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« Reply #9706 on: April 10, 2012, 04:21:54 PM » |
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Dude. Your's is worse than mine. I thought my computer sucked 
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« Reply #9708 on: April 10, 2012, 04:34:39 PM » |
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hahah well here's mine xD 
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« Reply #9709 on: April 10, 2012, 04:37:06 PM » |
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I can't seem to edit a Bone Name in the model viewer... i click "rename" and nothing happens
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« Reply #9710 on: April 10, 2012, 04:44:49 PM » |
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@DSX8: you sir get .5 cookies =D +extra for AMD <3 <3
yeh... you'll never see win7 or vista on my compy... (you're not as "free" as with XP) D=
I just need to get my other celeron to get my good compy working again (I also have 2 Pentium 4's, but could care less about them) ^they hold you back, or limit what you can do (if you try to do more, they glitch your OS)
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« Reply #9711 on: April 10, 2012, 04:50:46 PM » |
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@DSX8: you sir get .5 cookies =D +extra for AMD <3 <3
yeh... you'll never see win7 or vista on my compy... (you're not as "free" as with XP) D=
hah to be honest, i prefer Win7 than XP... brawlbox lags on me when i had XP for some reason... but not on Win7  *takes cookie* nomnomnom
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« Reply #9712 on: April 10, 2012, 05:06:12 PM » |
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I can't seem to edit a Bone Name in the model viewer... i click "rename" and nothing happens
~the bone gets edited but the model previewer doesnt update until you reopen the file after saving and exiting like if you delelte and add bones that happens too they are just static since the moment you open the file
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« Reply #9713 on: April 10, 2012, 05:29:34 PM » |
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same with replacing vertices. but now I can't do it in brawlbox anymore...
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« Reply #9714 on: April 10, 2012, 05:31:03 PM » |
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Spent my day getting a student license and installing 3DSMax... Now I'm at a roadblock. Brawlbox seems to have no trouble exporting .DAE files. However, when I try to import them into 3DSMax, it crashes immediately with a generic error message. I'm absolutely sure I'm doing something incredibly stupid to mess this up, but what? (Tried with both Link and Mario character models.)
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« Reply #9715 on: April 10, 2012, 05:35:54 PM » |
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Spent my day getting a student license and installing 3DSMax... Now I'm at a roadblock. Brawlbox seems to have no trouble exporting .DAE files. However, when I try to import them into 3DSMax, it crashes immediately with a generic error message. I'm absolutely sure I'm doing something incredibly stupid to mess this up, but what? (Tried with both Link and Mario character models.)
here.. use this! select the 3ds max version u have, and wat bit version ur using
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« Reply #9716 on: April 10, 2012, 05:40:24 PM » |
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here.. use this! select the 3ds max version u have, and wat bit version ur using That did it! Thanks for the help. I've done so many downloads now today I'm making Avast's heuristics awfully jumpy.
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« Reply #9717 on: April 10, 2012, 05:44:43 PM » |
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hah to be honest, i prefer Win7 than XP... brawlbox lags on me when i had XP for some reason... but not on Win7  *takes cookie* nomnomnom lol yes 7 is better than vista and faster than xp (7 is 64bit while xp is 32bit) ^you have a 64bit machine, so you're getting twice the amount of data through than with xp  (if you install on a 32bit machine, then it doesn't matter what os you have)
I still prefer xp cause I get to access and do anything I want to my system files =D (still can't remove Windows Update though) <_<
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« Reply #9718 on: April 10, 2012, 05:57:17 PM » |
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I hope that fixes mariodk's problem...
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« Reply #9719 on: April 10, 2012, 09:32:34 PM » |
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Brawlbox .63d Modset 4.2 lets me use the "Open with" when right clicking to open files without the need of opening a new window of brawlbox.
But since .63d it doesn't work for me, anyone around to help me with this silly thing?
also BB Modset has a brawlbox icon and the other has an ".exe" plain icon.
would like this to be added to the future builds
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