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Messages - Sirkura

#1
Quote from: apollos on October 13, 2022, 06:34:21 PM
Hi, thanks for sharing the link.
Quote from: relentlessb on December 19, 2021, 07:55:32 PM
Hello,

Last time I tried to download Project M + BrawlEX, many parts of the google drive mirror of the project couldn't be downloaded because a lack of permission, which I'm assuming now only belongs to the original creator.

I downloaded the mega mirror, but if that reaches the same fate, I am also going to post a mirror here.

https://drive.google.com/drive/folders/1LFqrnwkrv_Lb-1vgcD-FoZD-WDEVrS0E?usp=sharing

Thank you!

oops? lol i think gdrive changed their security around that time. and reset some of the permissions. if it gets reported to me i'll fix any still broken.
#2
You know, i'm actually excited for this. It seems that the community has been on a PM craze since its inception. One of the main reasons I adapted PW's clone engine to PM, was to hopefully promote creative freedom and open the mod up. However it's still not an easy mod to work with. I mean, if we have the power to make this game literally anything we would want, why settle on a clone of an existing game? I'm always excited when I see something a bit different different. Or in this case back to the roots.

Things like this were the main reason I got into brawl modding in general, it's essentially mugen in 3d, I rarely ever got bored playing it back in the day, because stages could always be changed, characters could be added, music could be customized. I kinda got bored with the mod packs like B- or PM. Not that they were bad mods, I just always felt like the customization I enjoyed was pulled away.

Happy Modding!~
#3
Quote from: windhunter7 on January 05, 2019, 01:32:44 AM
Oh, sweet! :D

Do you happen to know if the newest Legacy with the 50 costume code would work with it? :angel:

If it fits on a 32 gig SD card it should work. As a legacy XP dev, this was one of my preferred methods of loading the game, as well as my input for a hackless solution when stack smash couldn't handle it. ^^
#4
Quote from: windhunter7 on December 23, 2018, 07:01:47 AM
Wait, is it hackless? Cause I tried it to load Project M on my 8 GB SD card and couldn't get it working O_O

It's hackless. I personally use it when loading Legacy XP. Make sure you are on menu 4.3 (latest Wii Menu version)

Quote from: Kyouma on December 26, 2018, 06:00:56 AM
well bad news for me that I someow bricked my wii u's wii mode and cant get HW channel working

Well... This exploit specifically is for the Wii. I'm not sure how a Wii U's system would handle it, (likely not well as the vWii is a completely different software than an actual Wii, you really can't expect anything to work.) Depending on how you bricked it, it may be possible to fix.
#5
This is actually quite old. But seems many people still don't know about this exploit, so I thought i'd share the method I use. It's a good alternative to Smash Stack. Team Twiiizers released Letter Bomb some time ago. Basically it saves a hacked letter to your SD card that when opened, will load custom code, (I.E. Gecko, PM Launcher, HB Installer, etc.)

A link to the wiki:
http://www.wiibrew.org/wiki/LetterBomb

Video tutorial of it in action:
https://www.youtube.com/watch?v=ItsaNNT7RcI


It has its pro's and cons.

PROs:
1) It does not have the 2 gig SD card limit, this means you can load much larger mods Such as Legacy XP hackless.
2) It's quite simple to set up from the website, where you just enter your Wii's mac address to sign the letter.
3) You do not need to delete all your custom stages in the game.
4) It's available in all regions.
5) It does not require a particular game to function.

CONs:
1) It will save the letter to a specific day on the SD card, and it may be annoying to backtrack and look for it over and over, especially as time passes.
2) It will only work on the Wii that you entered the mac address for. You will need to repeat it for each console you wish to use it on.
3) It only works on menu 4.3+.
4) New things are scary to most people. :P
5) This does not work on the Wii U.
#6
Actually, the original BeX thread by PW is stickied in the codes section. xD regardless i am glad to see when others dedicate their time to new mods. Happy hacking!
#7
That code is quite ancient, (from 2008 xD). Several codes have been made since, particularly for Project M.  It has several parts, at least 3-4 iirc to make it function with the newer codes, but its been a while since i've looked.

so that part is specifically to enable air dodge, there is one to make you fall into special fall after, and a couple that allow you to do actions while "teching" which include sliding off the ledge. All separate codes.
#8
Programming / Re: The Brawl Expansion Project
June 26, 2017, 12:48:09 PM
Quote from: Sammi Husky on April 28, 2017, 01:58:26 AM
Well my first recommendation is to never use anything remotely close to one of nintendo's icons for the app. That's how they DMCA'd mine. Other than that, don't bundle brawlEx files like I did. Just have them select their brawlEx install directory.

