Quote from: LittleBoygos on April 16, 2012, 01:04:01 AM
Also, before you rig it, you may want to use the welder tool. It looks a little boxy. The weld tool can fix that;)
That was the shading. I've fixed it.
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Show posts MenuQuote from: LittleBoygos on April 16, 2012, 01:04:01 AM
Also, before you rig it, you may want to use the welder tool. It looks a little boxy. The weld tool can fix that;)
Quote from: FaIIenKing on April 15, 2012, 09:37:05 PM
crapload of text goes here

Quote from: Nico on April 15, 2012, 07:58:13 PM
The dimensions need to be a power of two or the game will crash.
Ex: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024.
The image dimensions can't be over 1024 too or it will crash.
Quote from: FaIIenKing on April 15, 2012, 07:23:28 PM
What exactly did you do to reduce the file size? I'll give you more detailed instructions later, but I got homework now. In a nutshell, you need to add the "proOptimizer" modifier above your "edit mesh" modifier and below the "skin" modifier (so you'll need to delete the skin mod and re-do your rig). You'll use this to reduce the amount of vertices on your model.
Also, you need to use a png editor to reduce the size down to 128x128 for the ones that have a square shape but are oversized like 512x512. When I had to do this to my Thor import, I never did anything to the resolution. Also, delete any png files that don't make a difference to your model.
Quote from: FaIIenKing on April 15, 2012, 08:46:35 AM
^^^ Had the same problem, and for me it was because my filesize was too large. What's the size of your pac/pcs files?
Quote from: DSX8 on April 10, 2012, 11:35:54 PM
here.. use this! select the 3ds max version u have, and wat bit version ur using
Quote from: Segtendo Sakuraba on April 10, 2012, 12:39:30 AM
As stated numerous times, BrawlBox's DAE importer is meant to be used for DAE's exported from 3DS Max.
You can get the program for free by getting the student version.
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