The secretive Plan Zero has now been revealed and is now called Project SA.
Read the links for more info, and this awesome new hack courtesy of Phantom Wings.
http://brawlhacks.wikia.com/wiki/PlanZero
http://board.gscentral.org/showthread.php?t=30533
http://www.smashboards.com/showthread.php?t=242570
A video to see what he plays like:
http://www.youtube.com/watch?v=rd4n1Kv2mjE
P.S. This is also this is awesome:(http://www.smashboards.com/customavatars/avatar27854_22.gif)
Damn. Awesome.
I was just playing as him and it pretty much feels like a brand new character. His down b is a bit weird though since he stalls mid air but, it looks awesome along with the fire sword.
His fair however is TREMENDOUSLY strong, kills under 50%, and has a huge meteor smash.
As I said in my comment... his sideB is now broken beyond reason. Way too little ending lag... But other than that, this is amazing.
Betcha one of the first ones made when this is available to the public, will be some noob making Captain Falcon having all 1 hit KO Moves (and an instant PAWNCH!).
Phoenix Mario is awesome.
And what does SA stand for?
And I smell a more complete Roy.
Damn...
[censored]... this is awesome dude. Just think of the possibilties...
imagine the amount of possiblities with kirby or pokemon!
how about kirby with ninja+fighter abilities? fighter for melee attacks, and ninja for special attacks.
we need a way to do this ourselves. if we can, we can definately create a whole new game
LUCARIO WITH MEWTWO'S ATTACKS!!!
Now I can imagine people making movesets to match their textures~
i would definatly do that.
i just love this. i haven't felt this good about playing a character since i unlocked rob. beware, activating mario's FS makes him freeze until he is hit. so far, that, his VB stall, and his foward air ar the only probs.
i think kirby deserves to be the next with a new moveset. there are many possibilities for him.
Quote from: Roy-G-Biv on July 26, 2009, 01:39:50 PM
Phoenix Mario is awesome.
And what does SA stand for?
And I smell a more complete Roy.
SA I think would mean Smash attacks.
Anyhow, a couple of things I learned.
Every costume uses the modified Mario PAC file.
So no Mario vs Phoenix Mario battles.
And it can only use animations that a character already has, including item animations. So no new animations.
And it cannot use effects that the character doesn't use. So you can't have Mario spitting Ice Balls.
And Lastly, I hear his final smash is broken.
what about kirby? he has a bunch of copy abilities, so can we give him more effects, and animations?
Quote from: Plasmakirby on July 26, 2009, 05:51:41 PM
what about kirby? he has a bunch of copy abilities, so can we give him more effects, and animations?
Don't even go there. >.>
i made a texture for this hack. i wanted it as a mascot :D
(http://galaxiadarkness.files.wordpress.com/2009/07/7c6f8bada00743dd.jpg?w=300&h=225) (http://galaxiadarkness.files.wordpress.com/2009/07/a8d00e478574f6771.jpg?w=300&h=225)
Quote from: Plasmakirby on July 26, 2009, 05:56:26 PM
i made a texture for this hack. i wanted it as a mascot :D
(http://galaxiadarkness.files.wordpress.com/2009/07/7c6f8bada00743dd.jpg?w=300&h=225) (http://galaxiadarkness.files.wordpress.com/2009/07/a8d00e478574f6771.jpg?w=300&h=225)
-_-
what? the black mario is boring for the hack. and plus, i needed an idea for a new texture
I'm guessing you also can't change smashes, only their properties, due to those attacks being the only ones with charge animations. Maybe if a character has other charging moves...
lol i like plasmas texture
thanks
i always thought it would be cool if he could swallow items and carry out thier abilities, but that won't happen. But, this makes me wonder if the 7 forbidden characters could be finished...http://www.gamespot.com/users/Shin_aku/show_blog_entry.php?topic_id=m-100-25644568
"Project SA is a hacking utility for Super Smash Bros Brawl giving users the ability to view and alter the script for each character's individual moves." I KNEW IT (seriously, ask Random, I told him I was absolutely sure it was going to be this)
This would be cool if it wasnt tied to every character but its like an effect. They all share the same effect and animations but it would be cool if there was a code to tell the game to associate the effect file with the correct character animations. I'm probably just rambling but just imagine. I'm gonna do a custom moveset for my Cursed first :D
What brawl is becoming is another Gary's Mod
Quote from: Segab on July 27, 2009, 04:25:13 AM
"Project SA is a hacking utility for Super Smash Bros Brawl giving users the ability to view and alter the script for each character's individual moves." I KNEW IT (seriously, ask Random, I told him I was absolutely sure it was going to be this)
DEMOMAN?
(http://www.thebbps.com/blog/wp-content/uploads/2007/10/demoman.jpg)
Anyway, yes he told me and kept bugging me about it for the first few days he found out about this, then I started bugginhg him...
