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QuoteI have heard that apparently the latest version of Project M, 3.02, has built in codes so that cloning and easily editing of things is more difficult... Well thanks to MachWindEX, who has provided us with an older version of Project M, we can attempt to mess with version 2.1!
Here is the download link for 2.1: http://www.mediafire.com/download/z6x23d8p7n9ao3b/project+m+2.1.zip
Quote from: PhantomWings on April 17, 2015, 04:46:18 AMAlright. When I get the chance to (once again because busy), I'll try it.
Crashing due to hovering over the icon implies an error in the CSP data. To confirm this, you could try changing the CSSSlot config file's cosmetic ID to someone that you know already works like Mario. If it still crashes, then it is likely there is something wrong with your core BrawlEx file setup.
Quote from: secretchaos1 on April 16, 2015, 10:36:09 PMI dunno. I'll have to check whenever I can.
Do the files work over the normal Lucario? Are the loaded files going over Lucario's file size limit?
QuoteSorry about that.
Sometimes people won't respond if they don't know the answer to your question. Things are less active here as of late too so patience is a must.
You might wanna check your battle portraits, if they're incorrectly named or placed the game will crash before it has a chance to load them. If it's a silent crash you're missing a required file. If the base character (Lucario I'm assuming in this instance) has anything that the clone character didn't come packaged with (Entry, Final smash, etc) make sure to copy it from the original character's files and slap them in there renamed to your clone (You can find all the original files under the resources page at the top of the site).
Quote from: Roy935 on December 02, 2014, 09:57:00 PMWell, crap..
Gecko usally does that if the code file is to big, or you have to many codes. Riivolution, im not to sure.
Quote from: ShinF on March 17, 2014, 04:09:30 AMAlright, just wanted to know. Thanks.
No.
Quote from: パンドラのハート on September 12, 2013, 06:26:53 PM
Fixed the download. Pictures are still broken, so i reported it for that.
Quote from: Iwvi on September 12, 2013, 11:30:18 PM
Seems like pictures were uploaded to the forums, don't know how that even works, but it doesn't generate previews. I was bored so I moved them to imgur.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=229
fixed.
Quote from: Jaklub on August 21, 2011, 11:01:28 AMI tried it. It didn't work for me. :c
Are you using a toaster or a computer? ;p j/k. You have to resort to the more work-involving way.
1. Get those 3 files on your own and put them into the directory with Sawndz.
soundfile.dll
sndconv.exe
dsptool.dll
2. You still need the smashbros_sound.brsar in your directory.
3. If you want to insert a single .wav sound, rename it to sound.wav and put it into your directory with Sawndz. Create a text file, e.g. sawnd.txt. Open it and copy-paste that:BEGIN a
File sound.wav
OUTPUT ADPCM
END
Next, use command line to run this
sndconv sawnd.txt -a
Instead of sawnd.txt write the name of your text file.
After that operation, run this in your command line.
sawndz insert -groupid -collid -wavid -frequency 0
ALL ARGUMENTS IN DECIMAL.
Instead of -groupid write the group ID of the group your sound is in.
Instead of -collid write the collection ID of the collection your sound is in.
Instead of -wavid write the wave ID of the wave you want to replace.
Instead of -frequency write the frequency of your sound.
0 should always be there at the end.
I assume you probably won't be using base wave functionality, so I'll explain it some other time.
4. If you want to create a sawnd file, first make sure there is no sawnd.sawnd file in the directory with Sawndz. Then run this from command line
sawndz sawndcreate -groupid
Instead of -groupid write the group ID of the group of which you want to create the sawnd file. In decimal.
5. If you want to insert a sawnd file, rename it to sawnd.sawnd and put it into directory with Sawndz. Then run this from command line
sawndz sawnd
6. If you want to insert a hex packet, rename it to hex.hex and put it into directory with Sawndz. Then run this from command line
sawndz hex -groupid
Instead of -groupid write the ID of group which hex packet replaces. In decimal.
And that's pretty much it. To get the group IDs, collection IDs and wave IDs refer to the image included with Sawndz. Use SmashBox 0.57 to open your brsar.
Quote from: Diddy Kong on February 14, 2013, 07:35:44 AM
use CMD to open sawndz, rename blah.sawnd to sawnd.sawnd, put the b rsar in the same directory as sawndz
type sawndz.exe sawnd
sawndz.exe is to run sawndz
sawnd tells it to inject a sawnd file
or use this http://www.mediafire.com/download.php?psv3be82xcj4ado
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