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Messages - Unkown Kokiri

#1
General Hacking Discussion / project rare
April 27, 2017, 04:03:34 PM
as a sorta still ember of he project z group i wanted to move on to a new project

Project Rare
i wanted to visit some game made by rare mostly old n64 stuff like banjo kazooie, conker diddy kong racing and a few other games i was also thinking of visiting some new area like yooka lay lee

i just need some fellow modder who do stages and character important maybe even some animators to bring smash n any shape or form a very RARE style
#2
dude it looks great o.o is there gonna be jumpscares?
#3
Stages / Re: Banjo kazooie Engine Room
April 29, 2016, 01:16:24 AM
thanks i try my best to get better :)
#4
i barely hear fromy ou guys anymore lol but if you are still doing it i can give up a new stage im working on
#5
so how many people wanna team up now to try anf ill the large space that dsx8 is leaving behind lol
#6
Quote from: xxWutzMercyxx on April 03, 2016, 01:18:26 AM
The P.T. stage is very reminiscent to Mewtwo2000's Goldeneye stage Facility. There are 3 dead zones on my level that are blacked out and if you get knocked in one of those shadow deadzones its instant death. I'm also experimenting with custom lighting as well. But no I'm not dead I'm just learning how to evolve my craft to make a proper resurrection here in the KCMM community. Based on what I'm seeing with stages as of late are just Smash 4 imports. That's fine but I like to see other video game based stages in the spotlight, with Brawl modding we shouldn't be limited in any way shape or form. Its nice to be somewhat back in a limited capacity :D

such truer words are aid there better then i can it :)
your custom ideas were one of the reason i finally started to make my own ideas up cant wait for the pt stage :)
#7
Model Imports / Re: WIP Workshop
February 27, 2016, 09:28:58 AM
Quote from: Bad Box Art Mega Man on February 26, 2016, 10:46:37 PM
Blackout Basement, eh? will it have the same intervals of blacking out as DKC had, or a different set of intervals?

if i can figure out a way to do it it might
#8
Model Imports / Re: WIP Workshop
February 26, 2016, 09:12:36 PM
i have alot of thing in teh work right now but sadly nothing to show for right now
but i can tell you all what i have been working on

Banjo kazooie
-gobi valley
-freezepeak
-treasure trove cove
-all four season click clock woods (plan on this over aminal crossing)

retro game
-donkey kong 50m
-contra jungle 1
-donkey kong country Blackout Basement
#9
Model Imports / Re: WIP Workshop
January 28, 2016, 01:25:10 AM
Quote from: Segtendo on January 27, 2016, 11:09:51 PM
Mad Monster Mansion's looking pretty good right now. I know it's a WIP, but I'd work on that lighting. It's pretty weird.

Also, I'd scale the stage down a tad bit. I would use Banjo as a reference.

if i scale down to much it will actually have nothing but the negative area around the world XD trust me i thought of it :p
#10
Model Imports / Re: WIP Workshop
January 27, 2016, 09:06:14 PM
Quote from: Bad Box Art Mega Man on January 27, 2016, 08:00:10 PM
you should add some gravestones as platforms

i dont know if i will do platforms XD i kinda wanna keep this true to the game engine room was different sicne the platform they made suck for fighting so i remade that
#11
Model Imports / Re: WIP Workshop
January 27, 2016, 07:08:22 PM
another banjo kazooie level im int he works on :)
#12
added some banjo ones
#14
Model Imports / Re: WIP Workshop
January 22, 2016, 05:19:33 AM
here a little more of a preview for my engine room custom stage
https://www.youtube.com/watch?v=NgvsaIDn2Vo
#15
Stages / Re: Stage Workshop
January 14, 2016, 03:25:59 AM
oh nicely done :) imlearning the ins and out on my own so i get what your saying