Anyway this is cool, I wonder what people can come up with.
Quote from: fireking220 on July 27, 2009, 04:54:06 AM
What brawl is becoming is another Gary's Mod
Nien...You have no limits in gmod, well almost.
Very interesting...
Quote from: LordNOaH on July 26, 2009, 08:40:35 PM
i always thought it would be cool if he could swallow items and carry out thier abilities, but that won't happen. But, this makes me wonder if the 7 forbidden characters could be finished...http://www.gamespot.com/users/Shin_aku/show_blog_entry.php?topic_id=m-100-25644568
That's incredibly fake.
There are seven empty pacs for the seven, and an empty sound effect file for mewtwo.
Also, Minun and Plusle weren't true. The character was named Prai Mai, not Purasle and Minun (japanese names of Plusle and Minun).
ATM we could bring back the forbidden 7, to an extent.
O, if only people had this much dedication to hack Melee, we just might be able to have Mewtwo finally have a Down-Smash that attacks on either side of him, just like everyone else in the game. ):
Still, pretty neat concept... though having all fire-based moves will probably get boring pretty quickly.
Quote from: Neon on July 27, 2009, 07:08:14 AM
Quote from: LordNOaH on July 26, 2009, 08:40:35 PM
i always thought it would be cool if he could swallow items and carry out thier abilities, but that won't happen. But, this makes me wonder if the 7 forbidden characters could be finished...http://www.gamespot.com/users/Shin_aku/show_blog_entry.php?topic_id=m-100-25644568
That's incredibly fake.
There are seven empty pacs for the seven, and an empty sound effect file for mewtwo.
Also, Minun and Plusle weren't true. The character was named Prai Mai, not Purasle and Minun (japanese names of Plusle and Minun).
no http://super-smash-bros.wikia.com/wiki/Pra_&_Mai
Here's a Phoenix Mario a quickly made for me too use when I use the Phoenix Mario hack.
(http://img198.imageshack.us/img198/4631/pheonixmario1.th.jpg) (http://img198.imageshack.us/i/pheonixmario1.jpg/)(http://img198.imageshack.us/img198/2664/pheonixmario2.th.jpg) (http://img198.imageshack.us/i/pheonixmario2.jpg/)(http://img529.imageshack.us/img529/37/pheonixmario5.th.jpg) (http://img529.imageshack.us/i/pheonixmario5.jpg/)
Danno if imma gonna release him though.
nice, but i'm stickin' with mine. i'm gonna go make an official texture for the shadow metaknight i'll make when phantom wings releases the program for making these textures
Gah, I can't handle the waiting! I really hope the beta comes out within the week!
same here. i'm all prepared for it. i've made a list of the attacks i'm gonna give my mains to pass the time. if you want a layout, here you go
A-
> Tilt-
vTilt-
^ Tilt-
> Smash-
v Smash-
^ Smash-
N Air-
> Air-
v Air-
^ Air-
< Air-
B-
> B-
v B-
^ B-
Dash Attack-
I was wandering around SmashBoards and decided that for my first project I'm going to remake/adapt the Dark Samus moveset edit. (http://www.smashboards.com/showthread.php?t=238709)
That way I won't have to make everything up and can focus more on getting the hang of it. :)
that's a great idea. i just wanna get rid of time. i'll use your dark samus hack once you make it :D
...we could finally make wolf an actual wolf... *ROAR*
Quote from: Gazoinks on July 28, 2009, 01:15:27 AM
I was wandering around SmashBoards and decided that for my first project I'm going to remake/adapt the Dark Samus moveset edit. (http://www.smashboards.com/showthread.php?t=238709)
That way I won't have to make everything up and can focus more on getting the hang of it. :)
wait how did they make that
Plan Zero isnt even out yet
guys this moveset can be on baby mario right?
it would be super amazing... personally i dont prefer the name of phoenix mario thingy
so this movestet would rock on bb mario like a baby with ultimate powers...
lol
Quote from: Segab on July 28, 2009, 03:13:52 AM
wait how did they make that
Plan Zero isnt even out yet
Brawl+ already has codes that can alter a characters physic settings and existing moves like: knockback, damage, hit type, knockback angle, speed, hitbox size, etc.
Project SA is going a step further, it lets you change every character attribute as well as allowing you to create completly new moves using the character's animations.
and.. I was wondering, if you put a code on a character to make a "new" character, like Phoenix Mario, will it take the place of all Mario's costumes?
i think so. i just had an awesome idea. what if we used the super mario code on phoenix mario!? that would be so cheap if it worked
It would probably need to be modified. The super codes tend to change the timing information (Startup, duration, delay) for moves --- and some moves have multiple components.
I really wish that before Plan Zero is released... a method of adding new characters is added first. I can already imagine the complaints from people who fail to read that this is a REPLACEMENT for ALL CHARACTERS.
lol! when he releases it, the link to the download should have a pic that says that it replaces all characters.
