I voted release when you feel it's ready, and I'll elaborate a bit; It's good to have a test group who can playtest and help you work out the bugs you might not have noticed whilst testing with your own playstyle, whilst a public release should wait until you, as well as whoever you might choose to test, are satisfied that it looks and acts like it should.
On the other topic, Aerials:
I'm thinking simple is best here, so I'll run with that; but don't decomplexify the guy; just because he chosen approach is strength versus strength doesn't mean he doesn't actually know any other tactics.
Up Aerial: Simple is good. an upswing, starting in front, ending in back, in a 3/4 circle pattern starting just about eye level.
Down Aerial: Well, let's look at that brute force again; a downwards chop(Sideways, somewhat like Ike's) that hangs below him as he comes down, likely a second hand supporting the blade so as to put all his weight and power into it; to differentiate a bit, you could add a backwards swat to this on landing, making it an ideal way to maintain spacing in favor of that same, frontal approach. The initial swing would, of course, be more powerful, but proper spacing allows him to use it as a tool in more than one way, mixing up his game a bit.
Maybe not 100% appropriate, but I can see you do need to improvise a bit; bringing out that tactical planning aspect of his style might be just the ticket to make playing a bit more interesting. Remember, the man sure does love his mindgames, even when he is testing his might.
On the other topic, Aerials:
I'm thinking simple is best here, so I'll run with that; but don't decomplexify the guy; just because he chosen approach is strength versus strength doesn't mean he doesn't actually know any other tactics.
Up Aerial: Simple is good. an upswing, starting in front, ending in back, in a 3/4 circle pattern starting just about eye level.
Down Aerial: Well, let's look at that brute force again; a downwards chop(Sideways, somewhat like Ike's) that hangs below him as he comes down, likely a second hand supporting the blade so as to put all his weight and power into it; to differentiate a bit, you could add a backwards swat to this on landing, making it an ideal way to maintain spacing in favor of that same, frontal approach. The initial swing would, of course, be more powerful, but proper spacing allows him to use it as a tool in more than one way, mixing up his game a bit.
Maybe not 100% appropriate, but I can see you do need to improvise a bit; bringing out that tactical planning aspect of his style might be just the ticket to make playing a bit more interesting. Remember, the man sure does love his mindgames, even when he is testing his might.
