Thanks for the kind posts, guys. :)
So yep, tonight I lost some time starting over but hey, I passed where I was before. Just gotta' refine a few bends before the in-game testing starts. I'm hoping for a release by the weekend.
Quote from: Raikrom on August 13, 2014, 04:07:31 PMYeah, every sword shown by Vert should be in there. I think he looks best with the mask, so I wanted that in too. I actually grabbed the updated Mask from SJS's and Albafika's Lucina import. I'm gonna' PM him about it.
Looks fantastic so far!
Are we gonna have 200 different versions with each configuration (swords, sheaths, masked/unmasked, ect) like SJS's Lucina?
Actually, I've been waiting for this model for so long, I'll be satisfied with whatever is available.
Quote from: Captain Falcon on August 13, 2014, 09:33:50 PMFunny you bring that up, I rigged the model mirrored (hahas i know). You can even see it in the image above, look at his belt straps. I knew something was off when I saw him from the front. I thought it was just the gloves so I only mirrored that (one is static-clenched). I'm glad I noticed before rigging the cape. The mirroring issues, I think, happen when doing Maya --> 3ds max. Not sure though.
Good thing someone picked it up. I was having too many stupid problems trying to mirror him to rig him correctly.
So yep, tonight I lost some time starting over but hey, I passed where I was before. Just gotta' refine a few bends before the in-game testing starts. I'm hoping for a release by the weekend.
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Small update, I tested him in-game..
Sorry but you are not allowed to view spoiler contents.
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