Quote from: Plasmakirby on July 28, 2009, 08:27:49 PM
lol! when he releases it, the link to the download should have a pic that says that it replaces all characters.
If people actually read that stuff... we wouldn't have half the questions about where to place stuff for the SD loader. :/
seriously. it's not that hard. i bet i could easily find that on google
Quote from: picano on July 28, 2009, 08:16:26 PM
It would probably need to be modified. The super codes tend to change the timing information (Startup, duration, delay) for moves --- and some moves have multiple components.
I really wish that before Plan Zero is released... a method of adding new characters is added first. I can already imagine the complaints from people who fail to read that this is a REPLACEMENT for ALL CHARACTERS.
you mean for all colors
Man, I hope they release that app soon. I REALLY want to make custom move sets! I also hope it's easy to understand!
seriously. i plan on making a machinima series with completely 100% hacks, and i need this to help. it'll also be fun making metaknight so broken his mask falls off
Quote from: Phantom Wings
It's mostly already done, I plan on releasing it along side of Pharrox's model extractor/importer - I just need to get his okay first. My reason for doing so is because it would make PSA, as a whole, far more functional with many more options if it were released alongside hackable models.
COME ON!!!
Quote from: Plasmakirby on August 02, 2009, 11:24:00 PMit'll also be fun making metaknight so broken his mask falls off
No need, he already is that broken. The only reasons his mask doesn't come off is cause Sakurai was too lazy to give him his signature losing animation.
And it's his decission when he's releasing it, you guys should simply respect that. I can understand that you want to go crazy with moveset editing. But seriously that guy made brawl hacking so much more accessable and single-handedly came up with a moveset editor. Cut him some slack.
@Dragonrage: Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
:nazo:
All this is almost surreal --- but I'd kill for a way to actually add new character slots once this stuff is released.
true, but he didn't make us feel this way by telling us that he can pretty much release it
Quote from: Dragonrage on August 03, 2009, 12:07:16 AM
Quote from: Plasmakirby on August 02, 2009, 11:24:00 PMit'll also be fun making metaknight so broken his mask falls off
No need, he already is that broken. The only reasons his mask doesn't come off is cause Sakurai was too lazy to give him his signature losing animation.
And it's his decission when he's releasing it, you guys should simply respect that. I can understand that you want to go crazy with moveset editing. But seriously that guy made brawl hacking so much more accessable and single-handedly came up with a moveset editor. Cut him some slack.
true, but he didn't make us feel this way by telling us that he can pretty much release it
According to PW's latest post that plasma quoted it's almost done. He just decided to wait until Pharrox finishes his model importer.
This can mean a few things:
1) The model importer actually comes out faster cause PW might help Pharrox (he must know a thing or two about all those files after all)
2) He releases it in about month cause the model importer still doesn't and may never work
3) Same as above just that Project SA never gets released
That's obviously just my assumptions.
or, PW might release it earlier, due to many dissapointed fans. doubt it, but it might happen.
Quote from: Phantom Wings
It's mostly already done, I plan on releasing it along side of Pharrox's model extractor/importer - I just need to get his okay first. My reason for doing so is because it would make PSA, as a whole, far more functional with many more options if it were released alongside hackable models.
he wouldn't have said that if the model importer wasn't nearly completed
I guess it will be out by the end of the august
i was hoping plan zero would be released before school started up. guess that won't happen
didnt it get released? i saw someone make a custom bowser.
Quote from: MilkaholicX on August 03, 2009, 02:20:51 AM
didnt it get released? i saw someone make a custom bowser.
Where did you see this. I don't want to sound like a person on Smashboards but
LiNKz oR IT Didn'T HAPpen!!!!11!1. but a link or something would be nice.
Pretty sure Milk's talking about the Bowser on ESH, Magma Bowser or something. However, he obviously didn't notice the part saying that it was a texture to go with a planned moveset once Project SA is released.
As for the model importer, I'm still very skeptical about that. Vile was supposed to get a test version of it over a month ago, but it simply never came.
Finally, thanks to everyone for not pointing out what a moron I am. -_- Smash attacks obviously are editable, since Phoenix Mario has a new fsmash. However, I find it interesting that in all three gameplay videos I've watched, I've never seen that move charged.
Quote from: Vyse on August 03, 2009, 02:56:43 AM
Finally, thanks to everyone for not pointing out what a moron I am. -_- Smash attacks obviously are editable, since Phoenix Mario has a new fsmash. However, I find it interesting that in all three gameplay videos I've watched, I've never seen that move charged.
I've played as him, and his fsmash can be charged.
