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Messages - Kryal

#1
Programming / Re: Brawlbox Development
October 17, 2012, 06:03:43 AM
BlackJax, thanks for all the wonderful work you do. I was sad for having to leave the scene when I did, but I'm glad you came along and took things to the next level. Hopefully the next Smash Bros round will be just as productive. If you're still hacking then, drop me a line ;)

Cheers
#2
Programming / Re: BrawlBox for android?
September 01, 2012, 04:48:27 PM
Quote from: BlackJax96 on August 23, 2012, 03:26:46 AM
:O Kryal!

I have to rewrite the OpenGL stuff to support shaders anyway, just tell me what the best path to take for OpenGL support is and I'll do it.

Rewrite the rendering code and logic using the OpenGL shader language (which is based on C). Use minimal functions from OpenGL itself and stick to the GLES 3.0 subset (only use programs and shaders with element arrays)
#3
Programming / Re: BrawlBox for android?
August 23, 2012, 01:38:02 AM
Quote from: NaOH on August 22, 2012, 04:14:30 AM
I'm sorry for the necro but when kyral posts in a thread people should freak the [censored] out. Seriously.
Have you been working on anything brawl-related kyral?
He'll never see this :/

Haha, no. I tried porting the code over to Android during a hackathon last month but failed miserably. I was only doing a model viewer and only had 12 hours, but the differences in OpenGL ES made me cry. It would all have to be rewritten.

Life has been to busy to do any coding, and I've just about given up on software engineering as a whole.
#4
Programming / Re: BrawlBox for android?
July 04, 2012, 03:47:30 AM
Haha. I've had tentative plans to do something like this for a long time. There's a platform called Xamarin that allows you to run Mono on Android and iOS. It would require an entire UI rewrite using OpenTK, which is supported on all these platforms. Maybe someday...
#5
Hey all, just thought I'd stop in. Once again, great work BlackJax, you make a fine apprentice indeed ;). Keep up the good work!