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Messages - Supreme Dirt

#1
Programming / Re: Extra Character Slot
May 09, 2013, 03:49:27 PM
This is kinda old... we were using something like this in Brawl- for a while but couldn't sort out the issues.
#2
Programming / Re: Brawlbox v0.67b Released
August 19, 2012, 12:57:17 PM
Quote from: BlackJax96 on August 18, 2012, 04:56:37 PM
Well how did you even save with no edits? BB won't even save if you don't change anything lol

Whenever I say "no edits" I mean a very slight change that shouldn't compromise the file in any way ftr, in pretty much every case I change the kb angle of a collision so that it'll save.
#3
Programming / Re: Brawlbox v0.67b Released
August 18, 2012, 11:21:10 AM
Falco rebuilt with the current version of BrawlBox crashes the game upon selecting the stage.

From a vBrawl pac that was simply saved with no edits ftr.
#4
Programming / Re: Brawlbox v0.67b Released
August 15, 2012, 07:54:05 PM
I'd like to report that BrawlBox breaks Ganon's Final Smash.
#5
Programming / Re: Brawlbox v0.67b Released
August 13, 2012, 11:47:03 PM
... what

are you saying that it works fine with files already edited in PSA?
#6
Programming / Re: Brawlbox v0.67b Released
August 13, 2012, 08:10:44 PM
Going to be sending requests and input from the Brawl- team your way.

Most important is a way to view subroutines in the model viewer.

(and wario support of course >.>)
#7
Programming / Re: Brawlbox v0.67b Released
August 10, 2012, 04:45:31 AM
I've just been hexing in my subroutines.
#8
Programming / Re: Brawlbox v0.67b Released
August 08, 2012, 08:19:24 AM
Quote from: BlackJax96 on August 07, 2012, 04:51:21 AM
I'm removing most values that you can't edit manually (such as offsets, sizes, counts) from the properties window of all file formats that are 100% known. That would include MDL0 and all its contents. I'm only going to display what's necessary to mod the game without needing the knowledge of hexing.
oh my god no

wtf

why remove offsets

how the [censored] am I supposed to fix things like the Samus and Bowser bugs without knowing where BrawlBox put the data for them?
#9
Programming / Re: Brawlbox v0.67b Released
August 04, 2012, 05:14:28 AM
I reported Dedede not working. I don't know if he's now fixed. Was on a break from hacking.

Wario also doesn't work because bone shenanigans though I haven't yet checked with the newest revision.
#10
Yeah I'd figured.

Nothing to do but make the models and try them

Worst case I have a bunch of pretty yoshi transformation models
#11
Just curious: Any idea what Yoshi's file size limit is?

How well would this work with multiple models for the same character?
#12
Programming / Re: Brawlbox v0.67b Released
July 29, 2012, 04:08:21 AM
#13
Programming / Re: SSE investigation thread
July 28, 2012, 09:48:48 PM
This thread is highly relevant to my interests.
#14
Programming / Re: Brawlbox v0.67b Released
July 28, 2012, 09:39:16 PM
Quote from: BlackJax96 on July 28, 2012, 05:18:35 PM
Yes it would be.
Except moveset files are the biggest pain in the ass to rebuild.

Even just the ability to change parameters would be a step up. Or change events to use ones that use the same or less parameters... since y'know, goto lines only have the one parameter >.>

Saves time from hexing and whatnot.
#15
Programming / Re: Brawlbox v0.67b Released
July 28, 2012, 09:45:30 AM
item movesets would be pretty pimp.

Just sayin'.