This is pretty sweet! Phoenix Mario has some sweet moves and is fun to fight. Thing is that when he's a cpu, he'll tend to behave a bit retarded for short moments. (Attacking the air and ground and whatnot) Maybe he's just violent by nature from being so badass. I can relate, it's a real disease, you know. :af: is what i am.
Oh yeah, here's a pic:
| Click Me, nya! (http://i763.photobucket.com/albums/xx276/vonHellian/RSBP01-6.jpg) |
(on Dolphin Emulator)
About PM's fsmash, it's his beamsabre fsmash animation. So technically it already has a charge animation, don't know if you can really create any new charging animations with PSA.
Quote from: Dragonrage on August 03, 2009, 10:34:28 AM
About PM's fsmash, it's his beamsabre fsmash animation. So technically it already has a charge animation, don't know if you can really create any new charging animations with PSA.
I think you might have to delay the animation or make it last longer. I'm probably wrong, I don't know too much about this stuff.
Quote from: Dragonrage on August 03, 2009, 10:34:28 AM
About PM's fsmash, it's his beamsabre fsmash animation. So technically it already has a charge animation, don't know if you can really create any new charging animations with PSA.
Ah, that would make sense.
It wasnt the Bowser on ESH. It was in Smashboards. But Im not sure.
Quote from Phantom Wings on smashboards
quote by phantom wings
Hmm... I'll tell you what, I have 59 spaces left in my inbox. If you (plasmakirby) can fill up those 59 spaces in the next four hours you log on then I will release PSA into the forums.
Of course, there are rules...
1. Only one message per person (your current message included)
2. Each message must be well thought out and coherently written. (no spam)
3. Each sender must have a post count of above 50 and can't have joined today.
4. Each sender must have known about Plan Zero at least a week prior to now. (no pulling random people off the internet streets)
Send one message to Phantom Wings that is thought out, and isn't spam. Don't tell anyone.
Damn, I only have 1 post there. :P
Quote from: Plasmakirby on August 03, 2009, 01:54:56 PM
Quote from Phantom Wings on smashboards
quote by phantom wings
Hmm... I'll tell you what, I have 59 spaces left in my inbox. If you (plasmakirby) can fill up those 59 spaces in the next four hours you log on then I will release PSA into the forums.
Of course, there are rules...
1. Only one message per person (your current message included)
2. Each message must be well thought out and coherently written. (no spam)
3. Each sender must have a post count of above 50 and can't have joined today.
4. Each sender must have known about Plan Zero at least a week prior to now. (no pulling random people off the internet streets)
Send one message to Phantom Wings that is thought out, and isn't spam. Don't tell anyone.
You should pm everyone who has posted in the plan zero topic over there and has over 50 posts. I hope this is successful but I'm a bit doubtful.
"Each sender must have a post count of above 50 and can't have joined today."
crap, I don't have 50 posts
We failed, but it was released anyway! (http://www.smashboards.com/showpost.php?p=8019039&postcount=349) Everybody get it now!
Quote from: Phantom WingsHmm... Well, I've given the matter some thought a whole lot of thought.
As some of you may have already guessed, I initially expected this to be impossible - another way of teasing you guys. However,
"There's a fine line between cruel and playful - a person will dance that line for kicks, but when he slips over that line, he gets kicked."
I was rather amazed at all the effort put into it regardless (even a youtube video) also, some of you guys brought up some pretty good points in your messages. So you've got me (I must be going soft)
I'll admit that I've taken this a mite bit too far. So allow me to reconcile that by handing over PSA - no tricks, no rickrolls.
Project Smash Attacks v.0.1 beta
(http://"http://www.megaupload.com/?d=0U7SF2SJ")
I'll be looking forward to everyone going crazy whenthey realize they don't understand enough to use it.
It may seem a bit overwhelming, but it's not actually that hard to understand.
I went ahead and created a forum for it. Best of luck abusing and bastardizing characters to your heart's content.
Yeah I looked into it a little and I think, given a bit more time, I could work with it.
But seeing how some people are already overwhelmed by CUPASH ...
Quite frankly anyone that is overwhelmed with CUPASH and further more cannot follow a video tutorial need to have their head examined.
That or... simply... READ A DAMN README.
That's pretty much the type of person I was referring to. Smash Boards has a hell lot of those.
Just wondering does PSA work with the partial size modifier? (Can't test as I use PAL, but anyone with phoenix mario and baby mario can test) sorry if it's been asked but I didn'r see it in plan zeros Q+A.
Quote from: DeadPixel on August 03, 2009, 07:32:24 PM
Just wondering does PSA work with the partial size modifier? (Can't test as I use PAL, but anyone with phoenix mario and baby mario can test) sorry if it's been asked but I didn'r see it in plan zeros Q+A.
It does work. Bigsharkz had a video of it.
project SA is released guys.
Quote from: mohammad on August 03, 2009, 10:26:18 PM
project SA is released guys.
You're a bit late to the party.