really good looking one I've seen.