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Messages - Kyouma

#1
Help / Re: Looking for something that may not exist
April 06, 2021, 02:59:53 PM
it can actually be done, and I have technically done it before but with brawlEX clones instead of just skins, look up the tutorial for one slot animations and apply that programming for sfx
#2
is it just me? or maybe after seeing zs samus in ultimate for so long, now brawl samus looks hella thicc?
#3
what are you doing here in the dark depths of two generations behind?
#4
so we have a little bit of more filesize limit for model imports?
#5
Quote from: Mortimer on April 05, 2019, 03:07:46 AM
You don't want that.   :srs:
That's an order.
I understand you probably got some complaints about it by a few random people, but thats how making something on the internet public works, not everyone likes what you do but just like stan lee once said "you wont let a few idiots ruin your dream just because they didnt like it"
#7
sorry, I should have checked your recent replies in the brawl expansion project thread first..
it was the AXNextFrame setting.. and then this happened
Quote from: KingOfTheFools on February 03, 2019, 07:07:40 PM

https://i.imgur.com/laZN2H5.png

but yeah I saw your reply to that as well

Post Merge: March 21, 2019, 03:50:39 AM

but now that we're on this, can you post the codes within the prebuilt gtc? I wanna keep on track which codes wil this build have
#8
Programming / Re: The Brawl Expansion Project
March 21, 2019, 01:16:24 AM
Quote from: Din God on March 16, 2019, 08:46:37 PM
Can someone make a program that let's us add the 242 slots or update the brawlexconfig Utility, because the hex editor way is alittle confusing
this
#9
so I tried to use this one with dolphin and no luck, what do I actually need to run it there, like, do I use a virtual 2GB SD, or is this SDHC?, do I use the normal project m laucher with a specific configuration or gecko? (its been a long time away from brawl so I guess I might have forgot some stuff)
#10
Model Tutorials / Re: MMD .pmd/.pmx importing full guide
February 18, 2019, 05:36:31 PM
yep, just open the stage in pmd editor, go to export, and change the format to pmd
#11
well bad news for me that I someow bricked my wii u's wii mode and cant get HW channel working
#12
Model Imports / Re: WIP Workshop
December 26, 2018, 05:44:23 AM
oh, we showing sm4sh mods here now?
#13
Help / Re: Polygons and irises.
February 19, 2018, 08:25:26 PM
check in brawlbox the objects tab, find the mesh youre looking for, check the material assigned to it, go to the materials tab and there you go, if you cant seem to find the object, open the model in brawlbox's model viewer and hide texture by texture until you find the one youre looking for, then disable object by object until you find the object
#14
General Hacking Discussion / Re: Brawl mods on Android
January 13, 2018, 09:42:24 PM
wait wat
#15
oh, I just started messing wtih the vertex coloring stuff and I wondered why was my model import looking with nulled shaders when I imported it.. thanks alot I will follow it straight from your words