I'll try to get around to making something at some point, and maybe some exmodules

DMCA is usualy an app that is 100% automated, so i wouldn't worry about it, its likely a false positive for detecting traces of nintendo's coding. Adding files to a pasworded zip helps a lot in stopping false possitives. it encrypts so the sniffers can't peek in it. Also removing any nintendo searchable tags in the dl name would help. I normally stick a readme in the dl with the password.

Its good to have you back sammi <3
#9
Finally found more motivation to work on the models again. I've been taking an extended break. Also moved image hosts. Photobucket is absolutely terrible now! Its so slow and bloated. Dx




Sorry but you are not allowed to view spoiler contents.
#10
Programming / Re: The Brawl Expansion Project
March 04, 2017, 04:49:14 PM
Quote from: DragonGold123 on March 01, 2017, 12:38:47 PM
True... but no one else can make .rel files for the rest of the characters, or did they just stop modding brawl
actually Pyotr plans onf finishing the EX modules. From what i understood he was close to fnishing it.
#11
General Hacking Discussion / Re: Into Music
March 03, 2017, 09:31:53 AM
I'd like to add you can currently only replace THP's using Riivolution or USB loaders. gecko does not support it. under help is a lot of useful guides on how to do edits like this. including a stickied thread which has the NTSCU brawl partition in it.
#12
LXP uses the hold sheild rewrite for BeX to add characters. since its wifi safe. Its not really that hard to use.

in the ProjectM folder is the RSBEXP.txt file that has all the codes included. you can find the code there.

BrawlEX Hold Shield Rewrite v3 (LXP) [Legacy Team, PyotrLuzhin, ds22]
* 046847BC 60000000
* 046847C0 48000008
* 4A000000 90000000
* 1619C600 00000080
* 7B017C03 04050607
* 08090A0B 300D0E0F
* 37111213 14311617
* 18191A1B 1C1D1E1F
* 20217D23 7A252627
* 28292A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E4F
* 50515253 54555657
* 58595A5B 5C5D5E5F
* 60616263 64656667
* 68696A6B 6C6D6E6F
* 70717273 74757677
* 78797A7B 7C7D7E7F
* E0000000 80008000
* C268482C 00000006
* 39800000 3C809019
* 6084C600 2C0C0028
* 4182001C 7C0CE800
* 41820010 398C0001
* 38840001 4BFFFFE8
* 8BA40000 00000000
* C2685BE4 00000007
* 39800000 3C809019
* 6084C600 88640000
* 2C0C0028 4182001C
* 7C032800 41820010
* 398C0001 38840001
* 4BFFFFE4 7D856378
* 90A1003C 00000000
[5th to 9th line] The CSS slots in the code are stored in byte pairs,
ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00
01 02 03, which translates to Mario, Link, Donkey Kong, and
Samus. If you wanted to put a BrawlEX clone (let's say 3F) over
Mario, for example, you'd replace the green 00 in the code with
0x3F.


the bottom explains how to use it.
#13
Use sc_secharacter.pac in PF/menu2 its the same file as in common5.
#14
Programming / Re: The Brawl Expansion Project
February 06, 2017, 07:34:10 AM
Quote from: Sweetie-Bot on January 30, 2017, 12:33:26 AM
its been a while since ive been here but has any progress been made on the clone engine? also do we still have to replace boss sfx to have custom fighter sfx?

There is a new FPC that allows adding entries to the BSAR file, but i think its limited still atm, something about actually having to replace the file on the ISO first, before being able to use the code to replace its new added IDs.
#15
Quote from: Mr.HackMan on January 15, 2017, 08:41:18 PM
I can't find marth in the CosmeticConfig templates folder  :(

Is it missing? i'll add it to the DL. Thanks for the report ^^