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Messages - Sliding Ghost

#1
Quote from: EternalYoshi on June 04, 2011, 08:37:01 PM
Actually, AI is modified using a different program. I think it needs more focus on articles.

Thankfully OpenSA helps a lot.
With what, how so, and what's it's limits?

Or is OpenSA the program you're referring to?

And I agree about the articles.

I would like to use Yoshi's fireball with graphics without the need for final smash. Yesterday, if I remember correctly, I managed to get the fireballs to show up by removing most of the final smash properties (i.e. flying), but I can't manage to do it again.
#2
Needs to focus on projectiles and AI.

I used to mod Halo PC, AI behavior and all that. I know for a fact that AI are dependent on things and that some of these things can cause them to self destruct. AI in Smash learn, but they need to be made more bolder, not just aggressive. They need to be able to jump off the stage and go kamikaze.
#3
 :o :af: :happy:

AWESOME. Enough to give a heart attack.

Will this work with Yoshi?
#4
The Squirtle csps are exactly what I have been looking for!!  :o
#5
I have a request.

Can you make a recolor of these:

http://imgur.com/2bANf
http://imgur.com/mu7Ow
http://imgur.com/5DNSz (optional)

?

Also, if you'd like, you could go here and download the base picture I used for the csp and fix the rough edges and resize it. I didn't do anything to fix the rough edges since paint.net doesn't have true feather.  :(

Here are the colors:

http://elitesmashhackers.org/2010/02/01/deoxys-alpha-version/

White, Yellow, Shiny, Red, Blue

There's also a green recolor, but you'll have to see it in-game to see it. I think it might be this one:

http://img827.imageshack.us/img827/7853/damagee.jpg
#6
I've got it to work a couple of times and I've also got some bookmarked links to work, but I can't sign in.
#7
Quote from: slayermarth101 on May 31, 2011, 08:26:32 PM
i cant do in-game things yet and i cant do stage names but im learning
What about recolors?
#8
Rather than balanced characters, I think there should be a balance between overpowered and normal.

Too much normal is dull and boring. Too much overpowered is also dull and boring (well, it becomes that way eventually). I like having my psa's having powerful attacks but the same common vulnerability that all smashers have.

There's nothing worse than another Giga Bowser.
#9
Help / Re: sword effects question
May 31, 2011, 10:44:32 PM
Ah, I said FitMarth.pac, not the FitMarth00.

Ok, let me make it more easier for you. Just rename the FitMarth[PurpleSlash] to FitMarth.

#11
Hi, it's me again. I read your post and I now have a request if you don't mind. :)

If possible, can you make me an in-game name for Rayquaza? My project's in it's final stages and all I need is a few things done.

Delivery: Preferably ASAP

My other requests are as follows.

Stage select names for:

Assault Great Fox
DNA Dimension
Water Temple
MGS3 The Boss Battle
Aurora Palace
Wii Sports Resort Swordplay Arena
Yoshi's Island Night (Mit Mix)
Dimble Woods
Norfair+
Green Frigate

Delivery: Anytime you want.
#12
Help / Re: sword effects question
May 31, 2011, 07:15:18 AM
Quote from: nova9 on May 30, 2011, 06:24:52 AM
ok ok..i just downloaded the red slash effect for marths sword but its a pac file...i opened it up but it doesnt have the swordtrace in it...ok can i get some help one more time plz?  ;D
Red?

There only seems to be purple, yellow, green, and blue:

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Name=*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character--Other*-Marth&TypeAlt=Character&characterType=-Other*&characterListing=Marth

?

I think you mean Ike.

Anyways, after opening the pac, look for TextureData[0], right click on it, and select Export. Get the FitMarth.pac you want to have the sword trace and replace his TextureData[0] with the one you exported. Easy. :) Let me know if you have any problems.
#13
Quote from: SiLeNtFaLc0n on May 30, 2011, 08:21:19 AM
Of course you've tried vBrawl.  EVERYONE WHO HAS EVER PLAYED BRAWL HAS USED VBRAWL.  I really highly doubt that the first thing you did as soon as you got Brawl was hack it and play Brawl+ forever XD

vBrawl = Regular Brawl.
Thanks for the correction. :)

Then I guess my question now is,

which one's better: Brawl- or Brawl+?

They do share most of the same codes, right?
#14
Quote from: EternalYoshi on May 30, 2011, 06:51:21 AM
That isn't possible. The closest thing you'll get to it is Gray Fox getting his own slot, which isn't happening now.

The no entry/result data affects the entire roster.
Ok, what about Lucas?

I found the no entry/result data code here and I'm satisfied since they are separate codes. Also, ssbbtailsfan said he got MK over Lucas.
#15
Quote from: EternalYoshi on May 30, 2011, 02:11:18 AM
If you wanted to use Gray Fox over say, Olimar(Just as an example since you didn't specify who), try this:
I wanted to use Gray Fox and still be able to use Meta Knight.

So how about Gray Fox over Pokemon Trainer?

Quote from: Zack Fair on May 30, 2011, 01:58:33 AM
1. Download the generic metaknight .rel for the character you want to replace in the SUGOI Clone engine thread
2. Rename all the files for Gray Fox like from FitMetaknight.pac to Fit(insert character to port over here).pac and so on.
3. Use the No entry/No Result codes
Will this No Entry/No result code work for any character? If so, how do I edit it so that it only affects the entry?