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Messages - SquareELinks

#1
Help / Re: Project M PSA's
August 01, 2012, 12:51:20 AM
Thank you Thany, and I will be looking forward to your future Roy PSA :3. I did actually manage to get Roy over Marth and Marth over Dedede in P:M. I used the gct editing program, added the codes and everything worked perfectly except Roys physics are just a little off.
#2
Help / Re: Project M PSA's
July 30, 2012, 10:18:26 PM
By gameplay mechanics I mean, the gravity and overall change in speed in gameplay that actually makes it more like melee.
#3
Help / Re: Project M PSA's
July 30, 2012, 08:50:59 PM
Thank you, but do you have any idea if the PSA would still have the gameplay mechanics of project M, or are they in the character .pacs that project m provides for you?
#4
Help / Project M PSA's
July 30, 2012, 06:31:06 PM
I have two questions regarding PSA's in project m.

1. Can I use .rels to port characters over one another? I want marth over dedede so I can have roy and marth. Is that possible to do while keeping the gameplay mechanics or are they in the character .PAC files?

2. Would I be able to use other PSA's other than the ones provided such as Roy over marth?

Any help would be much appreciated :)
#5
Model Imports / Re: 2 previews! more to come
February 22, 2012, 09:45:04 PM
I thought that DSX8 was doing demise and that he was nearly complete.
#6
Pokéfloats looks great and it looks like you're off to a good start on icicle mountain but.... I thought the reason no one had made them was because no one liked them... 0_o

PS: Do you plan on doing a version 2 of either ghost rider or spiderman? Because it's clear that you've gotten much better at importing since then (please don't take offense, I know how sensitive people can be on here).
#7
Why does no one else like Alucard? :oshi:
#8
Mewtwo is looking AMAZING :happy:. the only things that caught my eye from the video that need a little fixing are his Neutral B, down air, and Forward air, They all seem to come out faster than it's melee counterpart. And the Back throw isn't nearly as powerful as it was in melee. It was one of my favorite kill moves then but in the video dark samus was over 100% on the edge and the Back throw still didn't kill.
#9
They all look reeaaly good, just one thing.... what's up with the line running down his whole body half the time? is that a rigging issue or texture problem? It's most noticeable in the first pbr mewtwo pic.
#10
Not that I'm not looking forward to mewtwo or anything(because I am, I'm eagerly awaiting the import versions PSA release ;D) but I'd like to know how ghost riders coming along as well.
#11
I didn't say it wasn't amazing, I'm just planning on using AGFans PSA so I want it to look as good as possible so it doesn't matter for one-slottedness to me. :af:
#12
I think that the bones should be strecthed to get all the mewtwoness we can :af: I don't really care that much about using mewtwo with the wifi in brawl as it's not that great honestly :-\
#13
I can understand his frustration too, but I think he was a little harsh. I want mewtwo also but I can wait for it.
#14
^^^Chill out, if you're so impatient for mewtwo in brawl, just go play melee for a while, no need to get butthurt.
#15
Quote from: AGFanProduction on December 10, 2011, 07:22:22 AM
I wouldn't work on Lucario's B attack or any other if he gets ported on wolf, wolf is a cool character I cannot replace it. Otherwise Sounds like a good idea.
I really like wolf too but if it means getting a fully functioning lucario AND mewtwo, id be willing to replace him