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Messages - KKAZMA

#1
Help / Re: looking for a code
February 19, 2014, 10:42:04 PM
oh ok makes sense thank you

Post Merge: February 19, 2014, 10:44:14 PM



Post Merge: February 20, 2014, 02:36:59 AM

4A000000 80AD89E0
14000044 0000000C
E0000000 80008000
IS THIS CODE RIGHT FOR MARTH HAVING LUIGIS SOUNDBANK?
#2
Help / Re: looking for a code
February 19, 2014, 10:21:03 PM
Quote from: SonicBrawler on February 19, 2014, 08:28:14 PM
just maek a code like "Mario has Luigi's soundbank" for all tehc ahracters
so just to clarify if I add a code that says marth has luigi's soundbank for example it would mute marth?
#3
Help / Re: looking for a code
February 19, 2014, 06:49:01 PM
Quote from: makarew on February 19, 2014, 04:14:53 AM
Edit your smashbros_sound
thanks but... im asking for a CODE.
#4
Programming / Re: The BrawlEx Clone Engine
February 19, 2014, 05:40:15 PM
Quote from: DarkDeity on February 19, 2014, 05:33:02 PM
i think it may be something like this
to pull up project m for an example, roy's sound bank is duons and mewtwo's is from galloems[or however you spell it]

that would be done by going into psa and changing each sound ID in the sfx category to the respective boss's, then replacing all the sounds to the one of the character your doing. and then you'd have to use whatever your using[example the brawlex config] adn change the soundbank id to that bosses. i think thats what he meant
Ok I think I get it thanks.
#5
Programming / Re: The BrawlEx Clone Engine
February 19, 2014, 05:17:48 PM
Quote from: Segtendo on February 19, 2014, 05:00:04 PM
You would have to link the clone's soundbank somewhere else and edit the sounds. However, you need to replace existing sounds for it to be effective.
Sooo..I would have to change the characters soundbank in the fighter.dat and then edit my brsar? could u explain alittle bit more when u have the time.
#6
Programming / Re: The BrawlEx Clone Engine
February 19, 2014, 04:48:51 PM
Quick question guys when I have a clone and the original character in the same match the clone has the original characters voice is there a way to fix this?
Also if this has been answered already plz link me to it.
#7
Help / looking for a code
February 19, 2014, 03:35:05 AM
Just wondering if there is a code that mutes all characters soundbanks?
#8
Quote from: jrush64 on October 02, 2013, 09:07:59 PM
Cloud, Zack, Tidus over Ike.  But they will use assist trophy GFX files so they can be easily ported. Sephiroth over Marth but uses assist trophy GFX also. Squall is over Falco and Zidane is over Diddy Kong.

@5una, will look into it. Dont know about the SFX though.

Ok
#9
How would this work if I'm combining two different models for the same character?
#10
 If u dont mind me asking who r Cloud, Tidus, Sephiroth, Zack, Zidane and Squall all over.
#11
R there still gfx issues?
#12
Quote from: Kagemaru on January 24, 2013, 02:41:46 AM
Someone didn't read her description...

Saw that coming lol XD , I read it... ("There is a slight error that only COMPUTERS seem to do which causes them to teleport at certain points") I was just trying to shed some light on the problem by posting my findings thats all.  
#13
After playing with chunli a couple of times I've noticed that she seems to teleport on stages that move or have things moving( Mario kart stage, D. Plaza, etc.) when she's being played by both a human or computer. Also she seems to have random polygon explosions. If any one can help or has any answers for why this is happening I'd appreciate it. Thanks.
#14
Sorry if u said already, but who is lightning over?
#15
I vote remove umbrella.