Quote from: Don Jon Bravo on June 22, 2016, 02:10:49 AMWell, now it shows the icon as random and freezes on hover. i tried the troubleshooting solution but it didn't work.
u need to use the provided sc selcharacter provided in the brawl ex package
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Show posts MenuQuote from: Don Jon Bravo on June 22, 2016, 02:10:49 AMWell, now it shows the icon as random and freezes on hover. i tried the troubleshooting solution but it didn't work.
u need to use the provided sc selcharacter provided in the brawl ex package
Quote from: Chuy on April 14, 2014, 12:15:07 AMVersion 4 and yes
Weird
In the top-right corner of brawlbox when you click it what version is it? Also you have everything keyframed correct?
Quote from: Chuy on April 13, 2014, 11:59:45 PMYep. everything is in it's place.
Yep, probably why it won't show up in the first place.
The animation is inside the brres file that has the model in it correct?
Quote from: Chuy on April 13, 2014, 11:16:21 PMI'm assigning it to RHand and another set of collisions to LHand, and the fact that the stage doesn't animate even though I have an animation set up and everything is also a problem I'm guessing?
What exactly are you assigning it to? Also make sure the model/bones have animations as if the bone assigned isn't animated properly it might not work if i remember correctly
Quote from: Chuy on April 13, 2014, 03:35:09 AMWell, number 1 is already done, and when i do number two the collisions dissappear until taking the assigned bone off
2 things that come to mind as to why it won't work:
1.Make sure the collision is set to ground,wall, etc under the "types" option. You can check this by simply clicking the blue collision line thingy and looking at the bottom right
2.Click Collision object and make sure the collision is assigned to a proper model/bone or it won't work the way you want
Quote from: FinalEmperor on April 03, 2014, 10:06:31 PMAlright, still gonna fix up Ness rig though, just in case :P
i can make a couple animations for the the rig over squirtle like its wait, dash , run, and more
Quote from: Carnage on April 03, 2014, 07:53:56 AMBut if done correctly, I can use them by renaming the animation bones to the ones present in the character, but since no bones for the tail exist in this rig...
why are you trying to use the animations that they when they had a custom skeleton? it has a squirtle squeleton you need to animate it from squirtle not using spear pillar or poke park animations, when i did ridley which was rigged to charizard skeleton noone of his animations are from the boss battle since they have diferent skeletons.
Quote from: FinalEmperor on April 01, 2014, 10:42:01 PMI think that would be good! (Though I will probably still have Mesprit and Uxie as optional models)
I am working on suicune over ivysaur right now, and I have been trying to finish up a beta of rayquaza over charizard. I want to release Azelf, Rayquaza, and Suicune at the same time and call it the legendary pokemon Psa. What do you guys think?
Quote from: Yellow Akeno on March 31, 2014, 09:08:26 PMwell, now that it's going to be over squirtle...ya, I do XD
That's cool, man. Now you removed at least 300+ misc animations to do :D
@TheGuardiunAzelf: Oh, and by the way... Do you still need some ideas for the whole moveset?
Quote from: FinalEmperor on March 28, 2014, 09:24:04 PMI like this. If allowed, it would help greatly to use.
I rigged a model of azelf over squirtle. I decided to rig the model over squirtle because azelf is a lake guardian and squirtle's water graphics could probably be used for your psa. I also decided to rig him over squirte because there are already legendary pokemon over the other pokemon EX:(rayquaza over charizard, Suicune over ivysaur)
ATTENTION: I am a beginner rigger and prefer Psaing so do not expect to much!
Download:https://www.dropbox.com/s/9a25c4jk8hdh6t1/Azelf.rar
Quote from: FinalEmperor on March 11, 2014, 01:17:41 AMReally? That would be appreciated! I have animations exported from pokepark and already placed in her files, but the animating is my problem. same with all my other stuff: I suck at animating :-\ But either way ya! the help would be very much appreciated and given credit for!
I am willing to help with your Vaporeon since im only working on my Luigi/Mr.L PSA. Im pretty good at programming attacks and ok at animating.
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