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Author Topic: Plan Zero Revealed  (Read 28053 times)
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Plasmakirby
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    « Reply #45 on: July 28, 2009, 02:41:05 PM »


    seriously. it's not that hard. i bet i could easily find that on google
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    Segab
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    « Reply #46 on: July 28, 2009, 11:09:32 PM »


    It would probably need to be modified. The super codes tend to change the timing information (Startup, duration, delay) for moves --- and some moves have multiple components.

    I really wish that before Plan Zero is released... a method of adding new characters is added first. I can already imagine the complaints from people who fail to read that this is a REPLACEMENT for ALL CHARACTERS.
    you mean for all colors
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    Segtendo
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    « Reply #47 on: August 02, 2009, 03:57:28 PM »


    Man, I hope they release that app soon. I REALLY want to make custom move sets! I also hope it's easy to understand!
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    Plasmakirby
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    « Reply #48 on: August 02, 2009, 05:24:00 PM »


    seriously. i plan on making a machinima series with completely 100% hacks, and i need this to help. it'll also be fun making metaknight so broken his mask falls off
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    Plasmakirby
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    « Reply #49 on: August 02, 2009, 05:40:02 PM »


    Quote from: Phantom Wings
    It's mostly already done, I plan on releasing it along side of Pharrox's model extractor/importer - I just need to get his okay first. My reason for doing so is because it would make PSA, as a whole, far more functional with many more options if it were released alongside hackable models.

    COME ON!!!
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    dRage
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    « Reply #50 on: August 02, 2009, 06:07:16 PM »


    it'll also be fun making metaknight so broken his mask falls off

    No need, he already is that broken. The only reasons his mask doesn't come off is cause Sakurai was too lazy to give him his signature losing animation.

    And it's his decission when he's releasing it, you guys should simply respect that. I can understand that you want to go crazy with moveset editing. But seriously that guy made brawl hacking so much more accessable and single-handedly came up with a moveset editor. Cut him some slack.
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    ピカノ
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    « Reply #51 on: August 02, 2009, 06:19:18 PM »


    @Dragonrage: Is it done yet?
    Is it done yet?
    Is it done yet?
    Is it done yet?
    Is it done yet?
    Is it done yet?
    Is it done yet?

    I'm a bat!

    All this is almost surreal --- but I'd kill for a way to actually add new character slots once this stuff is released.
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    Plasmakirby
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    « Reply #52 on: August 02, 2009, 06:21:02 PM »


    true, but he didn't make us feel this way by telling us that he can pretty much release it
    it'll also be fun making metaknight so broken his mask falls off

    No need, he already is that broken. The only reasons his mask doesn't come off is cause Sakurai was too lazy to give him his signature losing animation.

    And it's his decission when he's releasing it, you guys should simply respect that. I can understand that you want to go crazy with moveset editing. But seriously that guy made brawl hacking so much more accessable and single-handedly came up with a moveset editor. Cut him some slack.

    true, but he didn't make us feel this way by telling us that he can pretty much release it
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    dRage
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    « Reply #53 on: August 02, 2009, 06:24:38 PM »


    According to PW's latest post that plasma quoted it's almost done. He just decided to wait until Pharrox finishes his model importer.

    This can mean a few things:

    1) The model importer actually comes out faster cause PW might help Pharrox (he must know a thing or two about all those files after all)
    2) He releases it in about month cause the model importer still doesn't and may never work
    3) Same as above just that Project SA never gets released

    That's obviously just my assumptions.
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    Plasmakirby
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    « Reply #54 on: August 02, 2009, 06:29:44 PM »


    or, PW might release it earlier, due to many dissapointed fans. doubt it, but it might happen.
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    Segab
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    « Reply #55 on: August 02, 2009, 07:07:46 PM »


    Quote from: Phantom Wings
    It's mostly already done, I plan on releasing it along side of Pharrox's model extractor/importer - I just need to get his okay first. My reason for doing so is because it would make PSA, as a whole, far more functional with many more options if it were released alongside hackable models.
    he wouldn't have said that if the model importer wasn't nearly completed
    I guess it will be out by the end of the august
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    Plasmakirby
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    « Reply #56 on: August 02, 2009, 07:11:33 PM »


    i was hoping plan zero would be released before school started up.  guess that won't happen
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    milkaholic123
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    « Reply #57 on: August 02, 2009, 08:20:51 PM »


    didnt it get released? i saw someone make a custom bowser.
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    Canon98
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    « Reply #58 on: August 02, 2009, 08:29:01 PM »


    didnt it get released? i saw someone make a custom bowser.

    Where did you see this. I don't want to sound like a person on Smashboards but LiNKz oR IT Didn'T HAPpen!!!!11!1. but a link or something would be nice.
    « Last Edit: August 02, 2009, 08:43:49 PM by Canon98 » Logged

    Vyse
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    « Reply #59 on: August 02, 2009, 08:56:43 PM »


    Pretty sure Milk's talking about the Bowser on ESH, Magma Bowser or something. However, he obviously didn't notice the part saying that it was a texture to go with a planned moveset once Project SA is released.

    As for the model importer, I'm still very skeptical about that. Vile was supposed to get a test version of it over a month ago, but it simply never came.

    Finally, thanks to everyone for not pointing out what a moron I am. -_- Smash attacks obviously are editable, since Phoenix Mario has a new fsmash. However, I find it interesting that in all three gameplay videos I've watched, I've never seen that move charged.
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